User:Tealeaf/Sandbox/Spell DPL Formatting/Example

From DDO Compendium

Note[edit]

Taken from Cleric Spells spell list = Spell Lists

Level 1 Spells[edit]

Name Effect Levels
Spell Bane Icon.png
Bane
Enchantment (Compulsion)(Fear)(Mind-affecting)
Metamagics: Enlarge, Heighten, Quicken

Target: Foe
Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless.

Cleric 1Dark Apostate 1Favored Soul 1Warlock 1Acolyte of the Skin 1
Spell Bless Icon.png
Bless
Enchantment (Compulsion)(Mind-affecting)
Metamagics: Extend, Quicken

Target: Self
You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane.

Cleric 1Dark Apostate 1Favored Soul 1Paladin 1Sacred Fist 1
Spell Cause Fear Icon.png
Cause Fear
Necromancy (Fear)(Mind-affecting)
Metamagics: Quicken, Heighten, Enlarge, Embolden

Target: Foe
An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly.

Bard 1Stormsinger 1Cleric 1Dark Apostate 1Favored Soul 1Sorcerer 1Wild Mage 1Wizard 1Warlock 1Acolyte of the Skin 1
Spell Command Icon.png
Command
Enchantment (Mind-affecting)
Metamagics: Embolden, Enlarge, Heighten, Quicken

Target: Foe
An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect.

Cleric 1Dark Apostate 1Favored Soul 1Warlock 1
Spell Cure Light Wounds Icon.png
Cure Light Wounds
Conjuration (Healing)
Metamagics: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken

Target: Friend, Self, Undead Foe
Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Cleric 1Dark Apostate 1Favored Soul 1Ranger 2Bard 1Stormsinger 1Paladin 1Sacred Fist 1Druid 1
Spell Divine Favor Icon.png
Divine Favor
Evocation
Metamagics: Extend, Quicken

Target: Self
The strength and wisdom of adeity arecalled upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.

Cleric 1Dark Apostate 1Favored Soul 1Paladin 1Sacred Fist 1
Spell Doom Icon.png
Doom
Necromancy (Fear)(Mind-affecting)(Evil)
Metamagics: Enlarge, Heighten, Quicken

Target: Foe
A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by a -2. A successful Will save negates this effect. This is a fear effect.

Cleric 1Dark Apostate 1Favored Soul 1Warlock 1Acolyte of the Skin 1
Spell Inflict Light Wounds Icon.png
Inflict Light Wounds
Necromancy (Negative Energy)(Inflict)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Friend (Undead)
Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half.

Cleric 1Dark Apostate 1Favored Soul 1
Spell Nightshield Icon.png
Nightshield
Abjuration (Force)
Metamagics: Extend, Quicken

Target: Self
Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.

Cleric 1Dark Apostate 1Favored Soul 1Sorcerer 1Wild Mage 1Warlock 1Acolyte of the Skin 1Wizard 1Blight Caster 1
Spell Nimbus of Light Icon.png
Nimbus of Light
Evocation
Metamagics: Empower, Intensify, Maximize, Quicken

Target: Foe, Directional, Breakable
A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage per caster level, maximum caster level 15. This ray has double range.

Cleric 1Dark Apostate 1Favored Soul 1
Spell Obscuring Mist Icon.png
Obscuring Mist
Conjuration
Metamagics: Quicken

Target: Self
A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist.

Cleric 1Dark Apostate 1Favored Soul 1Sorcerer 1Wild Mage 1Warlock 1Wizard 1
Spell Protection from Evil Icon.png
Protection from Evil
Abjuration (Good)
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.

Cleric 1Dark Apostate 1Favored Soul 1Paladin 1Sacred Fist 1Sorcerer 1Wild Mage 1Wizard 1
Spell Remove Fear Icon.png
Remove Fear
Abjuration
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear.

Bard 1Stormsinger 1Cleric 1Dark Apostate 1Favored Soul 1
Spell Shield of Faith Icon.png
Shield of Faith
Abjuration
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
Creates a shimmering, magical field around an ally that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels.

Artificer 1Cleric 1Dark Apostate 1Favored Soul 1
Summon Monster I
Conjuration (Summoning)
Metamagics: Quicken

Target: Self, Positional
This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 1Stormsinger 1Cleric 1Dark Apostate 1Favored Soul 1Sorcerer 1Wild Mage 1Warlock 1Acolyte of the Skin 1Wizard 1

Level 2 Spells[edit]

Name Effect Levels
Spell Aid Icon.png
Aid
Enchantment (Mind-affecting)
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear.

Cleric 2Dark Apostate 2Favored Soul 2
Spell Bear's Endurance Icon.png
Bear's Endurance
Transmutation
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.

Artificer 2Cleric 2Dark Apostate 2Druid 2Blight Caster 2Favored Soul 2Ranger 2Dark Hunter 2Sorcerer 2Wild Mage 2Wizard 2
Spell Bull's Strength Icon.png
Bull's Strength
Transmutation
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

Artificer 2Cleric 2Dark Apostate 2Druid 2Blight Caster 2Favored Soul 2Paladin 2Sacred Fist 2Sorcerer 2Wild Mage 2Wizard 2
Spell Close Wounds Icon.png
Close Wounds
Conjuration (Healing)
Metamagics: Embolden, Empower, Empower Healing, Enlarge, Heighten, Intensify, Maximize

Target: Friend, Self, Undead Foe
Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown.

Cleric 2Dark Apostate 2Favored Soul 2
Spell Cure Moderate Wounds Icon.png
Cure Moderate Wounds
Conjuration (Healing)
Metamagics: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken

Target: Friend, Self, Undead Foe
Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.

Bard 2Stormsinger 2Cleric 2Dark Apostate 2Druid 3Favored Soul 2Paladin 3Sacred Fist 3Ranger 3
Spell Deific Vengeance Icon.png
Deific Vengeance
Conjuration (Good)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe
The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half.

Cleric 2Dark Apostate 2Favored Soul 2
Spell Eagle's Splendor Icon.png
Eagle's Splendor
Transmutation
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

Artificer 2Bard 2Stormsinger 2Cleric 2Dark Apostate 2Druid 2Blight Caster 2Favored Soul 2Paladin 2Sacred Fist 2Sorcerer 2Wild Mage 2Wizard 2
Spell Find Traps Icon.png
Find Traps
Divination
Metamagics: Extend, Quicken

Target: Self
Grants the caster the ability to find traps much like a skilled rogue. The caster gains an insight bonus of caster level / 2 to the search skill.

Cleric 2Dark Apostate 2Favored Soul 2
Spell Hold Person Icon.png
Hold Person
Enchantment (Compulsion)(Mind-affecting)
Metamagics: Embolden, Enlarge, Heighten, Quicken

Target: Foe
The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.

Bard 2Stormsinger 2Cleric 2Dark Apostate 2Favored Soul 2Sorcerer 3Wild Mage 3Wizard 3
Spell Inflict Moderate Wounds Icon.png
Inflict Moderate Wounds
Necromancy (Negative Energy)(Inflict)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Friend (Undead)
Negative energy is channeled through your touch to inflict 5 to 10 damage per caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.

Cleric 2Dark Apostate 2Favored Soul 2
Spell Lesser Restoration Icon.png
Lesser Restoration
Conjuration (Healing)
Metamagics: Enlarge, Quicken

Target: Friend, Self
Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.

Cleric 2Dark Apostate 2Druid 2Blight Caster 2Favored Soul 2Paladin 1Sacred Fist 1
Spell Owl's Wisdom Icon.png
Owl's Wisdom
Transmutation
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
Grants an ally a +4 enhancement bonus to wisdom.

Artificer 2Cleric 2Dark Apostate 2Favored Soul 2Blight Caster 2Paladin 2Sacred Fist 2Ranger 2Dark Hunter 2Sorcerer 2Wild Mage 2Wizard 2
Spell Remove Paralysis Icon.png
Remove Paralysis
Conjuration (Healing)
Metamagics: Enlarge, Quicken

Target: Friend, Self
Frees ally from paralysis and effects of a slow spell.

Cleric 2Dark Apostate 2Favored Soul 2Paladin 2Sacred Fist 2
Spell Resist Energy Icon.png
Resist Energy
Abjuration
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Artificer 1Cleric 2Dark Apostate 2Favored Soul 2Druid 2Blight Caster 2Paladin 2Sacred Fist 2Ranger 1Dark Hunter 1Sorcerer 2Wild Mage 2Wizard 2Warlock 1Acolyte of the Skin 1
Spell Seek Eternal Rest Icon.png
Seek Eternal Rest
Conjuration
Metamagics: Extend, Quicken

Target: Self
Grants the caster a +4 sacred bonus to level for the purposes of turning undead.

Cleric 2Dark Apostate 2Paladin 1Sacred Fist 1
Spell Soundburst Icon.png
Soundburst
Evocation (Sonic)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional
Blasts an area with a tremendous cacophony, doing 2 to 7 of sonic damage per caster level and stunning enemies for 6 seconds. A successful Fortitude or Spell Resistance save negates the stun.

Bard 2Stormsinger 2Cleric 2Dark Apostate 2Favored Soul 2
Spell Spawn Screen Icon.png
Spawn Screen
Necromancy
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Applies a ward to nearby allies, preventing them from rising as undead. Certain rare, extremely powerful undead can circumvent this protection.

Cleric 2Dark Apostate 2Favored Soul 2Sorcerer 2Wild Mage 2Wizard 2
Summon Monster II
Conjuration (Summoning)
Metamagics: Quicken

Target: Self, Positional
This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 2Stormsinger 2Cleric 2Dark Apostate 2Favored Soul 2Sorcerer 2Wild Mage 2Warlock 2Wizard 2

Level 3 Spells[edit]

Name Effect Levels
Spell Aid, Mass Icon.png
Aid, Mass
Enchantment (Mind-affecting)
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects multiple targets.

Cleric 3Dark Apostate 3Favored Soul 3
Spell Bestow Curse Icon.png
Bestow Curse
Necromancy
Metamagics: Embolden, Enlarge, Heighten, Quicken

Target: Foe
The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect.

Cleric 3Dark Apostate 3Favored Soul 3Sorcerer 4Wild Mage 4Warlock 3Acolyte of the Skin 3Wizard 4
Spell Blindness Icon.png
Blindness
Necromancy
Metamagics: Enlarge, Embolden, Heighten, Quicken

Target: Foe
The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect.

Bard 3Stormsinger 3Cleric 3Dark Apostate 3Favored Soul 3Sorcerer 2Wild Mage 2Warlock 2Wizard 2
Spell Contagion Icon.png
Contagion
Necromancy (Evil)
Metamagics: Embolden, Enlarge, Heighten, Quicken

Target: Foe
Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves.

Cleric 3Dark Apostate 3Druid 3Blight Caster 2Favored Soul 3Sorcerer 4Wild Mage 4Warlock 3Acolyte of the Skin 3Wizard 4
Spell Cure Serious Wounds Icon.png
Cure Serious Wounds
Conjuration (Healing)
Metamagics: Empower, Enlarge, Intensify, Maximize, Quicken

Target: Friend, Self, Undead Foe
Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Bard 3Stormsinger 3Cleric 3Dark Apostate 3Druid 4Favored Soul 3Paladin 4Sacred Fist 4Ranger 4
Spell Dispel Magic Icon.png
Dispel Magic
Abjuration
Metamagics: Enlarge, Quicken

Target: Friend, Self, Foe, Undead Foe
Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

Bard 3Stormsinger 3Cleric 3Dark Apostate 3Druid 4Blight Caster 4Favored Soul 3Paladin 3Sacred Fist 3Sorcerer 3Wild Mage 3Warlock 3Acolyte of the Skin 2
Spell Glyph of Warding Icon.png
Glyph of Warding
Abjuration (Electricity)
Metamagics: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional
A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 3Dark Apostate 3Favored Soul 3
Spell Inflict Serious Wounds Icon.png
Inflict Serious Wounds
Necromancy (Negative Energy)(Inflict)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Friend (Undead)
Negative energy is channeled through your touch to inflict 7 to 12 damage per caster level up to caster level 15 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half.

Cleric 3Dark Apostate 3Favored Soul 3
Spell Magic Circle Against Evil Icon.png
Magic Circle Against Evil
Abjuration (Good)
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

Cleric 3Dark Apostate 3Favored Soul 3Paladin 3Sacred Fist 3Sorcerer 3Wild Mage 3Wizard 3
Spell Prayer Icon.png
Prayer
Enchantment (Compulsion)(Mind-affecting)
Metamagics: Extend, Quicken

Target: Self
Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20.

Cleric 3Dark Apostate 3Favored Soul 3Paladin 3Sacred Fist 3
Spell Protection from Energy Icon.png
Protection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Metamagics: Enlarge, Quicken

Target: Friend, Self
Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

Artificer 2Cleric 3Dark Apostate 3Druid 3Blight Caster 3Favored Soul 3Ranger 2Dark Hunter 2Sorcerer 3Wild Mage 3Warlock 3Wizard 3
Spell Remove Blindness Icon.png
Remove Blindness
Conjuration (Healing)
Metamagics: Enlarge, Quicken

Target: Friend, Self
Cures blindness in an ally.

Cleric 3Dark Apostate 3Favored Soul 3Paladin 3Sacred Fist 3
Spell Remove Curse Icon.png
Remove Curse
Abjuration
Metamagics: Enlarge, Quicken

Target: Friend, Self
Removes all curses on an ally. Counters and dispels Bestow Curse.

Bard 3Stormsinger 3Cleric 3Dark Apostate 3Favored Soul 3Paladin 3Sacred Fist 3Sorcerer 4Wild Mage 4Wizard 4
Spell Remove Disease Icon.png
Remove Disease
Conjuration (Healing)
Metamagics: Enlarge, Quicken

Target: Friend, Self
Cures all diseases on an ally. Does not prevent re-infection after a new exposure.

Cleric 3Dark Apostate 3Druid 3Blight Caster 3Favored Soul 3Ranger 3Dark Hunter 3
Spell Searing Light Icon.png
Searing Light
Evocation (Light)
Metamagics: Empower, Enlarge, Intensify, Maximize, Quicken

Target: Foe, Directional, Breakable
Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). Undead creatures take 14 to 24 damage per caster level (up to a max of 140 to 240 damage). Ray spells have double range.

Cleric 3Dark Apostate 3Favored Soul 3
Summon Monster III
Conjuration (Summoning)
Metamagics: Quicken

Target: Self, Positional
This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 3Stormsinger 3Cleric 3Dark Apostate 3Favored Soul 3Sorcerer 3Wild Mage 3Warlock 2Acolyte of the Skin 2Wizard 3
Spell Water Breathing Icon.png
Water Breathing
Transmutation (Water)
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
Grants the ability to breathe underwater to you and your allies.

Cleric 3Dark Apostate 3Druid 3Blight Caster 3Favored Soul 3Sorcerer 3Wild Mage 3Warlock 2Acolyte of the Skin 2Wizard 3

Level 4 Spells[edit]

Name Effect Levels
Spell Chaos Hammer Icon.png
Chaos Hammer
Evocation (Chaotic)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional, Breakable
Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster.

Cleric 4Dark Apostate 4Favored Soul 4Wild Mage 4
Spell Cure Critical Wounds Icon.png
Cure Critical Wounds
Conjuration (Healing)
Metamagics: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken

Target: Friend, Self, Undead Foe
Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half.

Bard 4Stormsinger 4Cleric 4Dark Apostate 4Druid 5Favored Soul 4
Spell Death Ward Icon.png
Death Ward
Transmutation
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Grants an ally immunity to death spells and effects, energy drain, and negative energy effects.

Cleric 4Dark Apostate 4Druid 5Blight Caster 5Favored Soul 4Paladin 4Sacred Fist 4
Spell Dismissal Icon.png
Dismissal
Abjuration
Metamagics: Enlarge, Quicken

Target: Foe
Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage.

Cleric 4Dark Apostate 4Favored Soul 4Sorcerer 5Wild Mage 5Warlock 4Wizard 5Acolyte of the Skin 4
Spell Divine Power Icon.png
Divine Power
Evocation
Metamagics: Extend, Quicken

Target: Self
The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per caster level, and a base attack bonus equal to a fighter of the same level.

Cleric 4Dark Apostate 4Favored Soul 4
Spell Freedom of Movement Icon.png
Freedom of Movement
Abjuration
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Bard 4Stormsinger 4Cleric 4Dark Apostate 4Druid 4Blight Caster 4Favored Soul 4Ranger 4Dark Hunter 4
Spell Holy Smite Icon.png
Holy Smite
Evocation (Good)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional, Breakable
Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.

Cleric 4Dark Apostate 4Favored Soul 4
Spell Inflict Critical Wounds Icon.png
Inflict Critical Wounds
Necromancy (Negative Energy)(Inflict)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Friend (Undead)
Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead a lesser amount. A successful Will save reduces the damage by half.

Cleric 4Dark Apostate 4Favored Soul 4
Spell Neutralize Poison Icon.png
Neutralize Poison
Conjuration (Healing)
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell.

Bard 4Stormsinger 4Cleric 4Dark Apostate 4Druid 3Blight Caster 3Favored Soul 4Paladin 4Sacred Fist 4Ranger 3Dark Hunter 3
Spell Order's Wrath Icon.png
Order's Wrath
Evocation (Lawful)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional, Breakable
Lawful power smites your targets. Only chaotic and neutral (not lawful) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a chaotic creature (or double that damage to a chaotic outsider) and causes it to be dazed for 6 seconds. A successful Will save reduces damage to half and negates the daze. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not dazed. This spell can only be cast by lawful or neutral casters - it has no effect when cast by a chaotic caster.

Cleric 4Dark Apostate 4Favored Soul 4
Spell Panacea Icon.png
Panacea
Conjuration (Healing)
Metamagics: Embolden, Empower Healing, Enlarge, Heighten, Quicken

Target: Friend, Self, Undead Foe
Channels powerful positive energy into a target to wipe away afflictions, restores 3 to 8 hit points plus an additional 1 per caster level (max +20), and removes temporary ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell will damage 3 to 8 hit points +1 per caster level (max +20) Undead who make a successful Will save reduce the damage by half.

Cleric 4Dark Apostate 4Druid 5Blight Caster 5Favored Soul 4
Spell Poison Icon.png
Poison
Necromancy
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe
Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1 to 10 Constitution damage immediately and 1 to 10 Constitution damage every 60 seconds until a successful Fortitude save is made, negating this effect.

Cleric 4Dark Apostate 4Druid 3Blight Caster 3Favored Soul 4
Spell Recitation Icon.png
Recitation
Enchantment (Mind-affecting)
Metamagics: Enlarge, Extend, Quicken

Target: Self
Gives special favor to you and any allies near you, granting a +2 luck bonus to attack rolls, Armor Class, and saves.

Cleric 4Dark Apostate 4Favored Soul 4
Spell Restoration Icon.png
Restoration
Conjuration (Healing)
Metamagics: Enlarge, Eschew Materials, Quicken

Target: Friend, Self
Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.

Cleric 4Dark Apostate 4Favored Soul 4Paladin 4Sacred Fist 4
Spell Shield of Faith, Mass Icon.png
Shield of Faith, Mass
Abjuration
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
Casts Shield of Faith on multiple targets, creating a shimmering, magical field around allies that averts attacks, giving a +2 deflection bonus to AC. This bonus is increased by 1 for every 6 caster levels.

Artificer 3Cleric 4Dark Apostate 4Favored Soul 4
Summon Monster IV
Conjuration (Summoning)
Metamagics: Quicken

Target: Self, Positional
This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 4Stormsinger 4Cleric 4Dark Apostate 4Favored Soul 4Sorcerer 4Wild Mage 4Warlock 3Acolyte of the Skin 3Wizard 4
Spell Symbol of Flame Icon.png
Symbol of Flame
Evocation (Fire)
Metamagics: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional
You scribe a potent rune of power in the air. When a target comes within range, the symbol activates and does 20 to 30 fire damage to that target. A successful Reflex save reduces damage by half. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 4Dark Apostate 4Favored Soul 4Sorcerer 4Wild Mage 4Wizard 4
Spell Unholy Blight Icon.png
Unholy Blight
Evocation (Evil)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional, Breakable
Unholy power smites your targets. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. This spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a good creature (or twice that to a good outsider) and causes it to be sickened for 6 to 24 seconds. A successful Will save reduces damage by half and negates the sickened effect. The spell deals only half damage to creatures who are neither evil or good, and they are not sickened. This spell can only be cast by evil or neutral casters - it has no effect when cast by a good caster.

Cleric 4Dark Apostate 4Favored Soul 4

Level 5 Spells[edit]

Name Effect Levels
Spell Break Enchantment Icon.png
Break Enchantment
Abjuration
Metamagics: Enlarge, Quicken

Target: Foe, Self, Positional
Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect.

Bard 4Stormsinger 4Cleric 5Dark Apostate 4Favored Soul 5Paladin 5Sacred Fist 4Sorcerer 5Wild Mage 5Wizard 5
Spell Cure Light Wounds, Mass Icon.png
Cure Light Wounds, Mass
Conjuration (Healing)
Metamagics: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken

Target: Foe, Self, Undead Foe
Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half.

Bard 5Stormsinger 5Cleric 5Dark Apostate 5Favored Soul 5
Spell Divine Punishment Icon.png
Divine Punishment
Evocation (Light)
Metamagics: Empower, Enlarge, Eschew Materials, Intensify, Maximize, Quicken

Target: Foe
Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration for 16 seconds (max 20d6). This spell can stack on the target up to 3 times, increasing the damage with each stack.

Cleric 5Dark Apostate 5Favored Soul 5
Spell Flame Strike Icon.png
Flame Strike
Evocation (Fire)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional, Breakable
Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. Half the damage is fire. Half is from pure divine power. A successful Reflex save reduces the damage by half.

Cleric 5Dark Apostate 5Druid 4Favored Soul 5
Spell Greater Command Icon.png
Greater Command
Enchantment (Mind-affecting)
Metamagics: Embolden, Enlarge, Heighten, Quicken

Target: Foe
Enemies are commanded to fall to the ground and lie prone. A successful Will save negates this effect.

Cleric 5Dark Apostate 5Favored Soul 5
Spell Inflict Light Wounds, Mass Icon.png
Inflict Light Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Friend (Undead)
Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage plus an additional 1 for every caster level up to caster level 25, or healing undead a like amount. A successful Will save reduces the damage by half.

Cleric 5Dark Apostate 5Favored Soul 5
Spell Protection from Elements Icon.png
Protection from Elements
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Metamagics: Enlarge, Quicken

Target: Friend, Self
Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 4Cleric 5Dark Apostate 5Favored Soul 5Sorcerer 5Wild Mage 5Warlock 4Acolyte of the Skin 4Wizard 5
Spell Raise Dead Icon.png
Raise Dead
Conjuration (Healing)
Metamagics: Enlarge, Eschew Materials, Quicken

Target: Friend
Resurrects the target, restoring 10% of the target's hit points, and preserves current spell points.

Cleric 5Dark Apostate 5Favored Soul 5
Spell Slay Living Icon.png
Slay Living
Necromancy (Death)
Metamagics: Embolden, Enlarge, Heighten, Quicken

Target: Foe
Slays any living enemy you touch or deals 11 to 16 negative energy damage per caster level on a successful Fortitude save.

Cleric 5Dark Apostate 5Favored Soul 5
Spell Spell Resistance Icon.png
Spell Resistance
Abjuration
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Wards an ally with a Spell Resistance of 12 plus 1 per caster level.

Cleric 5Dark Apostate 5Favored Soul 5
Spell Stalwart Pact Icon.png
Stalwart Pact
Evocation
Metamagics: Eschew Materials, Quicken

Target: Friend, Self
Grants the target 5 hit points for ever caster level, a +2 luck bonus to armor class and saves if the target of the spell falls below 50% hit points.

Cleric 5Dark Apostate 5Favored Soul 5Paladin 4Sacred Fist 4
Summon Monster V
Conjuration (Summoning)
Metamagics: Quicken

Target: Self, Positional
This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 5Stormsinger 5Cleric 5Dark Apostate 5Favored Soul 5Sorcerer 5Wild Mage 5Wizard 5
Spell Symbol of Pain Icon.png
Symbol of Pain
Necromancy (Evil)
Metamagics: Embolden, Enlarge, Eschew Materials, Heighten, Quicken

Target: Foe, Positional
You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets suffer wracking pain that imposes a -4 penalty on attack rolls, skill checks, and ability checks for a duration of 30 seconds plus 12 seconds per caster level. A successful Fortitude save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after frist being triggered. Symboles are volatile when placed together.

Cleric 5Dark Apostate 5Favored Soul 5Sorcerer 5Wild Mage 5Wizard 5
Spell True Seeing Icon.png
True Seeing
Divination
Metamagics: Eschew Materials, Extend, Quicken

Target: Friend, Self
You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally.

Cleric 5Dark Apostate 5Druid 7Blight Caster 7Favored Soul 5Sorcerer 6Wild Mage 6Warlock 4Acolyte of the Skin 4Wizard 6

Level 6 Spells[edit]

Name Effect Levels
Spell Banishment Icon.png
Banishment
Abjuration (Untyped)
Metamagics: Enlarge, Quicken

Target: Foe
A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level).

Cleric 6Dark Apostate 6Favored Soul 6Sorcerer 7Wild Mage 7Warlock 3Acolyte of the Skin 3Wizard 7
Spell Bear's Endurance, Mass Icon.png
Bear's Endurance, Mass
Transmutation
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constituion to each of them.

Artificer 5Cleric 6Dark Apostate 6Druid 6Blight Caster 6Favored Soul 6Sorcerer 6Wild Mage 6Wizard 6
Spell Blade Barrier Icon.png
Blade Barrier
Evocation (Slashing)
Metamagics: Embolden, Empower, Heighten, Intensify, Maximize, Quicken

Target: Self
Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half.

Artificer 6Cleric 6Dark Apostate 6Favored Soul 6
Spell Bull's Strength, Mass Icon.png
Bull's Strength, Mass
Transmutation
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each.

Artificer 5Cleric 6Dark Apostate 6Druid 6Blight Caster 6Favored Soul 6Sorcerer 6Wild Mage 6Wizard 6
Spell Cometfall Icon.png
Cometfall
Conjuration (Creation)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional, Breakable
You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone.

Cleric 6Dark Apostate 6Favored Soul 6
Spell Create Undead Icon.png
Create Undead
Necromancy (Evil)
Metamagics: Quicken

Target: Self, Positional
This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. Created undead are automatically under the control of their creator.

Cleric 6Dark Apostate 6Wild Mage 6Favored Soul 6Sorcerer 6Warlock 5Acolyte of the Skin 5Wizard 6
Spell Cure Moderate Wounds, Mass Icon.png
Cure Moderate Wounds, Mass
Conjuration (Healing)
Metamagics: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken

Target: Friend, Self, Undead Foe
Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 30. Undead who make a successful Will save reduce the damage by half.

Bard 6Stormsinger 6Cleric 6Dark Apostate 6Favored Soul 6
Spell Eagle's Splendor, Mass Icon.png
Eagle's Splendor, Mass
Transmutation
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each.

Artificer 5Bard 6Stormsinger 6Cleric 6Dark Apostate 6Druid 6Blight Caster 6Favored Soul 6Sorcerer 6Wild Mage 6Wizard 6
Spell Greater Dispel Magic Icon.png
Greater Dispel Magic
Abjuration
Metamagics: Enlarge, Quicken

Target: Foe, Friend, Self, Usable
Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled.

Bard 5Stormsinger 5Cleric 6Dark Apostate 6Druid 6Blight Caster 6Favored Soul 6Sorcerer 6Wild Mage 6Warlock 4Wizard 6
Spell Greater Glyph of Warding Icon.png
Greater Glyph of Warding
Abjuration (Electricity)
Metamagics: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken

Target: Foe, Positional
A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.

Cleric 6Dark Apostate 6Favored Soul 6
Spell Harm Icon.png
Harm
Necromancy (Negative Energy)
Metamagics: Embolden, Enlarge, Heighten, Quicken

Target: Foe, Friend (Undead)
Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.

Cleric 6Dark Apostate 6Favored Soul 6
Spell Heal Icon.png
Heal
Conjuration
Metamagics: Enlarge, Empower, Quicken

Target: Friend, Self, Undead Foe
Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

Cleric 6Dark Apostate 6Druid 8Favored Soul 6
Spell Heroes Feast Icon.png
Heroes Feast
Conjuration
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Brings forth a great feast for all nearby allies. While this spell is active on someone, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea, makes them immune to poison for 1 minute per caster level, and grants 1 to 8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear for 1 minute per caster level.

Bard 6Stormsinger 6Cleric 6Dark Apostate 6Favored Soul 6
Spell Inflict Moderate Wounds, Mass Icon.png
Inflict Moderate Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Friend (Undead)
Casts Inflict Moderate Wounds on multiple targets at range inflicting 6 to 16 damage plus an additional 1 for every caster level up to caster level 30, or healing undead for like amount. A successful Will save reduces the damage by half.

Cleric 6Dark Apostate 6Favored Soul 6
Spell Owl's Wisdom, Mass Icon.png
Owl's Wisdom, Mass
Transmutation
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
Casts Owl's Wisdom on multiple targets, giving of them a +4 enhancement bonus to Wisdom.

Artificer 5Cleric 6Dark Apostate 6Druid 6Blight Caster 6Favored Soul 6Sorcerer 6Wizard 6
Summon Monster VI
Conjuration (Summoning)
Metamagics: Quicken

Target: Self, Positional
This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Bard 6Stormsinger 6Cleric 6Dark Apostate 6Favored Soul 6Sorcerer 6Wild Mage 6Warlock 4Acolyte of the Skin 4Wizard 4
Spell Symbol of Fear Icon.png
Symbol of Fear
Necromancy (Fear)(Mind-affecting)
Metamagics: Embolden, Enlarge, Eschew Materials, Heighten, Quicken

Target: Foe, Positional
You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 6 seconds per caster level or until the symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 6Dark Apostate 6Favored Soul 6Sorcerer 6Wild Mage 6Warlock 4Acolyte of the Skin 4Wizard 6
Spell Symbol of Persuasion Icon.png
Symbol of Persuasion
Enchantment (Mind-affecting)
Metamagics: Embolden, Enlarge, Eschew Materials, Heighten, Quicken

Target: Foe, Positional
You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 6 seconds per caster level or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 6Dark Apostate 6Favored Soul 6Sorcerer 6Wild Mage 6Warlock 4Acolyte of the Skin 4Wizard 6
Spell Undeath to Death Icon.png
Undeath to Death
Necromancy
Metamagics: Embolden, Enlarge, Eschew Materials, Heighten, Quicken

Target: Foe, Positional
Destroys undead creaters in the area. A succssful Will save negates this effect.

Cleric 6Dark Apostate 6Favored Soul 6Sorcerer 6Wild Mage 6Warlock 5Acolyte of the Skin 5Wizard 6
Spell Word of Recall Icon.png
Word of Recall
Conjuration (Teleportation)
Metamagics: Quicken

Target: Self
Teleports you to the Temple of the Sovereign Host in House Deneith.

Cleric 6Dark Apostate 6Favored Soul 6

Level 7 Spells[edit]

Name Effect Levels
Spell Cure Serious Wounds, Mass Icon.png
Cure Serious Wounds, Mass
Conjuration (Healing)
Metamagics: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken

Target: Friend, Self, Undead Foe
Casts Cure Serious Wounds on multiple targets. Positive energy is channeled to heal serious woulds of allies or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 35. Undead who make a successful Will save reduce the damage by half.

Cleric 7Dark Apostate 7Favored Soul 7
Spell Destruction Icon.png
Destruction
Necromancy (Death)
Metamagics: Embolden, Enlarge, Heighten, Quicken

Target: Foe
Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful Fortitude save.

Cleric 7Dark Apostate 7Favored Soul 7
Freedom of Movement, Mass
Abjuration
Metamagics: Enlarge, Eschew Materials, Extend, Quicken

Target: Friend, Self
This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Cleric 7Dark Apostate 7Druid 7Blight Caster 7Favored Soul 7
Spell Greater Restoration Icon.png
Greater Restoration
Conjuration (Healing)
Metamagics: Enlarge, Quicken

Target: Friend, Self
Cures all temporary ability damage, restores all negative levels suffered from energy, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally.

Cleric 7Dark Apostate 7Favored Soul 7
Spell Inflict Serious Wounds, Mass Icon.png
Inflict Serious Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Friend (Undead)
Casts Inflict Serious Wounds on multiple targets at range inflicting 9 to 24 damage plus an additional 1 for every caster level up to caster level 35, or healing undead for a like amount. A successful Will save reduces the damage by half.

Cleric 7Dark Apostate 7Favored Soul 7
Protection from Elements, Mass
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Metamagics: Enlarge, Quicken

Target: Friend, Self
Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 6Cleric 7Dark Apostate 7Druid 7Blight Caster 7Favored Soul 7Sorcerer 7Warlock 5Acolyte of the Skin 5Wizard 7
Spell Restoration, Mass Icon.png
Restoration, Mass
Conjuration (Healing)
Metamagics: Enlarge, Eschew Materials, Quicken

Target: Friend, Self
Casts Restoration on multiple targets, curing all temporary ability damage, restoring a single negative level suffered from energy drain, and eliminating fatigue or exhaustion suffered by allies.

Cleric 7Dark Apostate 7Favored Soul 7
Resurrection
Conjuration (Healing)
Metamagics: Enlarge, Eschew Materials, Quicken

Target: Friend
Resurrects the target, restores half of the target's hit points, and preserves current spell points.

Cleric 7Dark Apostate 7Favored Soul 7
Spell Spell Resistance, Mass Icon.png
Spell Resistance, Mass
Abjuration
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 plus 1 per caster level.

Cleric 7Dark Apostate 7Favored Soul 7
Summon Monster VII
Conjuration (Summoning)
Metamagics: Quicken

Target: Self, Positional
This spell allows you to summon one of three different creatures: an efreeti, a djinni, or a huge earth elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Cleric 7Dark Apostate 7Favored Soul 7Sorcerer 7Wild Mage 7Wizard 7
Spell Symbol of Stunning Icon.png
Symbol of Stunning
Enchantment (Mind-affecting)
Metamagics: Embolden, Enlarge, Eschew Materials, Heighten, Quicken

Target: Foe, Positional
You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are stunned for 6 to 36 seconds or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 7Dark Apostate 7Favored Soul 7Sorcerer 7Wild Mage 7Warlock 5Acolyte of the Skin 5Wizard 7
Spell Symbol of Weakness Icon.png
Symbol of Weakness
Necromancy
Metamagics: Embolden, Enlarge, Eschew Materials, Heighten, Quicken

Target: Foe, Positional
You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets take 3 to 18 points of Strength damage. A successful Fortitude save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 7Dark Apostate 7Favored Soul 7Sorcerer 7Wild Mage 7Wizard 7

Level 8 Spells[edit]

Name Effect Levels
Spell Cure Critical Wounds, Mass Icon.png
Cure Critical Wounds, Mass
Conjuration (Healing)
Metamagics: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken

Target: Friend, Self, Undead Foe
Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half.

Cleric 8Dark Apostate 8Favored Soul 8
Spell Death Pact Icon.png
Death Pact
Necromancy
Metamagics: Quicken

Target: Self
This spell allows you to enter a pact with your deity that brings you back to life after you are slain. While under the effects of this spell, your constitution is decreased by two, and cannot be restored until you rest.

Cleric 8Dark Apostate 8Favored Soul 8
Spell Death Ward, Mass Icon.png
Death Ward, Mass
Transmutation
Metamagics: Enlarge, Extend, Quicken

Target: Friend, Self
Grants multiple allies immunity to death spells and effects, energy drain, and negative energy effects.

Cleric 8Dark Apostate 8Favored Soul 8
Spell Fire Storm Icon.png
Fire Storm
Evocation (Fire)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Directional, Breakable
An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area.

Cleric 8Dark Apostate 8Druid 7Favored Soul 8
Spell Holy Aura Icon.png
Holy Aura
Abjuration (Good)
Metamagics: Embolden, Extend, Heighten, Quicken

Target: Friend, Self, Foe
Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded.

Cleric 8Dark Apostate 8Favored Soul 8
Spell Inflict Critical Wounds, Mass Icon.png
Inflict Critical Wounds, Mass
Necromancy (Negative Energy)(Inflict)
Metamagics: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Target: Foe, Friend (Undead)
Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half.

Cleric 8Dark Apostate 8Favored Soul 8
Summon Monster VIII
Conjuration (Summoning)
Metamagics: Quicken

Target: Self, Positional
This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Cleric 8Dark Apostate 8Favored Soul 8Sorcerer 8Wild Mage 8Warlock 5Acolyte of the Skin 5Wizard 8
Spell Symbol of Death Icon.png
Symbol of Death
Necromancy (Death)
Metamagics: Enlarge, Eschew Materials, Quicken

Target: Foe, Positional
You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, one or more nearby targets are subject to having a level drained. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 8Dark Apostate 8Favored Soul 8Sorcerer 8Wild Mage 8Warlock 6Acolyte of the Skin 6Wizard 8
True Seeing, Mass
Divination
Metamagics: Eschew Materials, Extend, Quicken

Target: Friend, Self
You confer on yourself and nearby allies the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally.

Cleric 8Dark Apostate 8Favored Soul 8

Level 9 Spells[edit]

Name Effect Levels
Spell Energy Drain Icon.png
Energy Drain
Necromancy (Negative Energy)
Metamagics: Quicken

Target: Foe, Directional
A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives the creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stack. As a ray this spell has double range.

Cleric 9Dark Apostate 9Favored Soul 9Sorcerer 9Wild Mage 9Wizard 9
Spell Heal, Mass Icon.png
Heal, Mass
Conjuration (Healing)
Metamagics: Empower Healing, Enlarge, Heighten, Quicken

Target: Friend, Self, Undead Foe
Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like harm. Undead who make a successful Will save reduce the damage by half.

Cleric 9Dark Apostate 9Favored Soul 9
Spell Implosion Icon.png
Implosion
Evocation (Death)
Metamagics: Quicken

Target: Self
You create a destructive resonance field around yourself that lasts 10 seconds. Every 2 seconds, the aura causes one nearby corporeal enemy to collapse in upon itself and die or causes 4 to 6 damage per caster level. A successful Fortitude save negates the death effect. You are free to perform other actions while the aura is active.

Cleric 9Dark Apostate 9Favored Soul 9
Summon Monster IX
Conjuration (Summoning)
Metamagics: Quicken

Target: Self, Positional
This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Cleric 9Dark Apostate 9Favored Soul 9Sorcerer 9Wild Mage 9Warlock 6Acolyte of the Skin 6Wizard 9
Spell True Resurrection Icon.png
True Resurrection
Conjuration (Healing)
Metamagics: Quicken, Enlarge

Target: Friend
Resurrects the target, restores all of the target's hit points, and preserves current spell points.

Cleric 9Dark Apostate 9Favored Soul 9