Difference between revisions of "Template:SkillGroupBonus"

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|example2 = <nowiki>{{SkillGroupBonus|Alluring|11|Exceptional}}</nowiki>
|example2 = <nowiki>{{SkillGroupBonus|Alluring|11|Exceptional}}</nowiki>
|example2output = {{SkillGroupBonus|Alluring|11|Exceptional}}
|example2output = {{SkillGroupBonus|Alluring|11|Exceptional}}
|example3 = <nowiki>{{SkillGroupBonus|Persuasion|3}}</nowiki>
|example3output = {{SkillGroupBonus|Persuasion|3}}
|parameter1name=Skill Group
|parameter1name=Skill Group
|parameter1description=which skill group is increased
|parameter1description=which skill group is increased
Line 19: Line 21:
|parameter3name=Bonus Type
|parameter3name=Bonus Type
|parameter3description=This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Competence.
|parameter3description=This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Competence.
|parameter4name = Title
|parameter4description = This is the title for the enhancement.  Leave blank for the default
|parameter4values =
}}</noinclude>
}}</noinclude>
<onlyinclude>{{EnchTitle|Skills|{{BonusTypeNameConversion|{{{3|}}}|True}} {{ucfirst:{{lc:{{{1}}}}}}} Skill {{#ifexpr: {{{2}}} < 0 |Penalty |Bonus +}}{{{2}}}}}{{EnchBody|{{#ifexpr: {{{2}}} < 0 ||+}}{{{2}}} {{BonusTypeNameConversion|{{{3|Competence}}}}} {{#ifexpr: {{{2}}} < 0 |penalty|bonus}} to {{#switch: {{lc:{{{1}}}}}
<onlyinclude>{{EnchTitle|Skills|{{BonusTypeNameConversion|{{{3|}}}|True}} {{ucfirst:{{lc:{{{1}}}}}}} Skill {{#ifexpr: {{{2}}} < 0 |Penalty |Bonus +}}{{{2}}}
{{{4|}}}}}{{EnchBody|{{#ifexpr: {{{2}}} < 0 ||+}}{{{2}}} {{BonusTypeNameConversion|{{{3|Competence}}}}} {{#ifexpr: {{{2}}} < 0 |penalty|bonus}} to {{#switch: {{lc:{{{1}}}}}
| nimble=Balance, Hide, Move Silently, Open Lock, and Tumble.
| nimble=Balance, Hide, Move Silently, Open Lock, and Tumble.
| alluring=Bluff, Diplomacy, Haggle, Intimidate, and Perform.
| persuasion | alluring=Bluff, Diplomacy, Haggle, Intimidate, and Perform.
| prudent=Heal, Listen, and Spot.
| prudent=Heal, Listen, and Spot.
| astute=Disable Device, Repair and Search.
| astute=Disable Device, Repair and Search.
| mighty=Jump and Swim.}}}}{{#switch: {{lc:{{{1}}}}}
| mighty=Jump and Swim.}}}}{{#switch: {{lc:{{{1}}}}}
|nimble={{EnchCat|SkillGroupBonus|Items with Bonuses to Nimble Skills|Items with Bonuses to Balance|Items with Bonuses to Move Silently|Items with Bonuses to Hide|Items with Bonuses to Open Lock|Items with Bonuses to Tumble}}
|nimble={{EnchCat|SkillGroupBonus|Items with Bonuses to Dexterity Based Skills|Items with Bonuses to Balance|Items with Bonuses to Move Silently|Items with Bonuses to Hide|Items with Bonuses to Open Lock|Items with Bonuses to Tumble}}
|alluring={{EnchCat|SkillGroupBonus|Items with Bonuses to Alluring Skills|Items with Bonuses to Bluff|Items with Bonuses to Diplomacy|Items with Bonuses to Haggle|Items with Bonuses to Intimidate|Items with Bonuses to Perform}}
|persuasion|alluring={{EnchCat|SkillGroupBonus|Items with Bonuses to Charisma Based Skills|Items with Bonuses to Bluff|Items with Bonuses to Diplomacy|Items with Bonuses to Haggle|Items with Bonuses to Intimidate|Items with Bonuses to Perform}}
|prudent={{EnchCat|SkillGroupBonus|Items with Bonuses to Prudent Skills|Items with Bonuses to Heal|Items with Bonuses to Listen|Items with Bonuses to Spot}}
|prudent={{EnchCat|SkillGroupBonus|Items with Bonuses to Wisdom Based Skills|Items with Bonuses to Heal|Items with Bonuses to Listen|Items with Bonuses to Spot}}
|astute={{EnchCat|SkillGroupBonus|Items with Bonuses to Astute Skills|Items with Bonuses to Disable Device|Items with Bonuses to Repair|Items with Bonuses to Search}}
|astute={{EnchCat|SkillGroupBonus|Items with Bonuses to Intelligence Based Skills|Items with Bonuses to Disable Device|Items with Bonuses to Repair|Items with Bonuses to Search}}
|mighty={{EnchCat|SkillGroupBonus|Items with Bonuses to Mighty Skills|Items with Bonuses to Jump|Items with Bonuses to Swim}}
|mighty={{EnchCat|SkillGroupBonus|Items with Bonuses to Strength Based Skills|Items with Bonuses to Jump|Items with Bonuses to Swim}}
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 10:31, 8 October 2021

SkillGroupBonus[edit]

This template is used on equipment for the Skill Group enchantments.

Example Usage
{{SkillGroupBonus|Nimble|10}}Nimble Skill Bonus +10: +10 Competence bonus to Balance, Hide, Move Silently, Open Lock, and Tumble.
{{SkillGroupBonus|Alluring|11|Exceptional}}Exceptional Alluring Skill Bonus +11: +11 Exceptional bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.
{{SkillGroupBonus|Persuasion|3}}Persuasion Skill Bonus +3: +3 Competence bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.

Usage[edit]

{{SkillGroupBonus|(Skill Group)|(Amount)|(Bonus Type)|(Title)}}

Parameter Documentation
Skill Groupwhich skill group is increased
Possible Values:
  • Nimble
  • Alluring
  • Prudent
  • Mighty
  • Astute
AmountThe amount that the nimble skills are increased
Bonus TypeThis is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Competence.
TitleThis is the title for the enhancement. Leave blank for the default

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


{{{1}}} Skill Expression error: Unrecognized punctuation character "{".{{{2}}}: Expression error: Unrecognized punctuation character "{".{{{2}}} Competence Expression error: Unrecognized punctuation character "{". to