Difference between revisions of "Template:WeaponEffect"

From DDO Compendium
Line 54: Line 54:
| piercing = The sharp, hardened spikes on this item deal an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each hit.
| piercing = The sharp, hardened spikes on this item deal an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each hit.
| tidal = This weapon is sheathed in water. A Tidal weapon deals an extra {{Dice||{{{2}}}|{{{5|6}}}}} points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
| tidal = This weapon is sheathed in water. A Tidal weapon deals an extra {{Dice||{{{2}}}|{{{5|6}}}}} points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
| tidal burst = This weapon is sheathed in water. The weapon deals an additional {{Dice||1|4|}} damage each hit. In addition, the critical hits deal and additional {{Dice||1|8|}} damage for weapons with a x2 critical multiplier, {{Dice|2|1||8}} for a x3 critical multiplier and {{Dice|3|1|8|}} for a x4 multiplier. Creatures with the Fire trait take double this damage instead.
| tidal burst = This weapon is sheathed in water. The weapon deals an additional {{Dice||1|4|}} damage each hit. In addition, the critical hits deal and additional {{Dice||1|8|}} damage for weapons with a x2 critical multiplier, {{Dice|2|1|8}} for a x3 critical multiplier and {{Dice|3|1|8|}} for a x4 multiplier. Creatures with the Fire trait take double this damage instead.
}}}}{{EnchCat|WeaponEffect|Items with {{ucfirst:{{lc:{{{1}}}}}}} Weapon Effect}}
}}}}{{EnchCat|WeaponEffect|Items with {{ucfirst:{{lc:{{{1}}}}}}} Weapon Effect}}
}}</onlyinclude>
}}</onlyinclude>

Revision as of 18:17, 12 April 2022

WeaponEffect[edit]

This template is used on equipment for the Weapon Effect Enchantement. This adds specific types of damage to each hit.

Example Usage
{{WeaponEffect|Force|9|Impactful}}Impactful 9: This effect causes the edges of this weapon to ripple with force, dealing 9d6 force damage on each hit.
{{WeaponEffect|Sonic|9|Reverberating}}Reverberating 9: This effect causes the edges of this weapon to pulse with sound, dealing 9d6 Sonic damage on each hit.
{{WeaponEffect|Bludgeon|9|Bludgeoning}}Bludgeoning 9: This edges of this weapon are blunted, dealing an additional 9d6 bludgeon damage on each hit.

Usage[edit]

{{WeaponEffect|(Type)|(die count)|(Effect name)|(Title)|(Sides)}}

Parameter Documentation
TypeThis defines which specific type of effect is added
Possible Values:
  • Force
  • Sonic
  • Bludgeon
  • Coruscating
  • Smashing
  • Slashing
  • Slashing Critical
  • Bludgeon Critical
  • Piercing
  • Tidal
  • Tidal Burst
  • Flameblade
  • Shadowblade
  • Frostblade
die countThe number of d6 die that are used
Effect nameThe Name of the effect
TitleThe title if it doesn't match the default
SidesThe sides used for the dice, if not specified it is d6

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


[[Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}:]]