Difference between revisions of "Template:Telekinetic"
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|example2 = <nowiki>{{Telekinetic|Epic}}</nowiki> | |example2 = <nowiki>{{Telekinetic|Epic}}</nowiki> | ||
|example2output = {{Telekinetic|Epic}} | |example2output = {{Telekinetic|Epic}} | ||
|example3 = <nowiki>{{Telekinetic|Legendary}}</nowiki> | |||
|example3output = {{Telekinetic|Legendary}} | |||
|parameter1name = Type | |parameter1name = Type | ||
|parameter1description = Which type of telekinetic is it | |parameter1description = Which type of telekinetic is it | ||
Line 12: | Line 14: | ||
* Greater | * Greater | ||
* Epic | * Epic | ||
* Legendary | |||
* All others are normal | * All others are normal | ||
}} | }} | ||
</noinclude> | </noinclude> | ||
<onlyinclude> | <onlyinclude>{{EnchTitle|Telekinetic|{{{1|}}} Telekinetic}}{{EnchBody|{{#switch: {{lc:{{{1}}}}} | ||
| greater = 28 | |legendary=On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a {{SaveDC|Reflex|100||||color}} save or be knocked down. | ||
| epic=35 | |#default=Targets that suffer a critical hit from a telekinetic weapon must make a DC {{#switch: {{lc:{{{1}}}}} | ||
| #default = 17}} | | greater = {{SaveDC|Strength or Dexterity|28||||color}} | ||
| epic={{SaveDC|Strength or Dexterity|35||||color}} | |||
| #default = {{SaveDC|Strength or Dexterity|17||||color}}}} check or be knocked down. The target will then be force to make {{SaveDC|Balance|16||||color}} checks to recover from the effect.}}}}{{EnchCat|Telekinetic|Items with Telekinetic}}</onlyinclude> |
Latest revision as of 14:53, 19 August 2021
Telekinetic[edit]
This template is used on equipment for the Telekinetic enchantment.
Example Usage | |
{{Telekinetic}} | Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make Balance DC: 16 checks to recover from the effect. |
{{Telekinetic|Epic}} | Epic Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 35 check or be knocked down. The target will then be force to make Balance DC: 16 checks to recover from the effect. |
{{Telekinetic|Legendary}} | Legendary Telekinetic: On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a Reflex DC: 100 save or be knocked down. |
Usage[edit]
{{Telekinetic|(Type)}}
Parameter Documentation | |
Type | Which type of telekinetic is it Possible Values:
|
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make Balance DC: 16 checks to recover from the effect.