Difference between revisions of "Greater Spiked Chain Attack"

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|rank1benefit='''Light Melee Weapon Attack:''' Use a Spiked Chain (Stats from the main-hand weapon), Perform 3 AOE melee attacks with:
* Light Melee Weapon Attack: Using a SPiked Chain (but the states from your main-hand weapon) Perform 3 AOE melee attacks with:
* +10% Damage
** +3[W]
* +2 Critical Threat Range
** +2 Critical Threat Range
* +2 Critical Multiplier
** +2 Critical Multiplier
* All abilities that enhance Spiked Chain Attack also apply to this Enhancement
* All abilities that enhance Spiked Chain Attack also apply to this Enhancement
* When you Vorpal with this attack:
* On Vorpal:
** You knoc non-boss enemies down with no save
** Knock non-boss enemies down  
** {{SaveDC|Balance|17||DEX|Trip|color}} save to get up again.
** No Save
** {{SaveDC|Balance|17||DEX|Trip|color}} save to get up again
|rank1activationcost=
|rank1activationcost=
|rank1cooldown=
|rank1cooldown=

Latest revision as of 21:12, 25 July 2024

Enhancement Whirling Chain Icon.png

Greater Spiked Chain Attack

Ranks: 1
Points (per rank): 2
Cooldown: 18 Seconds
Benefits: Light Melee Weapon Attack: Use a Spiked Chain (Stats from the main-hand weapon), Perform 3 AOE melee attacks with:

  • +10% Damage
  • +2 Critical Threat Range
  • +2 Critical Multiplier
  • All abilities that enhance Spiked Chain Attack also apply to this Enhancement
  • On Vorpal:
    • Knock non-boss enemies down
    • No Save
    • Balance DC: 17 + DEX Modifier + Trip Bonus save to get up again
Requirements
Enhancement Whirling Chain Icon.png

Shadar-kai - Greater Spiked Chain Attack

  • 15 Points spent in Tree