Set name |
Description |
Actual Effect
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The Beast's Mantle
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- 2 Pieces Equipped: +10 Natural Armor
- 3 Pieces Equipped: +10% Fortification Bypass
- 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
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- 2 Pieces Equipped: +10 Natural Armor
- 3 Pieces Equipped: +10% Fortification Bypass
- 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1\6d{{{3}}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
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The Blood Feast
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- 2 Pieces Equipped: +1 Constitution
- 3 Pieces Equipped: +5 Physical Resistance Rating
- 4 Pieces Equipped: +5 Melee Power
- 5 Pieces Equipped: When Rage is triggered you gain 100 temporary hit points per epic level. These last 10 minutes, until you dismiss rage, or until they are used, whichever is first.
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- 2 Pieces Equipped: +1 Constitution
- 3 Pieces Equipped: +5 Physical Resistance Rating
- 4 Pieces Equipped: +5 Melee Power
- 5 Pieces Equipped: When Rage is triggered you gain 100 temporary hit points per epic level. These last 10 minutes, until you dismiss rage, or until they are used, whichever is first.
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Celerity
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- 2 Pieces Equipped: +2 Doublestrike and Doubleshot
- 3 Pieces Equipped: Permanent Haste spell
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- 2 Pieces Equipped: +2 Doublestrike and Doubleshot
- 3 Pieces Equipped: Permanent Haste spell
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The Cry of Battle
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- 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
- 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
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- 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
- 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
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Deadly Rain
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- 2 Pieces Equipped: +5 Ranged Power
- 3 Pieces Equipped: +2 Damage
- 4 Pieces Equipped: +3% Chance to Deflect Missiles
- 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
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- 2 Pieces Equipped: +5 Ranged Power
- 3 Pieces Equipped: +2 Damage
- 4 Pieces Equipped: +3% Chance to Deflect Missiles
- 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
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Electrocution
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- 2 Pieces Equipped: +50 Electric Spellpower
- 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
- 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
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- 2 Pieces Equipped: +50 Electric Spellpower
- 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
- 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
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Embraced by Light
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- 2 Pieces Equipped: +5 Healing Amplification
- 3 Pieces Equipped: +10 Universal Spellpower
- 4 Pieces Equipped: +1 to all saving throws
- 5 Pieces Equipped: +2 caster levels with healing spells
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- 2 Pieces Equipped: +5 Healing Amplification
- 3 Pieces Equipped: +10 Universal Spellpower
- 4 Pieces Equipped: +1 to all saving throws
- 5 Pieces Equipped: +2 caster levels with healing spells
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The Enlightened Step
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- 2 Pieces Equipped: +5 Healing Amplification
- 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
- 4 Pieces Equipped: +5 Physical Resistance Rating
- 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
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- 2 Pieces Equipped: +5 Healing Amplification
- 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
- 4 Pieces Equipped: +5 Physical Resistance Rating
- 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
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Eye of the Beholder
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- 2 Pieces Equipped: +4 Concentration
- 3 Pieces Equipped: +1 Spell Penetration
- 4 Pieces Equipped: +2 to the DCs of all spells
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- 2 Pieces Equipped: +4 Concentration
- 3 Pieces Equipped: +1 Spell Penetration
- 4 Pieces Equipped: +2 to the DCs of all spells
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Grandfather's Shield
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- 2 Pieces Equipped: +5 Physical Resistance Rating
- 3 Pieces Equipped: +5% Armor Class
- 4 Pieces Equipped: +2 Will saving throws
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- 2 Pieces Equipped: +5 Physical Resistance Rating
- 3 Pieces Equipped: +5% Armor Class
- 4 Pieces Equipped: +2 Will saving throws
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The Inevitable Grave
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- 2 Pieces Equipped: +10 Spellpower
- 3 Pieces Equipped: +2 Will saving throws
- 4 Pieces Equipped: +2 to DCs of Necromancy Spells
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- 2 Pieces Equipped: +10 Spellpower
- 3 Pieces Equipped: +2 Will saving throws
- 4 Pieces Equipped: +2 to DCs of Necromancy Spells
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The Long Shadow
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- 2 Pieces Equipped: +5 Melee and Ranged Power
- 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Elemental Sentience weapon procs.
- 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
- 5 Pieces Equipped: +2 to Assassinate DCs
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- 2 Pieces Equipped: +5 Melee and Ranged Power
- 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Elemental Sentience weapon procs.
- 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
- 5 Pieces Equipped: +2 to Assassinate DCs
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Melony's Melody
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- 2 Pieces Equipped: +50 Spell Points
- 3 Pieces Equipped: +1 Charisma
- 4 Pieces Equipped: +2 to the DCs of Enchantment spells
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- 2 Pieces Equipped: +50 Spell Points
- 3 Pieces Equipped: +1 Charisma
- 4 Pieces Equipped: +2 to the DCs of Enchantment spells
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Nystul's Mystical Defense
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- 2 Pieces Equipped: +5 Magical Resistance Rating
- 3 Pieces Equipped: +1 to all saving throws
- 4 Pieces Equipped: +100 Hit Points
- 5 Pieces Equipped: Your Max MRR Cap is increased by 40
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- 2 Pieces Equipped: +5 Magical Resistance Rating
- 3 Pieces Equipped: +1 to all saving throws
- 4 Pieces Equipped: +100 Hit Points
- 5 Pieces Equipped: Your Max MRR Cap is increased by 40
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One Against Many
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- 2 Pieces Equipped: +5 Melee Power
- 3 Pieces Equipped: +5% Strikethrough Chance
- 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
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- 2 Pieces Equipped: +5 Melee Power
- 3 Pieces Equipped: +5% Strikethrough Chance
- 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
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Otto's Irrevocable Power
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- 2 Pieces Equipped: +5 Magical Resistance Rating
- 3 Pieces Equipped: +200 Spell Points
- 4 Pieces Equipped: +2 to the DC of all spells
- 5 Pieces Equipped: When you trigger the Arcane Insight or Wellspring of Power epic feats your spells will be free for 10 seconds.
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- 2 Pieces Equipped: +5 Magical Resistance Rating
- 3 Pieces Equipped: +200 Spell Points
- 4 Pieces Equipped: +2 to the DC of all spells
- 5 Pieces Equipped: When you trigger the Arcane Insight or Wellspring of Power epic feats your spells will be free for 10 seconds.
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Prowess
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- 2 Pieces Equipped: +5 Physical Resistance Rating
- 3 Pieces Equipped: +5 Melee Power
- 4 Pieces Equipped: +2 Action Boosts
- 5 Pieces Equipped: Whenever you activate an Action Boost, gain +50 Melee Power for 10 seconds.
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- 2 Pieces Equipped: +5 Physical Resistance Rating
- 3 Pieces Equipped: +5 Melee Power
- 4 Pieces Equipped: +2 Action Boosts
- 5 Pieces Equipped: Whenever you activate an Action Boost, gain +50 Melee Power for 10 seconds.
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Purity
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- 2 Pieces Equipped: +5 Healing Amplification
- 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
- 4 Pieces Equipped: Energy Drain Immunity
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- 2 Pieces Equipped: +5 Healing Amplification
- 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
- 4 Pieces Equipped: Energy Drain Immunity
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Snake Bite
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- 2 Pieces Equipped: +4 saving throws versus Poison
- 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
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- 2 Pieces Equipped: +4 saving throws versus Poison
- 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
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Spines of the Manticore
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- 2 Pieces Equipped: +2 Damage
- 3 Pieces Equipped: +3% chance to deflect an incoming missile.
- 4 Pieces Equipped: +10 Ranged Power
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- 2 Pieces Equipped: +2 Damage
- 3 Pieces Equipped: +3% chance to deflect an incoming missile.
- 4 Pieces Equipped: +10 Ranged Power
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Sucker Punch
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- 2 Pieces Equipped: +5 Melee Power
- 3 Pieces Equipped: +1d6 Sneak Attack damage
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- 2 Pieces Equipped: +5 Melee Power
- 3 Pieces Equipped: +1d6 Sneak Attack damage
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To Hell and Back
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- 2 Pieces Equipped: +5 Physical Resistance Rating
- 3 Pieces Equipped: +10 Magical Resistance Rating
- 4 Pieces Equipped: +1 to all saving throws
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- 2 Pieces Equipped: +5 Physical Resistance Rating
- 3 Pieces Equipped: +10 Magical Resistance Rating
- 4 Pieces Equipped: +1 to all saving throws
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Touch of Grace
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- 2 Pieces Equipped: +50 Spell Points
- 3 Pieces Equipped: +20 Positive Spellpower
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- 2 Pieces Equipped: +50 Spell Points
- 3 Pieces Equipped: +20 Positive Spellpower
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Trapper's Delight
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- 2 Pieces Equipped: +1 Open Locks, Disable Device, Spot, Search and Saves vs Traps
- 3 Pieces Equipped: +2 Open Locks, Disable Device, Spot, Search and Saves vs Traps
- 4 Pieces Equipped: +3 Open Locks, Disable Device, Spot, Search and Saves vs Traps
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- 2 Pieces Equipped: +1 Open Locks, Disable Device, Spot, Search and Saves vs Traps
- 2 Pieces Equipped: +2 Open Locks, Disable Device, Spot, Search and Saves vs Traps
- 3 Pieces Equipped: +3 Open Locks, Disable Device, Spot, Search and Saves vs Traps
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Treachery
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- 2 Pieces Equipped: +5 Melee and Ranged Power
- 3 Pieces Equipped: +1d6 Sneak Attack damage
- 4 Pieces Equipped: +2 to the DC of Assassinate
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- 2 Pieces Equipped: +5 Melee and Ranged Power
- 3 Pieces Equipped: +1d6 Sneak Attack damage
- 4 Pieces Equipped: +2 to the DC of Assassinate
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Twilight's Cloak
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- 2 Pieces Equipped: +2 Reflex Saving Throws
- 3 Pieces Equipped: +5 Magical Resistance Rating
- 4 Pieces Equipped: +1% Dodge and Maximum Dodge
- 5 Pieces Equipped: +5% Displacement. Stacks with other sources.
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- 2 Pieces Equipped: +2 Reflex Saving Throws
- 3 Pieces Equipped: +5 Magical Resistance Rating
- 4 Pieces Equipped: +1% Dodge and Maximum Dodge
- 5 Pieces Equipped: +5% increased chance for miss with Displacement
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Vigilance
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- 2 Pieces Equipped: +50% Fortification
- 3 Pieces Equipped: You gain True Seeing
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- 2 Pieces Equipped: +50% Fortification
- 3 Pieces Equipped: You gain True Seeing
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The Wreath of Flame
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- 2 Pieces Equipped: +5% Fire Absorption
- 3 Pieces Equipped: Permanent Fire Shield
- 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
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- 2 Pieces Equipped: +5% Fire Absorption
- 3 Pieces Equipped: Permanent Fire Shield
- 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
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Zephyr
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- 2 Pieces Equipped: +5 Magical Resistance Rating
- 3 Pieces Equipped: +1% Dodge and Maximum Dodge
- 4 Pieces Equipped: Immune to Slippery Surfaces
- 5 Pieces Equipped: Immune to knockdown
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- 2 Pieces Equipped: +5 Magical Resistance Rating
- 3 Pieces Equipped: +1% Dodge and Maximum Dodge
- 4 Pieces Equipped: Immune to Slippery Surfaces
- 5 Pieces Equipped: Immune to knockdown
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