Difference between revisions of "Stay Good"
From DDO Compendium
MNDeveloper (talk | contribs) (Created page with "{{EnhItem |name=Stay Good |ranks=3 |cost=1 |cooldown=5 Seconds |activationcost= |link= |benefitline='''Shirady Ranged Stance''': Ranged and Thrown Attacks and Offensive spells...") |
MNDeveloper (talk | contribs) |
||
(15 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{EnhItemSelectorOption | ||
|name=Stay Good | |name=Stay Good | ||
|ranks=3 | |ranks=3 | ||
|cost=1 | |cost=1 | ||
|cooldown= | |cooldown= | ||
|activationcost= | |activationcost= | ||
|link= | |link= | ||
|benefitline= | |description=While in {{ColorText|mantle|Shiradi Champion Destiny Mantle}}, your ranged attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 7% chance to proc this damage. This Light damage scales with 200% Ranged power if from a Ranged attack, or 100% Light Spell Power if from a spell. | ||
|multiselectdescription=Extra Light Damage | |||
|parentenhancement=Stay | |||
|benefitline=When {{ColorText|mantle|Shiradi Champion Destiny Mantle}} is active: | |||
* Ranged attacks have a 15% chance and Offensive spells have a 7% chance to: | |||
|benefitbottomline= | |||
* When using a Ranged attack: | |||
** Scales with 200% Ranged Power | |||
* When using a Spell: | |||
** Scales with 100% Light Spell Power | |||
|rank1benefit= | |rank1benefit= | ||
* {{Dice|| | * Deal {{Dice||1|77}} extra Light damage | ||
|rank2benefit= | |rank2benefit= | ||
* {{Dice||3| | * Deal {{Dice||3|77}} extra Light damage | ||
|rank2cooldown= | |||
|rank3benefit= | |rank3benefit= | ||
* {{Dice|| | * Deal {{Dice||7|77}} extra Light damage | ||
* | * For every 7 Imbue Dice: | ||
| | ** +{{Dice||1|77}} extra Light Damage | ||
| | * A 25% chance to: | ||
| | ** Be blinded | ||
||T | ** Lasts 10 seconds | ||
|rank3cooldown= | |||
|icon= | |||
|requirements={{EnhItemSelectorReq|5| | |||
* Level 20||T | |||
}} | }} | ||
}} | }} |
Latest revision as of 19:36, 5 March 2024
|
|