Difference between revisions of "Template:SpellLore"
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<onlyinclude>{{EnchTitle|Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}} | <onlyinclude>{{#if: {{{3|}}}|{{#dplvar:set|bonustype|{{BonusTypeNameConversion|{{{3|}}}}}}}|{{#dplvar:set|bonustype|{{BonusTypeNameConversion|Equipment}}}}}}{{EnchTitle|Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}} | ||
|fire |combustion = Fire | |fire |combustion = Fire | ||
|acid |corrosion = Acid | |acid |corrosion = Acid | ||
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|thunderstorm=Sonic and Electric | |thunderstorm=Sonic and Electric | ||
|#default= | |#default= | ||
}} spells gain a +{{{2}}}% {{ | }} spells gain a +{{{2}}}% {{#dplvar:bonustype}} bonus to their chance to Critical Hit.}} {{#switch: {{lc:{{{1|}}}}} | ||
|fire |combustion = Fire Lore | |fire |combustion = {{EnchCat|SpellLore|Items with Fire Lore|+{{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | ||
|acid |corrosion = Acid Lore | |acid |corrosion = {{EnchCat|SpellLore|Items with Acid Lore|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance}} | ||
|devotion = Devotion Lore | |devotion|healing = {{EnchCat|SpellLore|Items with Devotion Lore|+{{#dplvar:bonustype}} Positive Spells Critical Hit Chance}} | ||
|ice |glaciation = Ice Lore | |ice |glaciation = {{EnchCat|SpellLore|Items with Ice Lore|+{{#dplvar:bonustype}} Cold Spells Critical Hit Chance}} | ||
|force|kenetic|kinetic =Kinetic Lore | |force|kenetic|kinetic = {{EnchCat|SpellLore|Items with Kinetic Lore|+{{#dplvar:bonustype}} Force Spells Critical Hit Chance}} | ||
|impulse = Impulse Lore | |impulse = {{EnchCat|SpellLore|Items with Impulse Lore|+{{#dplvar:bonustype}} Force Spells Critical Hit Chance}} | ||
|lightning|magnetism = Lightning Lore | |lightning|magnetism = {{EnchCat|SpellLore|Items with Lightning Lore|+{{#dplvar:bonustype}} Electric Spells Critical Hit Chance}} | ||
|negative|nullification|void = Void Lore | |negative|nullification|void = {{EnchCat|SpellLore|Items with Void Lore|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance}} | ||
|light|radiance = Radiance Lore | |light|radiance= {{EnchCat|SpellLore|Items with Radiance Lore|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{#dplvar:bonustype}} Lawful Spells Critical Hit Chance}} | ||
|repair|reconstruction = Repair Lore | |repair|reconstruction = {{EnchCat|SpellLore|Items with Repair Lore|+{{#dplvar:bonustype}} Repair Spells Critical Hit Chance}} | ||
|sonic|resonance = Sonic Lore | |sonic|resonance = {{EnchCat|SpellLore|Items with Sonic Lore|+{{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | ||
| | |purifying flame = {{EnchCat|SpellLore|Items with Purifying Flame|+{{#dplvar:bonustype}} Fire Spells Critical Hit Chance|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance}} | ||
|purifying flame= Purifying Flame | |dark restoration = {{EnchCat|SpellLore|Items with Dark Restoration|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{#dplvar:bonustype}} Positive Spells Critical Hit Chance}} | ||
|dark restoration= Dark Restoration | |frozen storm = {{EnchCat|SpellLore|Items with Frozen Storm|+{{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{#dplvar:bonustype}} Electric Spells Critical Hit Chance}} | ||
|frozen storm=Frozen Storm | |creeping dust = {{EnchCat|SpellLore|Items with Creeping Dust|+{{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance}} | ||
|creeping dust=Creeping Dust | |firestorm = {{EnchCat|SpellLore|Items with Firestorm|+{{#dplvar:bonustype}} Electric Spells Critical Hit Chance|+{{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | ||
|firestorm=Firestorm | |silver flame = {{EnchCat|SpellLore|Items with Silver Flame|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{#dplvar:bonustype}} Lawful Spells Critical Hit Chance|+{{#dplvar:bonustype}} Positive Spells Critical Hit Chance}} | ||
|silver flame=Silver Flame | |sacred ground = {{EnchCat|SpellLore|Items with Sacred Ground|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{#dplvar:bonustype}} Lawful Spells Critical Hit Chance|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance}} | ||
|sacred ground=Sacred Ground | |universal = {{EnchCat|SpellLore|Items with Universal Spell Lore|+{{#dplvar:bonustype}} All Spells Critical Hit Chance}} | ||
|universal=Universal Spell Lore | |blighted = {{EnchCat|SpellLore|Items with Blighted Lore|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{#dplvar:bonustype}} Evil Spells Critical Hit Chance}} | ||
|blighted=Blighted Lore | |||
|moonlit haunt=Moonlit Haunt Lore | |moonlit haunt = {{EnchCat|SpellLore|Items with Moonlit Haunt Lore|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{#dplvar:bonustype}} Force Spells Critical Hit Chance}} | ||
|frozen depths=Frozen Depths Lore | |frozen depths = {{EnchCat|SpellLore|Items with Frozen Depths Lore|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{#dplvar:bonustype}} Cold Spells Critical Hit Chance}} | ||
|winter's impertenence=Winter's Impertenence | |winter's impertenence = {{EnchCat|SpellLore|Items with Winter's Impertenence|+{{#dplvar:bonustype}} Force Spells Critical Hit Chance|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance}} | ||
|summer's impertenence=Summer's Impertenence | |summer's impertenence= {{EnchCat|SpellLore|Items with Summer's Impertenence|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance||+{{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | ||
|thunderstorm=Thunderstorm | |thunderstorm = {{EnchCat|SpellLore|Items with Thunderstorm||+{{#dplvar:bonustype}} Electric Spells Critical Hit Chance|+{{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | ||
|#default=Spell Lore | |#default = {{EnchCat|SpellLore|Items with Spell Lore|+{{#dplvar:bonustype}} Fire Spells Critical Hit Chance|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance|+{{#dplvar:bonustype}} Positive Spells Critical Hit Chance|Items with Ice Lore|+{{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{#dplvar:bonustype}} Force Spells Critical Hit Chance|+{{#dplvar:bonustype}} Electric Spells Critical Hit Chance|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{#dplvar:bonustype}} Lawful Spells Critical Hit Chance|+{{#dplvar:bonustype}} Repair Spells Critical Hit Chance|+{{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | ||
}} | |||
}}}}</onlyinclude> | }}}}</onlyinclude> |
Revision as of 13:53, 13 June 2024
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. }}}} |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. }}}} |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Title | The title if it is different than the default |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit. }}}}