Difference between revisions of "Stay Good"

From DDO Compendium
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* Ranged and thrown attacks have:
* Ranged and thrown attacks have a 15% chance to:
** A 15% chance to:
** Deal {{Dice||3|100||100}} extra Light damage
*** Deal {{Dice||3|100||100}} extra Light damage
** A 20% chance to:
** A 20% chance to:
*** Be blinded
*** Be blinded
*** Lasts 10 seconds
*** Lasts 10 seconds
* Offensive spells have:
* Offensive spells have a 5% chance to:
** A 5% chance to:
** Deal {{Dice||3|100||100}} extra Light damage
*** Deal {{Dice||3|100||100}} extra Light damage
** A 30% chance to:
*** Be blinded
*** Be blinded
*** Lasts 10 seconds
*** Lasts 10 seconds

Revision as of 16:14, 7 April 2022

Enhancement Stay Good Icon.png

Stay Good

Ranks: 3
Points (per rank): 1
Benefits:
When Shiradi Champion Destiny Mantle is active:
Rank 1:
  • Ranged and thrown attacks have a 15% chance to:
    • Deal 1d100+100 extra Light damage
  • Offensive spells have a 5% chance to:
    • Deal 1d100+100 extra Light damage
Rank 2:
  • Ranged and thrown attacks have a 15% chance to:
    • Deal 2d100+100 extra Light damage
  • Offensive spells have a 5% chance to:
    • Deal 2d100+100 extra Light damage
Rank 3:
  • Ranged and thrown attacks have a 15% chance to:
    • Deal 3d100+100 extra Light damage
    • A 20% chance to:
      • Be blinded
      • Lasts 10 seconds
  • Offensive spells have a 5% chance to:
    • Deal 3d100+100 extra Light damage
    • A 30% chance to:
      • Be blinded
      • Lasts 10 seconds
  • When using a Ranged or Thrown attack
    • Scales with 200% Ranged Power
  • When using a Spell:
    • Scales with 50% Light Spell Power

Description:
While in Shiradi Champion Destiny Mantle: Ranged and thrown attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 5% chance to proc this damage.
Selection option for: Stay
Requirements
  • 5 Points spent
  • Level 20