Difference between revisions of "Reaper Race"
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<section begin=description />Reapers are Lawful Evil that appear within any quests that are being run within Reaper mode. They have a chance to appear whenever other mobs spawn or are killed.<section end=description /> | <section begin=description />Reapers are Lawful Evil that appear within any quests that are being run within Reaper mode. They have a chance to appear whenever other mobs spawn or are killed.<section end=description /> | ||
==Racial traits== | |||
* Lawful Evil Outsider | * Lawful Evil Outsider | ||
* Incorporeal | * Incorporeal | ||
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* Float | * Float | ||
==Reapers that appear in all difficulties== | |||
===Carnage Reaper=== | |||
* They hit really hard and can usually kill a player in one or two hits | * They hit really hard and can usually kill a player in one or two hits | ||
* Give vulnerability debuff that gives players 20% more damage. This stacks up to 10 times | * Give vulnerability debuff that gives players 20% more damage. This stacks up to 10 times | ||
* Teleports to attack with melee | * Teleports to attack with melee | ||
===Famine Reaper=== | |||
* Casts spells that do large amounts of damage | * Casts spells that do large amounts of damage | ||
* If you get within melee range for 4 seconds, you can be debuffed with a reaper Slow | * If you get within melee range for 4 seconds, you can be debuffed with a reaper Slow | ||
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** -20 ranged speed | ** -20 ranged speed | ||
* Will teleport to player if it loses line of sight | * Will teleport to player if it loses line of sight | ||
=== Fear Reaper === | |||
* Does a stacking DoT effect to all players that does damage until killed | * Does a stacking DoT effect to all players that does damage until killed | ||
** Activated when the reaper notices the party | ** Activated when the reaper notices the party | ||
* There is an area around it where "Fear of Death" doesn't apply | * There is an area around it where "Fear of Death" doesn't apply | ||
* Stays away from players so it can continue to damage | * Stays away from players so it can continue to damage | ||
===Plague Reaper=== | |||
* Does melee damage | * Does melee damage | ||
* Adds a healing debuff to players when hit | * Adds a healing debuff to players when hit | ||
* Teleports if player is too far away | * Teleports if player is too far away | ||
==Reapers that appear at 5 skull and above difficulties == | |||
===Despair Reaper=== | |||
* Orange named | * Orange named | ||
* Aura that boosts saving throws. | * Aura that boosts saving throws. | ||
* The damage done by players is reduced | * The damage done by players is reduced | ||
* These should be killed ASAP | * These should be killed ASAP | ||
===Doom Reaper=== | |||
* Red named | * Red named | ||
* Will slow a player with Binding Chains | * Will slow a player with Binding Chains | ||
* Does a DoT effect name "Marks of Doom" | * Does a DoT effect name "Marks of Doom" | ||
* These should be killed ASAP | * These should be killed ASAP | ||
===Vengeance Reaper=== | |||
* Orange named | * Orange named | ||
* Spawns blue circles that explode and do large amounts of damage | * Spawns blue circles that explode and do large amounts of damage |
Revision as of 14:50, 29 January 2020
Overview[edit]
Reapers are Lawful Evil that appear within any quests that are being run within Reaper mode. They have a chance to appear whenever other mobs spawn or are killed.
Racial traits[edit]
- Lawful Evil Outsider
- Incorporeal
- Permanent Deathblock
- True Seeing
- Float
Reapers that appear in all difficulties[edit]
Carnage Reaper[edit]
- They hit really hard and can usually kill a player in one or two hits
- Give vulnerability debuff that gives players 20% more damage. This stacks up to 10 times
- Teleports to attack with melee
Famine Reaper[edit]
- Casts spells that do large amounts of damage
- If you get within melee range for 4 seconds, you can be debuffed with a reaper Slow
- -50% movement,
- -20 melee speed
- -20 ranged speed
- Will teleport to player if it loses line of sight
Fear Reaper[edit]
- Does a stacking DoT effect to all players that does damage until killed
- Activated when the reaper notices the party
- There is an area around it where "Fear of Death" doesn't apply
- Stays away from players so it can continue to damage
Plague Reaper[edit]
- Does melee damage
- Adds a healing debuff to players when hit
- Teleports if player is too far away
Reapers that appear at 5 skull and above difficulties[edit]
Despair Reaper[edit]
- Orange named
- Aura that boosts saving throws.
- The damage done by players is reduced
- These should be killed ASAP
Doom Reaper[edit]
- Red named
- Will slow a player with Binding Chains
- Does a DoT effect name "Marks of Doom"
- These should be killed ASAP
Vengeance Reaper[edit]
- Orange named
- Spawns blue circles that explode and do large amounts of damage
- Get out as soon as you see it
- Upon death, it explodes and buffs all enemies around them to greatly increase their damage
- These should not be killed until all the other enemies are killed