Difference between revisions of "Stay Good"

From DDO Compendium
Line 23: Line 23:
|rank2cooldown=
|rank2cooldown=
|rank3benefit=
|rank3benefit=
* Ranged and thrown attacks have a 15% chance to:
* Ranged and thrown attacks have:
** Deal {{Dice||3|100||100}} extra Light damage
** A 15% chance to:
* Offensive spells have a 30% chance to:
*** Deal {{Dice||3|100||100}} extra Light damage
** Deal {{Dice||3|100||100}} extra Light damage
** A 20% chance to:
*** Be blinded
*** Lasts 10 seconds
* Offensive spells have:
** A 30% chance to:
*** Deal {{Dice||3|100||100}} extra Light damage
*** Be blinded
*** Lasts 10 seconds
|rank3cooldown=
|rank3cooldown=
|icon=
|icon=

Revision as of 11:14, 7 November 2021

Enhancement Stay Good Icon.png

Stay Good

Ranks: 3
Points (per rank): 1
Benefits:
When Shiradi Champion Destiny Mantle is active:
Rank 1:
  • Ranged and thrown attacks have a 15% chance to:
    • Deal 1d100+100 extra Light damage
  • Offensive spells have a 30% chance to:
    • Deal 1d100+100 extra Light damage
Rank 2:
  • Ranged and thrown attacks have a 15% chance to:
    • Deal 2d100+100 extra Light damage
  • Offensive spells have a 30% chance to:
    • Deal 2d100+100 extra Light damage
Rank 3:
  • Ranged and thrown attacks have:
    • A 15% chance to:
      • Deal 3d100+100 extra Light damage
    • A 20% chance to:
      • Be blinded
      • Lasts 10 seconds
  • Offensive spells have:
    • A 30% chance to:
      • Deal 3d100+100 extra Light damage
      • Be blinded
      • Lasts 10 seconds
This Light damage scales with 200% Ranged Power if from a Ranged attack, or 200% Light Spell Power if from a spell.

Description:
While in Shiradi Champion Destiny Mantle: Ranged and thrown attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 30% chance to proc this damage.
Selection option for: Stay
Requirements
  • 5 Points spent
  • Level 20