Difference between revisions of "Template:Guard"
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<onlyinclude>{{EnchTitle|Guard|{{{1}}} Guard|{{{4|}}}}}{{EnchBody|When hit or missed in Melee: Deals {{Dice||{{{2}}}|{{{3|6}}}}} {{{1}}} damage to your attacker.{{#if: {{{5|}}}|A successful {{SaveDC|{{{5}}}|{{{6|}}}||||color}} will negate this effect.}}}}{{EnchCat|Guard|Items with {{{1}}} Guard|Guard Items}}</onlyinclude> | <onlyinclude>{{EnchTitle|Guard|{{{1}}} Guard +{{{2|}}}|{{{4|}}}}}{{EnchBody|When hit or missed in Melee: Deals {{Dice||{{{2}}}|{{{3|6}}}}} {{{1}}} damage to your attacker.{{#if: {{{5|}}}|A successful {{SaveDC|{{{5}}}|{{{6|}}}||||color}} will negate this effect.}}}}{{EnchCat|Guard|Items with {{{1}}} Guard|Guard Items}}</onlyinclude> |
Latest revision as of 22:02, 21 April 2022
Guard[edit]
This template is used on equipment for the Guard enchantment. Guard is an enchantment that adds damage when the defender is successfully hit.
Example Usage | |
{{Guard|Fire|3}} | Fire Guard +3: When hit or missed in Melee: Deals 3d6 Fire damage to your attacker. |
{{Guard|Constitution|1|6|Poison Guard|Fortitude|20}} | Poison Guard: When hit or missed in Melee: Deals 1d6 Constitution damage to your attacker.A successful Fortitude DC: 20 will negate this effect. |
Usage[edit]
{{Guard|(Damage Type)|(Additional Dice)|(Die Side)|(Title)|(Save that Negates)|(DC)}}
Parameter Documentation | |
Damage Type | The type of damage that is added, or effect that occurs |
Additional Dice | This is the number of dice of damage that is done |
Die Side | This is the number of sides the dice that are rolled have. If you leave this off it defaults to a d6. |
Title | The title of this enchantment if different than the default |
Save that Negates | The type of save that will negate the effect Possible Values:
|
DC | The DC of the save that negates |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
{{{1}}} Guard +: When hit or missed in Melee: Deals {{{2}}}d6 {{{1}}} damage to your attacker.