Difference between revisions of "Template:WeaponEffect"

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* Coruscating
* Coruscating
* Smashing
* Smashing
* Slashing
* Slashing Critical
* Bludgeon Critical
* Piercing
* Tidal
* Tidal Burst
* Flameblade
* Shadowblade
* Frostblade
* Stabbing
* Stabbing Critical
* Antipodal
* Bone Paws
* Strength Sapping
* Life-Devouring
* Disease: Unholy Tear
|parameter2name = die count
|parameter2name = die count
|parameter2description = The number of d6 die that are used
|parameter2description = The number of d6 die that are used
|parameter3name = Effect name
|parameter3name = Effect name
|parameter3description = The Name of the effect
|parameter3description = The Name of the effect
|parameter4name = Title
|parameter4description = The title if it doesn't match the default
|parameter5name = Sides
|parameter5description = The sides used for the dice, if not specified it is d6
}}
}}
</noinclude>
</noinclude>
<onlyinclude>[[Category: Items with {{{1}}} Weapon Effect]][[Weapon Effect#{{{1}}}|'''{{{3}}} {{{2}}}:''']]{{#switch: {{lc:{{{1}}}}}
<onlyinclude>{{#switch: {{lc:{{{1}}}}}
| force =  This effect causes the edges of this weapon to ripple with force, dealing {{Dice||{{{2}}}|6}} force damage on each hit.
| flameblade = {{EnchTitle|Weapon Effect#Flameblade|Flameblade|{{{4|}}}}}{{EnchBody|This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.}}{{EnchCat|WeaponEffect|Items with Flameblade}}
| sonic = This effect causes the edges of this weapon to pulse with sound, dealing {{Dice||{{{2}}}|6}} Sonic damage on each hit.
 
| bludgeon = This edges of this weapon are blunted, dealing an additional {{Dice||{{{2}}}|6}} bludgeon damage on each hit.
| frostblade = {{EnchTitle|Weapon Effect#Frostblade|Frostblade|{{{4|}}}}}{{EnchBody|This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.}}{{EnchCat|WeaponEffect|Items with Iceblade}}
| smashing = This edges of this weapon are blunted, dealing an additional {{Dice||{{{2}}}|6}} bludgeon damage on each critical hit.
 
| coruscating = This edges of this weapon are coruscating, dealing an additional {{Dice||{{{2}}}|6}} coruscating damage on each hit.
|antipodal = {{EnchTitle|Antipodal|Antipodal|{{{4|}}}}}{{EnchBody|This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra {{Dice||1|6}} points of Good damage to non-Good enemies, an extra {{Dice||1|6}} points of Evil damage to non-Evil enemies, an extra {{Dice||1|6}} points of Law damage to non-Lawful enemies, and an extra {{Dice||1|6}} points of Chaotic damage to non-Chaotic enemies.}}{{EnchCat|WeaponEffect|Antipodal Weapons}}
 
|bone paws |bonepaws= {{EnchTitle|Bone Paws|Bone Paws|{{{4|}}}}}{{EnchBody|While in any Wild Shape, your weapons gain Piercing damage bypass and +1W.}}{{EnchCat|WeaponEffect|Items with Bone Paws}}
 
|strength sapping |strengthsapping= {{EnchTitle|Strength Sapping|Strength Sapping|{{{4|}}}}}{{EnchBody|Every time this weapon deals damage, the target must succeed on a {{SaveDC|Fortitude|15||||color}} save or become exhausted.}}{{EnchCat|WeaponEffect|Strength Sapping Weapons}}
 
|life-devouring |life-devouring= {{EnchTitle|Life-Devouring|Life-Devouring|{{{4|}}}}}{{EnchBody|This weapon deprives an enemy of its energy and passes it on to you. When you roll a 20 on an attack, that enemy must make a {{SaveDC|Fortitude|28||||color}} save or be subjected to a -6 penalty to all stats. At the same time you will feel your power return, as though [[Greater Restoration]] were cast on you. (Greater Restoration cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by you.)}}{{EnchCat|WeaponEffect|Life-Devouring Weapons}}
 
|disease: unholy tear |diseaseunholytear= {{EnchTitle|Disease: Unholy Tear|Disease: Unholy Tear|{{{4|}}}}}{{EnchBody|This weapon saps the vitality from your enemies, dealing {{Dice||10|6}} Evil damage on each hit to Good enemies. It also has a chance to spread its disease whenever you strike an enemy, which will reduce their Armor Class and Positive Healing Amplification.}}{{EnchCat|WeaponEffect|Disease: Unholy Tear Weapons}}
 
|#default = {{EnchTitle|Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}|{{{4|}}}}}{{EnchBody|{{#switch: {{lc:{{{1}}}}}
| force critical =  This effect causes the edges of this weapon to ripple with force, dealing {{Dice||{{{2}}}|{{{5|6}}}}} force damage on each critical hit.
| force =  This effect causes the edges of this weapon to ripple with force, dealing {{Dice||{{{2}}}|{{{5|6}}}}} force damage on each hit.
| sonic = This effect causes the edges of this weapon to pulse with sound, dealing {{Dice||{{{2}}}|{{{5|6}}}}} Sonic damage on each hit.
| bludgeon = This edges of this weapon are blunted, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} bludgeon damage on each hit.
| smashing = This edges of this weapon are blunted, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} bludgeon damage on each critical hit.
| coruscating = This edges of this weapon are coruscating, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} coruscating damage on each hit.
| coruscating critical= This edges of this weapon are coruscating, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} light damage on each critical hit.
| slashing = The edges of this weapon are sharpened beyond belief, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} slashing damage on each hit.
| slashing critical = The edges of this weapon are sharpened beyond belief, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} slashing damage on each critical hit.
| bludgeon critical = The edges of this weapon are blunted, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} bludgeon damage on each critical hit.
| stabbing = The edges of this weapon are serrated, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each hit.
| stabbing critical = The edges of this weapon are serrated, dealing an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each critical hit.
| piercing = The sharp, hardened spikes on this item deal an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each hit.
| tidal = This weapon is sheathed in water. A Tidal weapon deals an extra {{Dice||{{{2}}}|{{{5|6}}}}} points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
| tidal burst = This weapon is sheathed in water. The weapon deals an additional {{Dice||1|4|}} damage each hit. In addition, the critical hits deal and additional {{Dice||1|8|}} damage for weapons with a x2 critical multiplier, {{Dice|2|1|8}} for a x3 critical multiplier and {{Dice|3|1|8|}} for a x4 multiplier. Creatures with the Fire trait take double this damage instead.
}}}}{{EnchCat|WeaponEffect|Items with {{ucfirst:{{lc:{{{1}}}}}}} Weapon Effect}}
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 01:13, 21 January 2025

WeaponEffect[edit]

This template is used on equipment for the Weapon Effect Enchantement. This adds specific types of damage to each hit.

Example Usage
{{WeaponEffect|Force|9|Impactful}}Impactful 9: This effect causes the edges of this weapon to ripple with force, dealing 9d6 force damage on each hit.
{{WeaponEffect|Sonic|9|Reverberating}}Reverberating 9: This effect causes the edges of this weapon to pulse with sound, dealing 9d6 Sonic damage on each hit.
{{WeaponEffect|Bludgeon|9|Bludgeoning}}Bludgeoning 9: This edges of this weapon are blunted, dealing an additional 9d6 bludgeon damage on each hit.

Usage[edit]

{{WeaponEffect|(Type)|(die count)|(Effect name)|(Title)|(Sides)}}

Parameter Documentation
TypeThis defines which specific type of effect is added
Possible Values:
  • Force
  • Sonic
  • Bludgeon
  • Coruscating
  • Smashing
  • Slashing
  • Slashing Critical
  • Bludgeon Critical
  • Piercing
  • Tidal
  • Tidal Burst
  • Flameblade
  • Shadowblade
  • Frostblade
  • Stabbing
  • Stabbing Critical
  • Antipodal
  • Bone Paws
  • Strength Sapping
  • Life-Devouring
  • Disease: Unholy Tear
die countThe number of d6 die that are used
Effect nameThe Name of the effect
TitleThe title if it doesn't match the default
SidesThe sides used for the dice, if not specified it is d6

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


[[Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}:]]