Difference between revisions of "Liquid Power II: Electric"

From DDO Compendium
(Created page with "{{EnhItemSelectorOption |name=Liquid Power: Electric |ranks=1 |cost=2 |cooldown= |activationcost= |link=Liquid Power II: Electric |description=You gain +1 Caster Level with El...")
 
 
(4 intermediate revisions by the same user not shown)
Line 2: Line 2:
|name=Liquid Power: Electric
|name=Liquid Power: Electric
|ranks=1
|ranks=1
|cost=2
|cost=1
|cooldown=
|cooldown=
|activationcost=
|activationcost=
|link=Liquid Power II: Electric
|link=Liquid Power II: Electric
|description=You gain +1 Caster Level with Electric Spells, and 1 extra Burning Ambition Die.<br><br>While in {{ColorText|Orange|Pyrite}} Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage.
|description=
|multiselectdescription=
|multiselectdescription=
|parentenhancement=Liquid Power II
|parentenhancement=Liquid Power II
|benefitline=
|benefitline=
|rank1benefit=
|rank1benefit=
* +1 Caster Level with Electric Spells
* +3 Caster Level with Electric Spells
* +1 Burning Ambition Die
* +5 Fire Spell Power
* While in {{ColorText|Orange|Pyrite}} Reaction, you gain:
* +5 Cold Spell Power
* +5 Acid Spell Power
* +5 Electric Spell Power
* +5 Poison Spell Power
* +1 Burning Ambition Dice
* While in {{ColorText|Orange|Pyrite}} Reaction, gain:
** +2% Fire Spell Critical Damage
** +2% Fire Spell Critical Damage
** +2% Cold Spell Critical Damage
** +2% Cold Spell Critical Damage
Line 24: Line 29:
|requirements={{EnhItemSelectorReq|20|
|requirements={{EnhItemSelectorReq|20|
* Liquid Power I
* Liquid Power I
* Alchemist 12}}
* Alchemist 12|
* Liquid Power I: Electric}}
}}
}}

Latest revision as of 23:20, 25 July 2024

Enhancement Liquid Power II Electric Icon.png

Liquid Power: Electric

Ranks: 1
Points (per rank): 1
Benefits:
  • +3 Caster Level with Electric Spells
  • +5 Fire Spell Power
  • +5 Cold Spell Power
  • +5 Acid Spell Power
  • +5 Electric Spell Power
  • +5 Poison Spell Power
  • +1 Burning Ambition Dice
  • While in Pyrite Reaction, gain:
    • +2% Fire Spell Critical Damage
    • +2% Cold Spell Critical Damage
    • +2% Electric Spell Critical Damage
    • +2% Acid Spell Critical Damage
    • +2% Poison Spell Critical Damage
Selection option for: Liquid Power II
Requirements
  • 20 Points spent
  • Liquid Power I
  • Alchemist 12
Antirequisite:
  • Liquid Power I: Electric