Difference between revisions of "Metamagic Capacitors"

From DDO Compendium
(Created page with "{{EnhItem |name= Armored Augmentation |ranks=1 |cost=1 |cooldown= |activationcost= |link=Armored Augmentation II |description=+15% Fortification and +3 to each Healing Amp. You Rune Arms now benefit from the Maximize, Empower, and Intensify Spell Metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms. |benefitline= |rank1benefit= * +15% Fortification * +3 Positive Healing Amplificati...")
 
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|name= Armored Augmentation
|name= Armored Augmentation
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Revision as of 13:23, 22 July 2023

The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U61 goes live.
File:Enhancement Armored Augmentation II Icon.png

Armored Augmentation

Ranks: 1
Points (per rank): 1
Benefits:

  • +15% Fortification
  • +3 Positive Healing Amplification
  • +3 Negative Healing Amplification
  • +3 Repair Amplification
  • Rune Arms now benefit from:
    • Maximize, Empower, and Intensify Spell Metamagics
    • Requires the associated Feat
    • Does not need to be toggled on
    • No extra Spell Points
  • +1 Epic Bonus to all Spell DCs
  • +5 Melee Power
  • +4 Ranged Power
  • +15 Hit Points
  • +5 Electric Spell Power
  • +5 Sonic Spell Power
  • +5 Rust Spell Power
  • +5 Repair Spell Power
  • +5 Universal Spell Power

Description:
+15% Fortification and +3 to each Healing Amp. You Rune Arms now benefit from the Maximize, Empower, and Intensify Spell Metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
Requirements
File:Enhancement Armored Augmentation II Icon.png

Machrotechnic - Armored Augmentation

  • 5 Points spent in Tree
  • Level 23
  • Armored Augmentation I