Difference between revisions of "Template:WeaponEffect"
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* Bludgeon Critical | * Bludgeon Critical | ||
* Piercing | * Piercing | ||
* | * Tidal | ||
* Tidal Burst | |||
* Flameblade | |||
* Shadowblade | |||
* Frostblade | |||
* Stabbing | |||
* Stabbing Critical | |||
* Antipodal | |||
* Bone Paws | |||
* Strength Sapping | |||
* Life-Devouring | |||
* Disease: Unholy Tear | |||
|parameter2name = die count | |parameter2name = die count | ||
|parameter2description = The number of d6 die that are used | |parameter2description = The number of d6 die that are used | ||
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}} | }} | ||
</noinclude> | </noinclude> | ||
<onlyinclude>{{EnchTitle|Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}|{{{4|}}}}}{{EnchBody|{{#switch: {{lc:{{{1}}}}} | <onlyinclude>{{#switch: {{lc:{{{1}}}}} | ||
| flameblade = {{EnchTitle|Weapon Effect#Flameblade|Flameblade|{{{4|}}}}}{{EnchBody|This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.}}{{EnchCat|WeaponEffect|Items with Flameblade}} | |||
| frostblade = {{EnchTitle|Weapon Effect#Frostblade|Frostblade|{{{4|}}}}}{{EnchBody|This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.}}{{EnchCat|WeaponEffect|Items with Iceblade}} | |||
|antipodal = {{EnchTitle|Antipodal|Antipodal|{{{4|}}}}}{{EnchBody|This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra {{Dice||1|6}} points of Good damage to non-Good enemies, an extra {{Dice||1|6}} points of Evil damage to non-Evil enemies, an extra {{Dice||1|6}} points of Law damage to non-Lawful enemies, and an extra {{Dice||1|6}} points of Chaotic damage to non-Chaotic enemies.}}{{EnchCat|WeaponEffect|Antipodal Weapons}} | |||
|bone paws |bonepaws= {{EnchTitle|Bone Paws|Bone Paws|{{{4|}}}}}{{EnchBody|While in any Wild Shape, your weapons gain Piercing damage bypass and +1W.}}{{EnchCat|WeaponEffect|Items with Bone Paws}} | |||
|strength sapping |strengthsapping= {{EnchTitle|Strength Sapping|Strength Sapping|{{{4|}}}}}{{EnchBody|Every time this weapon deals damage, the target must succeed on a {{SaveDC|Fortitude|15||||color}} save or become exhausted.}}{{EnchCat|WeaponEffect|Strength Sapping Weapons}} | |||
|life-devouring |life-devouring= {{EnchTitle|Life-Devouring|Life-Devouring|{{{4|}}}}}{{EnchBody|This weapon deprives an enemy of its energy and passes it on to you. When you roll a 20 on an attack, that enemy must make a {{SaveDC|Fortitude|28||||color}} save or be subjected to a -6 penalty to all stats. At the same time you will feel your power return, as though [[Greater Restoration]] were cast on you. (Greater Restoration cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by you.)}}{{EnchCat|WeaponEffect|Life-Devouring Weapons}} | |||
|disease: unholy tear |diseaseunholytear= {{EnchTitle|Disease: Unholy Tear|Disease: Unholy Tear|{{{4|}}}}}{{EnchBody|This weapon saps the vitality from your enemies, dealing {{Dice||10|6}} Evil damage on each hit to Good enemies. It also has a chance to spread its disease whenever you strike an enemy, which will reduce their Armor Class and Positive Healing Amplification.}}{{EnchCat|WeaponEffect|Disease: Unholy Tear Weapons}} | |||
|#default = {{EnchTitle|Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}|{{{4|}}}}}{{EnchBody|{{#switch: {{lc:{{{1}}}}} | |||
| force critical = This effect causes the edges of this weapon to ripple with force, dealing {{Dice||{{{2}}}|{{{5|6}}}}} force damage on each critical hit. | |||
| force = This effect causes the edges of this weapon to ripple with force, dealing {{Dice||{{{2}}}|{{{5|6}}}}} force damage on each hit. | | force = This effect causes the edges of this weapon to ripple with force, dealing {{Dice||{{{2}}}|{{{5|6}}}}} force damage on each hit. | ||
| sonic = This effect causes the edges of this weapon to pulse with sound, dealing {{Dice||{{{2}}}|{{{5|6}}}}} Sonic damage on each hit. | | sonic = This effect causes the edges of this weapon to pulse with sound, dealing {{Dice||{{{2}}}|{{{5|6}}}}} Sonic damage on each hit. | ||
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| smashing = This edges of this weapon are blunted, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} bludgeon damage on each critical hit. | | smashing = This edges of this weapon are blunted, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} bludgeon damage on each critical hit. | ||
| coruscating = This edges of this weapon are coruscating, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} coruscating damage on each hit. | | coruscating = This edges of this weapon are coruscating, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} coruscating damage on each hit. | ||
| coruscating critical= This edges of this weapon are coruscating, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} light damage on each critical hit. | |||
| slashing = The edges of this weapon are sharpened beyond belief, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} slashing damage on each hit. | | slashing = The edges of this weapon are sharpened beyond belief, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} slashing damage on each hit. | ||
| slashing critical = The edges of this weapon are sharpened beyond belief, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} slashing damage on each critical hit. | | slashing critical = The edges of this weapon are sharpened beyond belief, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} slashing damage on each critical hit. | ||
| bludgeon critical = The edges of this weapon are blunted, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} bludgeon damage on each critical hit. | | bludgeon critical = The edges of this weapon are blunted, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} bludgeon damage on each critical hit. | ||
| stabbing = The edges of this weapon are serrated, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each hit. | |||
| stabbing critical = The edges of this weapon are serrated, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each critical hit. | |||
| piercing = The sharp, hardened spikes on this item deal an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each hit. | | piercing = The sharp, hardened spikes on this item deal an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each hit. | ||
| tidal = This weapon is sheathed in water. A | | tidal = This weapon is sheathed in water. A Tidal weapon deals an extra {{Dice||{{{2}}}|{{{5|6}}}}} points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. | ||
}}}}{{EnchCat|WeaponEffect|Items with {{ucfirst:{{lc:{{{1}}}}}}} Weapon Effect}}</onlyinclude> | | tidal burst = This weapon is sheathed in water. The weapon deals an additional {{Dice||1|4|}} damage each hit. In addition, the critical hits deal and additional {{Dice||1|8|}} damage for weapons with a x2 critical multiplier, {{Dice|2|1|8}} for a x3 critical multiplier and {{Dice|3|1|8|}} for a x4 multiplier. Creatures with the Fire trait take double this damage instead. | ||
}}}}{{EnchCat|WeaponEffect|Items with {{ucfirst:{{lc:{{{1}}}}}}} Weapon Effect}} | |||
}}</onlyinclude> |
Latest revision as of 01:13, 21 January 2025
WeaponEffect[edit]
This template is used on equipment for the Weapon Effect Enchantement. This adds specific types of damage to each hit.
Example Usage | |
{{WeaponEffect|Force|9|Impactful}} | Impactful 9: This effect causes the edges of this weapon to ripple with force, dealing 9d6 force damage on each hit. |
{{WeaponEffect|Sonic|9|Reverberating}} | Reverberating 9: This effect causes the edges of this weapon to pulse with sound, dealing 9d6 Sonic damage on each hit. |
{{WeaponEffect|Bludgeon|9|Bludgeoning}} | Bludgeoning 9: This edges of this weapon are blunted, dealing an additional 9d6 bludgeon damage on each hit. |
Usage[edit]
{{WeaponEffect|(Type)|(die count)|(Effect name)|(Title)|(Sides)}}
Parameter Documentation | |
Type | This defines which specific type of effect is added Possible Values:
|
die count | The number of d6 die that are used |
Effect name | The Name of the effect |
Title | The title if it doesn't match the default |
Sides | The sides used for the dice, if not specified it is d6 |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
[[Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}:]]