Difference between revisions of "Template:SoulOfElements"

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<onlyinclude>'''Soul of the Elements:''' While you are centered, this item grants you a bonus depending on your current monk stance.
<onlyinclude>{{EnchTitle|Soul of the Elements|Soul of the Elements}}{{EnchBody|While you are centered, this item grants you a bonus depending on your current monk stance.
** Fire: Chance on hit to blind and fear the target.
** Fire: Chance on hit to blind and fear the target.
** Water: Chance on hit to trip the target.
** Water: Chance on hit to trip the target.
** Air: On hit: 3 to 18 electric damage, and target bleeds for 1 to 8 bleed damage periodically.
** Air: On hit: 3 to 18 electric damage, and target bleeds for 1 to 8 bleed damage periodically.
** Earth: +10 Insight bonus to [[Armor Class]] and Reflex Saves.
** Earth: +10 Insight bonus to [[Armor Class]] and Reflex Saves.}}{{EnchCat|SoulOfElements|Items with Monk Stance Bonuses}}</onlyinclude>
{{#ifeq: {{FULLPAGENAME}} |Template:SoulOfElements||[[Category:Items with Monk Stance Bonuses]]}}</onlyinclude>

Latest revision as of 01:26, 15 December 2019

SoulOfElements[edit]

This template is used on equipment for the Soul Of Elements enchantment.

Example Usage
{{SoulOfElements}}Soul of the Elements: While you are centered, this item grants you a bonus depending on your current monk stance.
    • Fire: Chance on hit to blind and fear the target.
    • Water: Chance on hit to trip the target.
    • Air: On hit: 3 to 18 electric damage, and target bleeds for 1 to 8 bleed damage periodically.
    • Earth: +10 Insight bonus to Armor Class and Reflex Saves.

Usage[edit]

{{SoulOfElements}}

Soul of the Elements: While you are centered, this item grants you a bonus depending on your current monk stance.

    • Fire: Chance on hit to blind and fear the target.
    • Water: Chance on hit to trip the target.
    • Air: On hit: 3 to 18 electric damage, and target bleeds for 1 to 8 bleed damage periodically.
    • Earth: +10 Insight bonus to Armor Class and Reflex Saves.