Difference between revisions of "Wizard's Ward (ML 17)"

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{{Template:Shield
{{UpdateChanged|U62|Base Damage|U62 Shield Changes}}{{Template:Shield
|name = Wizard's Ward
|name = Wizard's Ward
|type = Orb
|type = Orb
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|damagetype = {{DamageType|Force}}
|damagetype = {{DamageType|Force}}
|critprofile = {{ItemCritProfile||2}}
|critprofile = {{ItemCritProfile||2}}
|attackmod = {{WeaponMod|INT|CHA}}
|attackmod = {{AttackMod|INT|CHA}}
|damagemod = {{WeaponMod|INT|CHA}}
|damagemod = {{WeaponMod|INT|CHA}}
|enchantments =  
|enchantments =  
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** {{SpellPower|Magnetism|84}}
** {{SpellPower|Magnetism|84}}
|description = This exquisite crystal orb is imbued with a myriad of enchantments to help a wielder better focus and direct arcane energies.  
|description = This exquisite crystal orb is imbued with a myriad of enchantments to help a wielder better focus and direct arcane energies.  
|droplocation = {{DropLocation|Detour|[[Song]]'s Chest||Heroic Hard}}
|droplocation = {{DropLocation|Detour|[[Song]]'s Chest||Heroic Hard|True}}
|material = Gem
|material = Gem
|hardness = 10
|hardness = 20
|durability = 165
|durability = 165
|update = 18
|update = 18

Latest revision as of 19:27, 21 October 2023

The page has not been updated for changes in release U62.
Base Damage
Wizard's Ward Icon.pngWizard's Ward
Orb
Magical Training
Minimum Level: 17
Bound to Character on Equip

Shield Bonus: +0
Damage Reduction (DR):
Base DamageGreyQuestion.png: 3.68
Damage: 1d6
Damage Types: Force
Critical Roll: 20 / x2
Attack Mod: INT, CHA
Damage Mod: INT, CHA
Enchantments:
  • Elemental Absorption +5%: This effect absorbs 5% of all acid, cold, fire, and electrical damage you would have taken, after all other protections have been penetrated.
  • +5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonice resistances.
  • Spell Focus Mastery +1: Passive: +1 Equipment bonus to DC of all spells.
  • Equipped Spell Penetration +2: Passive: +2 Equipment bonus to penetrate Spell Resistance.
  • One Of:
    • Combustion +84: Passive: +84 Equipment bonus to Fire Spell Power.
    • Corrosion +84: Passive: +84 Equipment bonus to Acid Spell Power.
    • Glaciation +84: Passive: +84 Equipment bonus to Cold Spell Power.
    • Impulse +84: Passive: +84 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
    • Magnetism +84: Passive: +84 Equipment bonus to Electric Spell Power.
Material: This item is made out of: Gem
Hardness: 20 Durability: 165
Description: This exquisite crystal orb is imbued with a myriad of enchantments to help a wielder better focus and direct arcane energies.
Base Value: 7,102 Platinum3 lbs
Wizard's Ward.png
Where To Find: Detour (Heroic Hard), Song's Chest