Difference between revisions of "Template:WildFrenzy"

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<onlyinclude>{{EnchTitle|Wild Frenzy|Wild Frenzy}}{{#ifeq: {{#dplvar:enhview}}|titleonly||{{#ifeq: {{FULLPAGENAME}} |Template:WildFrenzy||[[Category: Items with Wild Frenzy]]}}This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a {{SaveDC|Will|25||||color}} save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.}}</onlyinclude>
<onlyinclude>{{EnchTitle|Wild Frenzy|Wild Frenzy}}{{EnchBody|This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a {{SaveDC|Will|25||||color}} save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.}}{{EnchCat|WildFrenzy|Items with Wild Frenzy}}</onlyinclude>

Latest revision as of 22:28, 14 December 2019

WildFrenzy[edit]

This template is used on equipment for the Wild Frenzy enchantment.

Example Usage
{{WildFrenzy}}Wild Frenzy: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a Will DC: 25 save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.

Usage[edit]

{{WildFrenzy}}

Wild Frenzy: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a Will DC: 25 save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.