Difference between revisions of "Metamagic Capacitors"

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m (Text replacement - "{{FutureInformation|U60}}" to "")
Tag: Manual revert
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* Rune Arms now benefit from:
* Rune Arms now benefit from:
** Maximize, Empower, and Intensify Spell Metamagics
** Maximize, Empower, and Intensify Spell Metamagics
** Requires the associated Feat
*** Requires the associated Feat
** Does not need to be toggled on
*** Does not need to be toggled on
** No extra Spell Points
*** No extra Spell Point Cost
* +1 Epic Bonus to all Spell DCs
* +1 Epic Bonus to all Spell DCs
* +5 Melee Power
* +5 Melee Power
* +4 Ranged Power
* +4 Ranged Power
* +15 Hit Points
* +15 Hit Points
* +25 Spell Points
* +5 Electric Spell Power
* +5 Electric Spell Power
* +5 Sonic Spell Power
* +5 Sonic Spell Power

Revision as of 13:54, 27 July 2023

File:Enhancement Armored Augmentation II Icon.png

Armored Augmentation

Ranks: 1
Points (per rank): 1
Benefits:

  • +15% Fortification
  • +3 Positive Healing Amplification
  • +3 Negative Healing Amplification
  • +3 Repair Amplification
  • Rune Arms now benefit from:
    • Maximize, Empower, and Intensify Spell Metamagics
      • Requires the associated Feat
      • Does not need to be toggled on
      • No extra Spell Point Cost
  • +1 Epic Bonus to all Spell DCs
  • +5 Melee Power
  • +4 Ranged Power
  • +15 Hit Points
  • +25 Spell Points
  • +5 Electric Spell Power
  • +5 Sonic Spell Power
  • +5 Rust Spell Power
  • +5 Repair Spell Power
  • +5 Universal Spell Power

Description:
+15% Fortification and +3 to each Healing Amp. You Rune Arms now benefit from the Maximize, Empower, and Intensify Spell Metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
Requirements
File:Enhancement Armored Augmentation II Icon.png

Machrotechnic - Armored Augmentation

  • 5 Points spent in Tree
  • Level 23
  • Armored Augmentation I