Difference between revisions of "Template:FalseLife"

From DDO Compendium
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<noinclude>This template is used for False Life.[[Category:Template]]
<noinclude>[[Category:Template]][[Category:Item Enchantment Template]]{{TemplateDocumentation
 
|name = FalseLife
Used in this manner:
|description = This template is used on equipment for the FalseLife enchantment.  False Life adds Hit Points to a character, as long as the item is equipped.
<br><nowiki>{{FalseLife|Type (opt)|ModType (opt)|Modifier (opt)}}</nowiki><br>
|example1 = <nowiki>{{FalseLife}}</nowiki>
<br>Such that <nowiki>{{FalseLife}}</nowiki> results in<br>
|example1output = {{FalseLife}}
<br>{{FalseLife}}
|example1 = <nowiki>{{FalseLife|Improved}}</nowiki>
Options for Type
|example1output = {{FalseLife|Improved}}
|example1 = <nowiki>{{FalseLife|Specific|20}}</nowiki>
|example1output = {{FalseLife|Specific|20}}
|parameter1name = Type
|parameter1description = This '''optional''' values specifies what type of False Life the enhancement is giving.
|parameter1values =
* None (Basic false life)
* None (Basic false life)
* Lesser
* Lesser
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* Epic
* Epic
* Specific (This is the only one that uses the modifier value)
* Specific (This is the only one that uses the modifier value)
</noinclude>
|parameter2name = Bonus Type
 
|parameter2description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Enhancement.
|parameter2values =
|parameter3name = Specific Amount
|parameter3description = This is the amount that the hit point value is increased.
|parameter3values =
}}
<onlyinclude>{{#switch: {{{1}}}
<onlyinclude>{{#switch: {{{1}}}
| Lesser = [[Hit Points | '''Lesser {{{2|}}} False Life:''']] This item grants the wearer +5 {{{2|}}} bonus to maximum hit points.
| Lesser = [[Hit Points | '''Lesser {{{2|}}} False Life:''']] This item grants the wearer +5 {{{2|}}} bonus to maximum hit points.

Revision as of 19:44, 5 May 2018

FalseLife[edit]

This template is used on equipment for the FalseLife enchantment. False Life adds Hit Points to a character, as long as the item is equipped.

Example Usage
{{FalseLife|Specific|20}} 20 False Life {{{4}}}: This item grants the wearer {{{3}}} 20 bonus to maximum hit points.

Usage[edit]

{{FalseLife|(Type)|(Bonus Type)|(Specific Amount)}}

Parameter Documentation
TypeThis optional values specifies what type of False Life the enhancement is giving.
Possible Values:
  • None (Basic false life)
  • Lesser
  • Improved
  • Greater
  • Superior
  • Epic
  • Specific (This is the only one that uses the modifier value)
Bonus TypeThis is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Enhancement.
Specific AmountThis is the amount that the hit point value is increased.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


False Life: This item grants the wearer +10 bonus to maximum hit points.