Difference between revisions of "Template:WeaponEffect"

From DDO Compendium
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|antipodal = {{EnchTitle|Weapon Effect#Antipoda|Antipodal|{{{4|}}}}}{{EnchBody|This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra {{Dice||1|6}} points of Good damage to non-Good enemies, an extra {{Dice||1|6}} points of Evil damage to non-Evil enemies, an extra {{Dice||1|6}} points of Law damage to non-Lawful enemies, and an extra {{Dice||1|6}} points of Chaotic damage to non-Chaotic enemies.}}{{EnchCat|WeaponEffect|Antipodal Weapons}}
|antipodal = {{EnchTitle|Weapon Effect#Antipoda|Antipodal|{{{4|}}}}}{{EnchBody|This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra {{Dice||1|6}} points of Good damage to non-Good enemies, an extra {{Dice||1|6}} points of Evil damage to non-Evil enemies, an extra {{Dice||1|6}} points of Law damage to non-Lawful enemies, and an extra {{Dice||1|6}} points of Chaotic damage to non-Chaotic enemies.}}{{EnchCat|WeaponEffect|Antipodal Weapons}}


|bone paws= |bonepaws= {{EnchTitle|Weapon Effect#Bone Paws|Bone Paws|{{{4|}}}}}{{EnchBody|While in any Wild Shape, your weapons gain Piercing damage bypass and +1W.}}{{EnchCat|WeaponEffect|Items with Bone Paws}}
|bone paws |bonepaws= {{EnchTitle|Weapon Effect#Bone Paws|Bone Paws|{{{4|}}}}}{{EnchBody|While in any Wild Shape, your weapons gain Piercing damage bypass and +1W.}}{{EnchCat|WeaponEffect|Items with Bone Paws}}


|#default = {{EnchTitle|Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}|{{{4|}}}}}{{EnchBody|{{#switch: {{lc:{{{1}}}}}
|#default = {{EnchTitle|Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}|{{{4|}}}}}{{EnchBody|{{#switch: {{lc:{{{1}}}}}

Revision as of 12:44, 15 January 2025

WeaponEffect[edit]

This template is used on equipment for the Weapon Effect Enchantement. This adds specific types of damage to each hit.

Example Usage
{{WeaponEffect|Force|9|Impactful}}Impactful 9: This effect causes the edges of this weapon to ripple with force, dealing 9d6 force damage on each hit.
{{WeaponEffect|Sonic|9|Reverberating}}Reverberating 9: This effect causes the edges of this weapon to pulse with sound, dealing 9d6 Sonic damage on each hit.
{{WeaponEffect|Bludgeon|9|Bludgeoning}}Bludgeoning 9: This edges of this weapon are blunted, dealing an additional 9d6 bludgeon damage on each hit.

Usage[edit]

{{WeaponEffect|(Type)|(die count)|(Effect name)|(Title)|(Sides)}}

Parameter Documentation
TypeThis defines which specific type of effect is added
Possible Values:
  • Force
  • Sonic
  • Bludgeon
  • Coruscating
  • Smashing
  • Slashing
  • Slashing Critical
  • Bludgeon Critical
  • Piercing
  • Tidal
  • Tidal Burst
  • Flameblade
  • Shadowblade
  • Frostblade
  • Stabbing
  • Stabbing Critical
  • Antipodal
  • Bone Paws
die countThe number of d6 die that are used
Effect nameThe Name of the effect
TitleThe title if it doesn't match the default
SidesThe sides used for the dice, if not specified it is d6

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


[[Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}:]]