Difference between revisions of "Stay Good"

From DDO Compendium
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|link=
|description=While in {{ColorText|mantle|Shiradi Champion Destiny Mantle}}: Ranged and thrown attacks have a 15% chance to deal  extra Light damage. Your offensive spells have a 30% chance to proc this damage.
|description=While in {{ColorText|mantle|Shiradi Champion Destiny Mantle}}: Ranged and thrown attacks have a 15% chance to deal  extra Light damage. Your offensive spells have a 30% chance to proc this damage.
|multiselectdescription=Light
|multiselectdescription=Extra Light Damage
|parentenhancement=Stay
|parentenhancement=Stay
|benefitline=When {{ColorText|mantle|Shiradi Champion Destiny Mantle}} is active:
|benefitline=When {{ColorText|mantle|Shiradi Champion Destiny Mantle}} is active:

Revision as of 11:15, 7 November 2021

Enhancement Stay Good Icon.png

Stay Good

Ranks: 3
Points (per rank): 1
Benefits:
When Shiradi Champion Destiny Mantle is active:
Rank 1:
  • Ranged and thrown attacks have a 15% chance to:
    • Deal 1d100+100 extra Light damage
  • Offensive spells have a 30% chance to:
    • Deal 1d100+100 extra Light damage
Rank 2:
  • Ranged and thrown attacks have a 15% chance to:
    • Deal 2d100+100 extra Light damage
  • Offensive spells have a 30% chance to:
    • Deal 2d100+100 extra Light damage
Rank 3:
  • Ranged and thrown attacks have:
    • A 15% chance to:
      • Deal 3d100+100 extra Light damage
    • A 20% chance to:
      • Be blinded
      • Lasts 10 seconds
  • Offensive spells have:
    • A 30% chance to:
      • Deal 3d100+100 extra Light damage
      • Be blinded
      • Lasts 10 seconds
This Light damage scales with 200% Ranged Power if from a Ranged attack, or 200% Light Spell Power if from a spell.

Description:
While in Shiradi Champion Destiny Mantle: Ranged and thrown attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 30% chance to proc this damage.
Selection option for: Stay
Requirements
  • 5 Points spent
  • Level 20