Difference between revisions of "Template:FalseLife"
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<noinclude>This template is used for False Life. | <noinclude>{{TemplateDocumentation | ||
|name = FalseLife | |||
|description = This template is used on equipment for the FalseLife enchantment. False Life adds Hit Points to a character, as long as the item is equipped. | |||
< | |category=Item Enchantment Template | ||
|example1 = <nowiki>{{FalseLife}}</nowiki> | |||
|example1output = {{FalseLife}} | |||
|example2 = <nowiki>{{FalseLife|Improved}}</nowiki> | |||
|example2output = {{FalseLife|Improved}} | |||
|example3 = <nowiki>{{FalseLife|Specific||20}}</nowiki> | |||
|example3output = {{FalseLife|Specific||20}} | |||
|example4 = <nowiki>{{FalseLife|Hit Points||20}}</nowiki> | |||
|example4output = {{FalseLife|Hit Points||20}} | |||
|parameter1name = Type | |||
|parameter1description = This '''optional''' values specifies what type of False Life the enhancement is giving. | |||
|parameter1values = | |||
* None (Basic false life) | * None (Basic false life) | ||
* Lesser | * Lesser | ||
Line 12: | Line 20: | ||
* Superior | * Superior | ||
* Epic | * Epic | ||
* Specific | * Lifeforce Need to fill in "Amount" | ||
< | * Hit Points - Just HP increase text - Need to fill in "Amount" | ||
* Specific - Need to fill in "Amount" | |||
* Conditioning - Percent increase Text - Fill in "amount" | |||
|parameter2name = Bonus Type | |||
|parameter2description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Enhancement. | |||
|parameter3name = Amount | |||
|parameter3description = This is the amount that the hit point value is increased. | |||
|parameter4name = Title | |||
|parameter4description = This is the title of the enchantment if it is different than the default | |||
}} | |||
<onlyinclude>{{#switch: {{lc:{{{1}}}}} | |||
| lesser = {{EnchTitle|False Life (Enchantment)|Lesser {{BonusTypeNameConversion|{{{2|}}}|True}} False Life|{{{4|}}}}}{{EnchBody|This item grants the wearer +5 {{BonusTypeNameConversion|{{{2|}}}}} bonus to maximum hit points.}}{{EnchCat|FalseLife|Items with Lesser False Life}} | |||
| improved = {{EnchTitle|False Life (Enchantment)|Improved {{BonusTypeNameConversion|{{{2|}}}|True}} False Life|{{{4|}}}}}{{EnchBody|This item grants the wearer +20 {{BonusTypeNameConversion|{{{2|}}}}} bonus to maximum hit points.}}{{EnchCat|FalseLife|Items with Improved False Life}} | |||
| greater = {{EnchTitle|False Life (Enchantment)|Greater {{BonusTypeNameConversion|{{{2|}}}|True}} False Life|{{{4|}}}}}{{EnchBody|This item grants the wearer +30 {{BonusTypeNameConversion|{{{2|}}}}} bonus to maximum hit points.}}{{EnchCat|FalseLife|Items with Greater False Life}} | |||
| superior = {{EnchTitle|False Life (Enchantment)|Superior {{BonusTypeNameConversion|{{{2|}}}|True}} False Life|{{{4|}}}}}{{EnchBody|This item grants the wearer +40 {{BonusTypeNameConversion|{{{2|}}}}} bonus to maximum hit points.}}{{EnchCat|FalseLife|Items with Superior False Life}} | |||
| | |||
| | | epic = {{EnchTitle|False Life (Enchantment)|Epic {{BonusTypeNameConversion|{{{2|}}}|True}} False Life|{{{4|}}}}}{{EnchBody|This item grants the wearer +45 {{BonusTypeNameConversion|{{{2|}}}}} bonus to maximum hit points.}}{{EnchCat|FalseLife|Items with Epic False Life}} | ||
| | |||
| | | specific = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} False Life +{{{3}}}|{{{4|}}}}}{{EnchBody|This item grants the wearer +{{{3}}} {{#if: {{{2|}}}|{{BonusTypeNameConversion|{{{2|}}}}}|Enhancement}} bonus to maximum hit points.}} | ||
| | |||
| | | hit points = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} Hit Points +{{{3}}}|{{{4|}}}}}{{EnchBody|This item grants you a +{{{3}}} {{BonusTypeNameConversion|{{{2|}}}}} bonus to your maximum hit points.}} | ||
| #default = | |||
}} | | conditioning = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} Conditioning +{{{3}}}%|{{{4|}}}}}{{EnchBody|You have a +{{{3}}}% {{BonusTypeNameConversion|{{{2|}}}}} Bonus to Maximum Hit Points.}} | ||
</onlyinclude> | |||
| lifeforce = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} Lifeforce +{{{3}}}|{{{4|}}}}}{{EnchBody|+{{{3}}} {{BonusTypeNameConversion|{{{2|}}}}} bonus to Hit Points.}}{{EnchCat|FalseLife|Items with Lifeforce}} | |||
| #default = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} False Life|{{{4|}}}}}{{EnchBody|This item grants the wearer +10 {{BonusTypeNameConversion|{{{2|}}}}} bonus to maximum hit points.}} | |||
}}{{EnchCat|FalseLife|Items with False Life|Items that Increase Hit Points}}</onlyinclude> |
Latest revision as of 19:45, 22 August 2024
FalseLife[edit]
This template is used on equipment for the FalseLife enchantment. False Life adds Hit Points to a character, as long as the item is equipped.
Example Usage | |
{{FalseLife}} | False Life: This item grants the wearer +10 bonus to maximum hit points. |
{{FalseLife|Improved}} | Improved False Life: This item grants the wearer +20 bonus to maximum hit points. |
{{FalseLife|Specific||20}} | False Life +20: This item grants the wearer +20 Enhancement bonus to maximum hit points. |
{{FalseLife|Hit Points||20}} | Hit Points +20: This item grants you a +20 bonus to your maximum hit points. |
Usage[edit]
{{FalseLife|(Type)|(Bonus Type)|(Amount)|(Title)}}
Parameter Documentation | |
Type | This optional values specifies what type of False Life the enhancement is giving. Possible Values:
|
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Enhancement. |
Amount | This is the amount that the hit point value is increased. |
Title | This is the title of the enchantment if it is different than the default |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
False Life: This item grants the wearer +10 bonus to maximum hit points.