Difference between revisions of "Wizard's Ward (ML 16)"

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|damagetype = {{DamageType|Force}}
|damagetype = {{DamageType|Force}}
|critprofile = {{ItemCritProfile||2}}
|critprofile = {{ItemCritProfile||2}}
|attackmod = {{WeaponMod|INT|CHA}}
|attackmod = {{AttackMod|INT|CHA}}
|damagemod = {{WeaponMod|INT|CHA}}
|damagemod = {{WeaponMod|INT|CHA}}
|enchantments =  
|enchantments =  
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|droplocation = {{DropLocation|Detour|[[Song]]'s Chest||Heroic Normal|True}}
|droplocation = {{DropLocation|Detour|[[Song]]'s Chest||Heroic Normal|True}}
|material = Gem
|material = Gem
|hardness = 19
|hardness = 26
|durability = 155
|durability = 225
|update = 18
|update = 18
|details =  
|details =  

Latest revision as of 23:58, 12 January 2025

Wizard's Ward Icon.pngWizard's Ward
Orb
Magical Training
Minimum Level: 16
Bound to Character on Equip
Shield Bonus: +0
Damage Reduction (DR):
Base DamageGreyQuestion.png: 3.68
Damage: 1d6
Damage Types: Force
Critical Roll: 20 / x2
Attack Mod: INT, CHA
Damage Mod: INT, CHA
Enchantments:
  • Elemental Absorption +5%: This effect absorbs 5% of all acid, cold, fire, and electrical damage you would have taken, after all other protections have been penetrated.
  • +4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonice resistances.
  • Spell Focus Mastery +1: Passive: +1 Equipment bonus to DC of all spells.
  • Equipped Spell Penetration +2: Passive: +2 Equipment bonus to penetrate Spell Resistance.
  • One Of:
    • Combustion +78: Passive: +78 Equipment bonus to Fire Spell Power.
    • Corrosion +78: Passive: +78 Equipment bonus to Acid Spell Power.
    • Glaciation +78: Passive: +78 Equipment bonus to Cold Spell Power.
    • Impulse +78: Passive: +78 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
    • Magnetism +78: Passive: +78 Equipment bonus to Electric Spell Power.
Material: This item is made out of: Gem
Hardness: 26 Durability: 225
Description: This exquisite crystal orb is imbued with a myriad of enchantments to help a wielder better focus and direct arcane energies.
Base Value: 6,702 Platinum3 lbs
Wizard's Ward.png
Where To Find: Detour (Heroic Normal), Song's Chest