Difference between revisions of "Template:SpellLore"

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Line 11: Line 11:
|parameter1values =  
|parameter1values =  
* Combustion  
* Combustion  
* Fire
* Corrosion  
* Corrosion  
* Acid
* Devotion  
* Devotion  
* Glaciation  
* Glaciation  
* Ice
* Impulse  
* Impulse  
* Force
* Magnetism  
* Magnetism  
* Lightning
* Nullification  
* Nullification  
* Radiance  
* Negative
* Reconstruction  
* Void
* Radiance
* Light
* Reconstruction
* Repair
* Kinetic
* Resonance
* Resonance
* Sonic
* Healing
* Universal
* Purifying Flame (Fire and Light)
* Frozen Storm (Cold and Lightning)
* Creeping Dust (Cold and Acid)
* Firestorm (Fire and Lightning)
* Silver Flame (Positive, Light and Alignment)
* Blighted (Acid, Negative, Poison and Evil)
* Moonlit Haunt (Negative, Force and Poison)
* Winter's Impertenence
* Summer's Impertenence
* Frozen Depths
* Tunderstorm (Sonic and Electric)
* Sacred Ground (Acid, Light and Alignment)
* Dark Restoration (Negative, Poison and Positive)
* Flames of Darkness (Fire, Negative, and Poison)
* "" (Default, leave blank for ALL spells)
* "" (Default, leave blank for ALL spells)
|parameter2name = Enhancement Amount
|parameter2name = Enhancement Amount
Line 27: Line 54:
|parameter3description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.
|parameter3description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.
|parameter3values =  
|parameter3values =  
|parameter4name = Title
|parameter4description = The title if it is different than the default
}}
}}
</noinclude>
</noinclude>
<onlyinclude>[[Category:Items with {{{1|}}} Spell Lore]]'''[[Spell Critical Chance|{{{3|}}} {{#if: {{{1|}}} | {{{1|}}} | Spell }} Lore +{{{2}}}%:]]''' Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}}
<onlyinclude>{{#if: {{{3|}}}|{{#dplvar:set|bonustype|{{BonusTypeNameConversion|{{{3|}}}}}}}|{{#dplvar:set|bonustype|{{BonusTypeNameConversion|Equipment}}}}}}{{EnchTitle|Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}}
|combustion = Fire
|fire |combustion = Fire
|corrosion = Acid
|acid |corrosion = Acid
|devotion = Devotion
|ice |glaciation = Ice
|force|kenetic|kinetic =Kinetic
|impulse = Impulse
|lightning|magnetism = Lightning
|negative|nullification|void = Void
|light|radiance = Radiance
|repair|reconstruction = Repair
|sonic|resonance = Sonic
|healing = Healing
|purifying flame= Purifying Flame
|dark restoration= Dark Restoration
|frozen storm=Frozen Storm
|creeping dust=Creeping Dust
|firestorm=Firestorm
|silver flame= Silver Flame
|sacred ground=Sacred Ground
|universal=Universal Spell
|blighted=Blighted
|moonlit haunt=Moonlit Haunt
|winter's impertenence=Winter's Impertenence
|summer's impertenence=Summer's Impertenence
|frozen depths=Frozen Depths
|thunderstorm=Thunderstorm
|flames of darkness=Flames of Darkness
|#default=Spell
}} Lore +{{{2}}}%|{{{4|}}}}}{{EnchBody|Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}}
|fire |combustion = Fire
|acid |corrosion = Acid
|devotion = Positive
|devotion = Positive
|glaciation = Cold
|ice |glaciation = Cold
|impulse = Force, Physical, and Untype
|force|kinetic|kenetic |impulse = Force, Physical, and Untyped
|magnetism = Electric
|lightning|magnetism = Electric
|nullification = Negative
|negative|nullification|void = Negative Energy and Poison
|radiance = Light and Alignment
|light|radiance = Light and Alignment
|reconstruction = Repair
|repair|reconstruction = Repair and Rust
|resonance = Sonic
|sonic|resonance = Sonic
|healing = Healing
|healing = Healing
|purifying flame=Fire and Light
|frozen storm=Cold and Lightning
|creeping dust=Cold and Acid
|firestorm=Fire and Lightning
|silver flame=Positive, Light, and Alignment
|sacred ground=Acid, Light, and Alignment
|blighted=Acid, Negative, Poison, and Evil
|moonlit haunt=Negative, Force, and Poison
|winter's impertenence=Force and Negative
|summer's impertenence=Fire and Light
|frozen depths=Negative, Poison, and Cold
|dark restoration= Negative, Poison and Positive
|flames of darkness = Fire, Negative, and Poison
|universal=
|thunderstorm=Sonic and Electric
|#default=
|#default=
}} spells gain a +{{{2}}}% {{{3|Equipment}}} bonus to their chance to Critical Hit.</onlyinclude>
}} spells gain a +{{{2}}}% {{#dplvar:bonustype}} bonus to their chance to Critical Hit.}} {{#switch: {{lc:{{{1|}}}}}
|fire |combustion = {{EnchCat|SpellLore|Items with Fire Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance}}
|acid |corrosion = {{EnchCat|SpellLore|Items with Acid Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Acid Spells Critical Hit Chance}}
|devotion|healing = {{EnchCat|SpellLore|Items with Devotion Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Positive Spells Critical Hit Chance}}
|ice |glaciation = {{EnchCat|SpellLore|Items with Ice Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Cold Spells Critical Hit Chance}}
|force|kenetic|kinetic = {{EnchCat|SpellLore|Items with Kinetic Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Force Spells Critical Hit Chance}}
|impulse = {{EnchCat|SpellLore|Items with Impulse Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Force Spells Critical Hit Chance}}
|lightning|magnetism = {{EnchCat|SpellLore|Items with Lightning Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Electric Spells Critical Hit Chance}}
|negative|nullification|void = {{EnchCat|SpellLore|Items with Void Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance}}
|light|radiance= {{EnchCat|SpellLore|Items with Radiance Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Chaos Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Evil Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Good Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Lawful Spells Critical Hit Chance}}
|repair|reconstruction = {{EnchCat|SpellLore|Items with Repair Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Repair Spells Critical Hit Chance}}
|sonic|resonance = {{EnchCat|SpellLore|Items with Sonic Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Sonic Spells Critical Hit Chance}}
|purifying flame = {{EnchCat|SpellLore|Items with Purifying Flame|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance}}
|dark restoration = {{EnchCat|SpellLore|Items with Dark Restoration|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Positive Spells Critical Hit Chance}}
|frozen storm = {{EnchCat|SpellLore|Items with Frozen Storm|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Cold Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Electric Spells Critical Hit Chance}}
|creeping dust = {{EnchCat|SpellLore|Items with Creeping Dust|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Cold Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Acid Spells Critical Hit Chance}}
|firestorm = {{EnchCat|SpellLore|Items with Firestorm|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Electric Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance}}
|silver flame = {{EnchCat|SpellLore|Items with Silver Flame|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Chaos Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Evil Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Good Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Lawful Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Positive Spells Critical Hit Chance}}
|sacred ground = {{EnchCat|SpellLore|Items with Sacred Ground|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Chaos Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Evil Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Good Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Lawful Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Acid Spells Critical Hit Chance}}
|universal = {{EnchCat|SpellLore|Items with Universal Spell Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to All Spells Critical Hit Chance}}
|blighted = {{EnchCat|SpellLore|Items with Blighted Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Acid Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Evil Spells Critical Hit Chance}}
 
|moonlit haunt = {{EnchCat|SpellLore|Items with Moonlit Haunt Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Force Spells Critical Hit Chance}}
|frozen depths = {{EnchCat|SpellLore|Items with Frozen Depths Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Cold Spells Critical Hit Chance}}
|winter's impertenence = {{EnchCat|SpellLore|Items with Winter's Impertenence|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Force Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance}}
|summer's impertenence= {{EnchCat|SpellLore|Items with Summer's Impertenence|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance}}
|thunderstorm = {{EnchCat|SpellLore|Items with Thunderstorm|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Electric Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Sonic Spells Critical Hit Chance}}
 
|flames of darkness={{EnchCat|SpellLore|Items with Flames of Darkness Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance}}
 
|#default = {{EnchCat|SpellLore|Items with Spell Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Acid Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Positive Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Cold Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Force Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Electric Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Chaos Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Evil Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Good Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Lawful Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Repair Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Sonic Spells Critical Hit Chance}}
}}</onlyinclude>

Latest revision as of 16:53, 27 September 2024

SpellLore[edit]

This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.

Example Usage
{{SpellLore|Radiance|30}}Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit.
{{SpellLore||15}}Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit.

Usage[edit]

{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}

Parameter Documentation
GroupThis is the group of spells that the critical chance is being increased.
Possible Values:
  • Combustion
  • Fire
  • Corrosion
  • Acid
  • Devotion
  • Glaciation
  • Ice
  • Impulse
  • Force
  • Magnetism
  • Lightning
  • Nullification
  • Negative
  • Void
  • Radiance
  • Light
  • Reconstruction
  • Repair
  • Kinetic
  • Resonance
  • Sonic
  • Healing
  • Universal
  • Purifying Flame (Fire and Light)
  • Frozen Storm (Cold and Lightning)
  • Creeping Dust (Cold and Acid)
  • Firestorm (Fire and Lightning)
  • Silver Flame (Positive, Light and Alignment)
  • Blighted (Acid, Negative, Poison and Evil)
  • Moonlit Haunt (Negative, Force and Poison)
  • Winter's Impertenence
  • Summer's Impertenence
  • Frozen Depths
  • Tunderstorm (Sonic and Electric)
  • Sacred Ground (Acid, Light and Alignment)
  • Dark Restoration (Negative, Poison and Positive)
  • Flames of Darkness (Fire, Negative, and Poison)
  • "" (Default, leave blank for ALL spells)
Enhancement AmountThis is the amount that spell critical chance is increased.
Bonus TypeThis is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.
TitleThe title if it is different than the default

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.