Difference between revisions of "Unbalancing Strike (Henshin Mystic)"
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MNDeveloper (talk | contribs) (Created page with "{{EnhItemSelectorOption |name=Fists of Iron |ranks=1 |cost=2 |cooldown=3 Seconds |activationcost=6 Ki |link=Fists of Iron (Henshin Mystic) |description=Water Ki Melee Attack:...") |
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{{EnhItemSelectorOption | {{EnhItemSelectorOption | ||
|name= | |name=Unbalancing Strike | ||
|ranks=1 | |ranks=1 | ||
|cost=2 | |cost=2 | ||
|cooldown=3 Seconds | |cooldown=3 Seconds | ||
|activationcost=6 Ki | |activationcost=6 Ki | ||
|link= | |link=Unbalancing Strike (Henshin Mystic) | ||
|description=Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[W] damage and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect. | |description=Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[W] damage and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect. | ||
|multiselectdescription=Critical Chance | |multiselectdescription=Critical Chance |
Revision as of 18:41, 31 December 2021
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