Difference between revisions of "Artificer"
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* Companion Collars | * Companion Collars | ||
* Docents for Iron Defenders | * Docents for Iron Defenders}} | ||
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[[Category:Classes]] | [[Category:Classes]] |
Revision as of 17:40, 1 June 2018
{{Template:Class
|name = Artificer
|alignment=
|hitdice=d6
|ddopoints=995
|favorunlock=House Cannith - 150 favor
|skillinfo=
Creation: (4 + Intelligence Modifier) x 4
Leveling: 4 + Intelligence Modifier
Concentration
Disable Device
Haggle
Open Lock
Repair
Search
Spellcraft
Spot
Use Magic Device
|proficiencies=Simple Weapons
Martial Weapons (Light Hammer, Warhammer)
Exotic Weapons (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
Shields (except tower shields)
|enhancementtree1=Arcanotechnician
|enhancementtree2=Battle Engineer
|enhancementtree3=Renegade Mastermaker
|overview=The Artificer is a master of the arts of magic and creation, able to craft from the most worn out metal a magical item of power. They wield these constructive energies with a masterful grace and their art is one that has been passed down through many years of creation.
|advancement=
Artificer | Spell Information | |||||||||||||
Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Autogranted | Artificer Knowledge | Artificer Craft Mastery | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th |
1 | ++0/+0 | ++0 | ++2 | +Scrolls +1 | Arcane Lore, Magical Training, Artificer Construct Mastery, Artificer Knowledge (Scrolls), Inscribe Artificer Scroll, Rapid Reload, Revive Iron Defender, Spontaneous Casting, Trapfinding, Unleash Iron Defender | |||||||||
20 | ++15/+15/+20/+25 | ++6 | ++12 | + | Artificer Craft Mastery, Bonus Feat |
|spellinfo=
- A artificer must choose and prepare their spells ahead of time.
- To inscribe, prepare, or cast a spell, the artificer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an artificer’s spell is 10 + the spell level + the artificer’s Intelligence modifier.
- Like other spellcasters, an artificer has a limited number of spell points and spell slots.
- Unlike a bard or sorcerer, an artificer may know any number of spells. They must choose and prepare their spells ahead of time by resting at a rest shrine or being in a tavern. While resting an Artificer should decide which spells to prepare.
|notes = |bonusfeatinfo=Artificers can select bonus feats at levels 4, 8, 12, 16, and 20 from the following list: |otherinfo=
- Iron Defender
- Homunculus enhancements
They can equip:
- Companion Collars
- Docents for Iron Defenders
DDO > Character > Classes
DDO Store Purchase
Favor Rewards
Hidden categories > Hidden categories > Pages using DynamicPageList3 dplreplace parser function
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