Difference between revisions of "Toven's Hammer (Disjuncted Partially Repaired)"

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(Created page with "{{Template:RuneArm |name = Toven's Hammer |type = Rune Arm |minlevel = 19 |absoluteminlevel = |binding = btcoa |enchantments = {{RuneArmBlast|Electrical Storm|Elemental|V}}...")
 
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|update = 11
|details =  
|details =  
|upgradeable = {{ItemUpgrade|Cannith Reforging Station|Toven's Hammer|From}}{{ItemUpgrade|Cannith Crafting Disjuction Station|Toven's Hammer (Disjuncted)|From}}{{ItemEnchantmentReplace|* {{CustomEnhancement|Missing Parts|Toven's Hammer appears to have been damaged during the fight. You think that you might be able to partially repair it if you had a elemental motion fixation device.}}
|upgradeable =  
* {{ItemUpgrade|Cannith Reforging Station|Toven's Hammer (Partially Repaired)|From}}
* {{ItemUpgrade|Cannith Crafting Deconstruction Device|Toven's Hammer (Disjuncted)|From}}{{ItemEnchantmentReplace|* {{CustomEnhancement|Missing Parts|Toven's Hammer appears to have been damaged during the fight. You think that you might be able to partially repair it if you had a elemental motion fixation device.}}
|Cannith Reforging Station|{{PageLink|Complete Toven's Hammer|Toven's Hammer (Complete)}}|
|Cannith Reforging Station|{{PageLink|Complete Toven's Hammer|Toven's Hammer (Complete)}}|
* 1  Elemental Motion Fixation Device
* 1  Elemental Motion Fixation Device

Revision as of 14:49, 8 October 2019

File:Toven's Hammer Icon.png Toven's Hammer
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 19
Bound to Character on Acquire
Enchantments:
Spell Chain Lightning Icon.pngElectrical Storm
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires electrical bolts at enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struct by the crystals receive a Reflex save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Cannith Crafting - Prefix Slot: Apply a Prefix shard to this item.
  • Cannith Crafting - Suffix Slot: Apply a Suffix shard to this item.
  • Cannith Crafting - Mark of House Cannith Slot: Apply a Mark of House Cannith to this item to gain an Extra Slot.
  • Insightful Intelligence +2: Passive: +2 Insight bonus to Intelligence.
  • Lightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit Effect: This item stores the power of a volatile thunderstorm deep within. Occasionally,this dynamic power comes to the surface, devastating enemies with a massive lighting strike.
  • Missing Parts: Toven's Hammer appears to have been damaged during the fight. You think that you might be able to partially repair it if you had a elemental motion fixation device.
  • Rune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 20 Durability: 235

Description: When all you have is a hammer, everything looks like a nail.
Base Value: 12,350 Platinum0.25 lbs
Toven's Hammer.png
Where To Find: Only available via crafting
Upgradeable: