Difference between revisions of "Unbalancing Strike (Henshin Mystic)"

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(Created page with "{{EnhItemSelectorOption |name=Fists of Iron |ranks=1 |cost=2 |cooldown=3 Seconds |activationcost=6 Ki |link=Fists of Iron (Henshin Mystic) |description=Water Ki Melee Attack:...")
 
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{{EnhItemSelectorOption
{{EnhItemSelectorOption
|name=Fists of Iron
|name=Unbalancing Strike
|ranks=1
|ranks=1
|cost=2
|cost=2
|cooldown=3 Seconds
|cooldown=3 Seconds
|activationcost=6 Ki
|activationcost=6 Ki
|link=Fists of Iron (Henshin Mystic)
|link=Unbalancing Strike (Henshin Mystic)
|description=Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[W] damage and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect.
|description=Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[W] damage and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect.
|multiselectdescription=Critical Chance
|multiselectdescription=Critical Chance

Revision as of 18:41, 31 December 2021

Enhancement Unbalancing Strike Icon.png

Unbalancing Strike

Ranks: 1
Points (per rank): 2
Activation Cost: 6 Ki
Cooldown: 3 Seconds
Benefits:

Water Ki melee Attack:

  • +3[W] damage
  • Hit Targets get:
    • -2 Armor Class
    • -10 Balance
    • Vulnerable to Sneak Attacks
    • Reflex DC: 10 + Half Monk Level + Wisdom Modifier + Trip Bonus save negates

Description:
Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[W] damage and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect.
Selection option for: Elemental Ki Strikes
Requirements
  • 5 Points spent
  • Monk 2