Difference between revisions of "Stay Good"

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|activationcost=
|activationcost=
|link=
|link=
|description=While in {{ColorText|mantle|Shiradi Champion Destiny Mantle}}: Ranged and thrown attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 30% chance to proc this damage.
|description=While in {{ColorText|mantle|Shiradi Champion Destiny Mantle}}, your ranged attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 7% chance to proc this damage. This Light damage scales with 200% Ranged power if from a Ranged attack, or 100% Light Spell Power if from a spell.
|multiselectdescription=Cold
|multiselectdescription=Extra Light Damage
|parentenhancement=Stay
|parentenhancement=Stay
|benefitline=When {{ColorText|mantle|Shiradi Champion Destiny Mantle}} is active:
|benefitline=When {{ColorText|mantle|Shiradi Champion Destiny Mantle}} is active:
|benefitbottomline= This Light damage scales with 200% Ranged Power if from a Ranged attack, or 200% Light Spell Power if from a spell.
* Ranged attacks have a 15% chance and Offensive spells have a 7% chance to:
|benefitbottomline=  
* When using a Ranged attack:
** Scales with 200% Ranged Power
* When using a Spell:
** Scales with 100% Light Spell Power
|rank1benefit=
|rank1benefit=
* Ranged and thrown attacks have a 15% chance to:
* Deal {{Dice||1|77}} extra Light damage
** Deal {{Dice||1|100||100}} extra Light damage
* Offensive spells have a 30% chance to:
** Deal {{Dice||1|100||100}} extra Light damage
|rank2benefit=
|rank2benefit=
* Ranged and thrown attacks have a 15% chance to:
* Deal {{Dice||3|77}} extra Light damage
** Deal {{Dice||2|100||100}} extra Light damage
* Offensive spells have a 30% chance to:
** Deal {{Dice||2|100||100}} extra Light damage
|rank2cooldown=
|rank2cooldown=
|rank3benefit=
|rank3benefit=
* Ranged and thrown attacks have a 15% chance to:
* Deal {{Dice||7|77}} extra Light damage
** Deal {{Dice||3|100||100}} extra Light damage
* For every 7 Imbue Dice:
* Offensive spells have a 30% chance to:
** +{{Dice||1|77}} extra Light Damage
** Deal {{Dice||3|100||100}} extra Light damage
* A 25% chance to:
** Be blinded
** Lasts 10 seconds
|rank3cooldown=
|rank3cooldown=
|icon=
|icon=

Latest revision as of 19:36, 5 March 2024

Enhancement Stay Good Icon.png

Stay Good

Ranks: 3
Points (per rank): 1
Benefits:
When Shiradi Champion Destiny Mantle is active:
  • Ranged attacks have a 15% chance and Offensive spells have a 7% chance to:
Rank 1:
  • Deal 1d77 extra Light damage
Rank 2:
  • Deal 3d77 extra Light damage
Rank 3:
  • Deal 7d77 extra Light damage
  • For every 7 Imbue Dice:
    • +1d77 extra Light Damage
  • A 25% chance to:
    • Be blinded
    • Lasts 10 seconds
  • When using a Ranged attack:
    • Scales with 200% Ranged Power
  • When using a Spell:
    • Scales with 100% Light Spell Power

Description:
While in Shiradi Champion Destiny Mantle, your ranged attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 7% chance to proc this damage. This Light damage scales with 200% Ranged power if from a Ranged attack, or 100% Light Spell Power if from a spell.
Selection option for: Stay
Requirements
  • 5 Points spent
  • Level 20