Difference between revisions of "Warlock Pacts"
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|'''Alignment''' | |'''Alignment''' | ||
|'''Pact Damage Type''' | |'''Pact Damage Type''' | ||
|'''Damage Save''' | |||
|'''Save Bonus''' | |'''Save Bonus''' | ||
|- | |- | ||
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| Any alignment | | Any alignment | ||
| Sonic | | Sonic | ||
| Reflex | |||
| Reflex | | Reflex | ||
|- | |- | ||
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| Non-Good alignments | | Non-Good alignments | ||
| Fire | | Fire | ||
| Fortitude | |||
| Fortitude | | Fortitude | ||
|- | |- | ||
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| Non-Lawful alignments | | Non-Lawful alignments | ||
| Acid | | Acid | ||
| Will | |||
| Will | | Will | ||
|- | |- | ||
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| Good | | Good | ||
| Electric | | Electric | ||
| Reflex | |||
| Will | | Will | ||
|- | |- | ||
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| Non-Good alignments | | Non-Good alignments | ||
| Negative | | Negative | ||
| Fortitude | |||
| Fortitude | | Fortitude | ||
|- | |- | ||
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| Any alignment | | Any alignment | ||
| Cold | | Cold | ||
| | | Will | ||
| Will | |||
|} | |} | ||
===Pact Damage === | ===Pact Damage === | ||
As shown above, each pact gets specific types of damage per pact. That starts +{{Dice||1| | As shown above, each pact gets specific types of damage per pact. That starts +{{Dice||1|8}} extra damage to your Eldritch Blast based on your pact; this will increase by +{{Dice||1|8}} every even Warlock levels, for a total of {{Dice||10|8}} at level 20. | ||
=== Elemetal Resistance === | === Elemetal Resistance === | ||
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|- | |- | ||
| Level 19 | | Level 19 | ||
|[[Otto's | |[[Otto's Irresistible Dance]] | ||
|[[Howl of Terror]] | |[[Howl of Terror]] | ||
|[[Power Word: Kill]] | |[[Power Word: Kill]] | ||
Line 170: | Line 177: | ||
| Carceri Storm | | Carceri Storm | ||
|[[Frozen Footsteps]] | |[[Frozen Footsteps]] | ||
|[[Absolute Zero ( | |[[Absolute Zero (Feat)|Absolute Zero]] | ||
|} | |} |
Latest revision as of 23:36, 12 March 2023
Overview[edit]
Every Warlock chooses one of the six Pacts at character creation: Fey, Fiend, Great Old One, Celestial, The Abyss or The Carceri Storm. This defines the source of the Warlock's power and determines several variables for the Warlock's development. The choice is permanent.
Pacts[edit]
Each of the pacts available for warlocks have different basic requirements and benefits. These are listed below:
Pact | Alignment | Pact Damage Type | Damage Save | Save Bonus |
Fey | Any alignment | Sonic | Reflex | Reflex |
Fiend | Non-Good alignments | Fire | Fortitude | Fortitude |
Great Old One | Non-Lawful alignments | Acid | Will | Will |
Celestial | Good | Electric | Reflex | Will |
The Abyss | Non-Good alignments | Negative | Fortitude | Fortitude |
Carceri Storm | Any alignment | Cold | Will | Will |
Pact Damage[edit]
As shown above, each pact gets specific types of damage per pact. That starts +1d8 extra damage to your Eldritch Blast based on your pact; this will increase by +1d8 every even Warlock levels, for a total of 10d8 at level 20.
Elemetal Resistance[edit]
Warlocks gain bonuses to elemental resistance granted at class level 10 based on your pact.
Fey | Fiend | Great Old One | Celestial | The Abyss | Carceri Storm |
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Bonus Spells[edit]
Warlocks get bonus feats that adds spells to their spell book at levels 2, 5, 9, 14, 17 and 19. These spells are dependent on which pact was chose. The spells are listed below.
Level | Fey | Fiend | Great Old One | Celestial | The Abyss | Carceri Storm |
Level 2 | Obscuring Mist | Command | Entangle | Bless | Mage Armor | Merfolk's Blessing |
Level 5 | Blindness | Rage | Knock | Soundburst | Spawn Screen | Gust of Wind |
Level 9 | Slow | Fire Shield | Phantasmal Killer | Magic Circle Against Evil | Halt Undead | Creeping Cold |
Level 14 | Greater Dispel Magic | Binding Chain | Dominate Person | Prayer | Death Aura | Ice Storm |
Level 17 | Otto's Sphere of Dancing | Power Word: Blind | Mass Suggestion | Holy Aura | Symbol of Pain | Niac's Biting Cold |
Level 19 | Otto's Irresistible Dance | Howl of Terror | Power Word: Kill | Freedom of Movement | Rend the Soul | Greater Creeping Cold |
Special Abilities[edit]
Warlocks gain special abilities at level 6 and 15. These abilities are dependent on the pact. The table below lists the abilities that they receive at each level.
Pact | First Ability (Level 6) | Second Ability (Level 15) |
Fey | Dark Delirium | Misty Escape |
Fiend | Dark One's Luck | Hurl through Hell |
Great Old One | Entropic Ward | Create Thrall |
Celestial | Celestial Attunement | Ameliorate |
The Abyss | Unhallowed Flesh | Channel the Abyss |
Carceri Storm | Frozen Footsteps | Absolute Zero |