Difference between revisions of "Head Shot"

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{{EnhItem
{{EnhItemGrantOption
|name=Head Shot
|name=Head Shot
|ranks=1
|ranks=1
|cost=2
|cost=2
|cooldown=12 Seconds
|activationcost=
|link=
|link=
|cooldown=12 seconds
|description=
|multiselectdescription=Ranged
|parentenhancement={{PageLink|Head Shot|Head Shot (Deepwood Stalker)}}
|benefitline=
|benefitline=
|benefitbottomline=
|rank1benefit='''AOE Ranged Attack:'''  
|rank1benefit=
* +25% Damage
* '''Ranged Attack:''' +5[W] attack that is automatically considered a critical threat
* Hits every enemy in an area around where the shot hits.
* On Hit: Blinds the opponent for 6 seconds
* +20 Critical Threat Range
** Fortitude save negates: 14 + Ranger Level + Dexterity Mod + Tactical Feat DCs
* Automatically considered a critical threat
* Taking this ability also grants [[Head Strike]], a Melee version of the exact same ability
* On Hit:  
** Blinds the opponent  
** {{SaveDC|Fortitude|14|Ranger|Dexterity|Tactical Feat DC|color}} Negates
** Lasts 6 seconds
|rank2benefit=
|rank2benefit=
|rank3benefit=
|rank3benefit=
|tree1name=Deepwood Stalker
|icon=
|tree1icon=
|requirements={{EnhItemSelectorReq|30|
|tree1requirements={{EnhItemReq|Deepwood Stalker|Head Shot|30|
* Character Level 12
* Character Level 12
* Ranger 5}}
* Ranger 5}}
}}
}}

Latest revision as of 00:58, 8 March 2024

Enhancement Head Shot Icon.png

Head Shot

Ranks: 1
Points (per rank): 2
Cooldown: 12 Seconds
Benefits:

AOE Ranged Attack:

  • +25% Damage
  • Hits every enemy in an area around where the shot hits.
  • +20 Critical Threat Range
  • Automatically considered a critical threat
  • On Hit:
    • Blinds the opponent
    • Fortitude DC: 14 + Ranger Level + Dexterity Modifier + Tactical Feat DC Bonus Negates
    • Lasts 6 seconds
Granted as part of: Head Shot
Requirements
  • 30 Points spent
  • Character Level 12
  • Ranger 5