Difference between revisions of "Template:Telekinetic"

From DDO Compendium
 
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| greater = {{SaveDC|Strength or Dexterity|28||||color}}
| greater = {{SaveDC|Strength or Dexterity|28||||color}}
| epic={{SaveDC|Strength or Dexterity|35||||color}}
| epic={{SaveDC|Strength or Dexterity|35||||color}}
| #default = {{SaveDC|Strength or Dexterity|17||||color}}}} check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect.}}}}{{EnchCat|Telekinetic|Items with Telekinetic}}</onlyinclude>
| #default = {{SaveDC|Strength or Dexterity|17||||color}}}} check or be knocked down. The target will then be force to make {{SaveDC|Balance|16||||color}} checks to recover from the effect.}}}}{{EnchCat|Telekinetic|Items with Telekinetic}}</onlyinclude>

Latest revision as of 14:53, 19 August 2021

Telekinetic[edit]

This template is used on equipment for the Telekinetic enchantment.

Example Usage
{{Telekinetic}}Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make Balance DC: 16 checks to recover from the effect.
{{Telekinetic|Epic}}Epic Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 35 check or be knocked down. The target will then be force to make Balance DC: 16 checks to recover from the effect.
{{Telekinetic|Legendary}}Legendary Telekinetic: On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a Reflex DC: 100 save or be knocked down.

Usage[edit]

{{Telekinetic|(Type)}}

Parameter Documentation
TypeWhich type of telekinetic is it
Possible Values:
  • Greater
  • Epic
  • Legendary
  • All others are normal

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make Balance DC: 16 checks to recover from the effect.