Difference between revisions of "Template:QuestBonus"
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| kill = {{#if: {{{2|}}}|* '''Aggression bonus:''' {{{2}}} or more monsters killed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{3|}}}|* '''Onslaught:''' {{{3}}} or more monsters killed <span style="font-style:italic">(+15% Bonus)</span>}}{{#if: {{{4|}}}|* '''Conquest:''' {{{4}}} or more monsters killed <span style="font-style:italic">(+25% Bonus)</span>}} | | kill = {{#if: {{{2|}}}|* '''Aggression bonus:''' {{{2}}} or more monsters killed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{3|}}}|* '''Onslaught:''' {{{3}}} or more monsters killed <span style="font-style:italic">(+15% Bonus)</span>}}{{#if: {{{4|}}}|* '''Conquest:''' {{{4}}} or more monsters killed <span style="font-style:italic">(+25% Bonus)</span>}} | ||
| breakable = {{#if: {{{2|}}}|* '''Mischief:''' {{{2}}} or more breakables smashed <span style="font-style:italic">(+8% Bonus)</span>}}{{#if: {{{3|}}}|* '''Vandal:''' {{{3}}} or more breakables smashed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{4|}}}|* '''Ransack:''' {{{4}}} or more breakables smashed <span style="font-style:italic">(+15% Bonus)</span>}} | | breakable = {{#if: {{{2|}}}|* '''Mischief:''' {{{2}}} or more breakables smashed <span style="font-style:italic">(+8% Bonus)</span>}}{{#if: {{{3|}}}|* '''Vandal:''' {{{3}}} or more breakables smashed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{4|}}}|* '''Ransack:''' {{{4}}} or more breakables smashed <span style="font-style:italic">(+15% Bonus)</span>}} | ||
| trap = {{#if: {{{2|}}}|* '''Tamper:''' {{{2}}}}}{{#if: {{{3|}}}|* '''Neutralization:''' {{{3}}}}}{{#if: {{{4|}}}|* '''Ingenious Debilitation:''' {{{4}}}}} | | trap = {{#if: {{{2|}}}|* '''Tamper:''' {{{2}}} or more traps disarmed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{3|}}}|* '''Neutralization:''' {{{3}}} or more traps disarmed <span style="font-style:italic">(+10% Bonus)</span>}}}}{{#if: {{{4|}}}|* '''Ingenious Debilitation:''' {{{4}} or more traps disarmed <span style="font-style:italic">(+10% Bonus)</span>}}}}} | ||
| fewkill = {{#if: {{{2|}}}|* '''Discreet:''' {{{2}}} or fewer monsters killed <span style="font-style:italic">(+5% Bonus)</span>}}{{#if: {{{3|}}}|* '''Devious:''' {{{3}}} or fewer monsters killed <span style="font-style:italic">(+7% Bonus)</span>}}{{#if: {{{4|}}}|* '''Insidious Cunning:''' {{{4}}} or fewer monsters killed <span style="font-style:italic">(+10% Bonus)</span>}} | | fewkill = {{#if: {{{2|}}}|* '''Discreet:''' {{{2}}} or fewer monsters killed <span style="font-style:italic">(+5% Bonus)</span>}}{{#if: {{{3|}}}|* '''Devious:''' {{{3}}} or fewer monsters killed <span style="font-style:italic">(+7% Bonus)</span>}}{{#if: {{{4|}}}|* '''Insidious Cunning:''' {{{4}}} or fewer monsters killed <span style="font-style:italic">(+10% Bonus)</span>}} | ||
| door = {{#if: {{{2|}}}|* '''Observance:''' {{{2}}} or more secret doors discovered <span style="font-style:italic">(+8% Bonus)</span>}}{{#if: {{{3|}}}|* '''Perception:''' {{{3}}}}}{{#if: {{{4|}}}|* '''Vigilant:''' {{{4}}}}}}}</onlyinclude> | | door = {{#if: {{{2|}}}|* '''Observance:''' {{{2}}} or more secret doors discovered <span style="font-style:italic">(+8% Bonus)</span>}}{{#if: {{{3|}}}|* '''Perception:''' {{{3}}}}}{{#if: {{{4|}}}|* '''Vigilant:''' {{{4}}}}}}}</onlyinclude> |
Revision as of 00:19, 2 May 2018
This template is used for Quest Bonus.
Used in this manner:
{{QuestBonus|(type)|(value1)|(value2)|(value3)}}
Such that {{QuestBonus|Kill|6|8}}
- Aggression bonus: 6 or more monsters killed (+10% Bonus)
- Onslaught: 8 or more monsters killed (+15% Bonus)}}}
| fewkill =
- Discreet: 6 or fewer monsters killed (+5% Bonus)
- Devious: 8 or fewer monsters killed (+7% Bonus)
| door =
- Observance: 6 or more secret doors discovered (+8% Bonus)
- Perception: 8}}
Options for Type - skip any value that isn't possible:
- Kill (Aggression, Onslaught, Conquest)
- Breakable (Mischief, Vandal, Ransack)
- Trap (Tamper, Neutralization, Ingenious Debilitation)
- FewKill (Discreet, Devious, Insidious)
- Door (Observance, Perception, Vigilant)
}}}
| fewkill =
| door = }}