Difference between revisions of "Template:ElementalEnergy"

From DDO Compendium
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* Legendary
* Legendary
* Basic - this is the default
* Basic - this is the default
|parameter1name = Energy
|parameter2name = Energy
|parameter1description = What type of energy is being increased
|parameter2description = What type of energy is being increased
|parameter1values =  
|parameter2values =  
* Spell Points
* Spell Points
* Hit Points- this is the default
* Hit Points- this is the default

Revision as of 15:19, 26 June 2020

ElementalEnergy[edit]

This template is used on equipment for some style of Elemental Energy enchantment.

Example Usage
{{ElementalEnergy}}Elemental Energy: Harnessing a small amount of the power and potential of the raw elements, this items gives you a +10 bonus to your maximum hit points. This stacks with all bonuses except Elemental Energy.
{{ElementalEnergy|Improved}}Improved Elemental Energy: Harnessing a small amount of the power and potential of the raw elements, this items gives you a +15 bonus to your maximum hit points. This stacks with all bonuses except Improved Elemental Energy.
{{ElementalEnergy|Greater}}Greater Elemental Energy: Harnessing a small amount of the power and potential of the raw elements, this items gives you a +20 bonus to your maximum hit points. This stacks with all bonuses except Greater Elemental Energy.

Usage[edit]

{{ElementalEnergy|(Type)|(Energy)}}

Parameter Documentation
TypeThis specifies the type of disruption
Possible Values:
  • Improved
  • Greater
  • Legendary
  • Basic - this is the default
EnergyWhat type of energy is being increased
Possible Values:
  • Spell Points
  • Hit Points- this is the default

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


Elemental Energy: Harnessing a small amount of the power and potential of the raw elements, this items gives you a +10 bonus to your maximum hit points. This stacks with all bonuses except Elemental Energy.