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Scoundrel Tree

From DDO Compendium
The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when Update 41 Patch 4 goes live.
Tree For: Scoundrel
Unlock
Free
Scoundrel Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Bloodsong I Icon.png
Bloodsong I
  • Your weapon attacks deal 1d4 Sonic damage to enemies under 75% HP.
    • This scales with 100% Spell Power
  • Passive:
    • +5 Fire and Sonic Spell Power
110
  • Character Level 1
Enhancement Charisma Surge Icon.png
Charisma I
  • +1 Charisma
120
  • Character Level 4
  • Bloodsong I
Enhancement Bloodsong II Icon.png
Bloodsong II
  • Your weapon attacks deal 1d6 Sonic damage to enemies under 50% HP.
    • This scales with 100% Spell Power
  • Passive:
    • +10 Fire and Sonic Spell Power
110
  • Character Level 7
  • Charisma I
Enhancement Charisma Surge Icon.png
Charisma II
  • +1 Charisma
120
  • Character Level 11
  • Bloodsong II
Enhancement Bloodsong III Icon.png
Bloodsong III
  • Your weapon attacks deal 1d8 Sonic damage to enemies under 25% HP.
    • This scales with 200% Spell Power
  • Passive:
    • +20 Fire and Sonic Spell Power
110
  • Character Level 16
  • Charisma II
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Hellish Rebuke Icon.png
Hellish Rebuke

Cooldown: 12 Seconds

  • Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range.
    • Enemies have a chance to take 1d10 Fire Damage +1 per Caster Level, max 30.
    • This damage scales with Fire Spell Power.
111 None
Enhancement Scoundrel's Skills Icon.png
Scoundrel's Skills
Rank 1:
  • +1 Balance
  • +1 Bluff
  • +1 Spellcraft
Rank 2:
  • +2 Balance
  • +2 Bluff
  • +2 Spellcraft
Rank 3:
  • +3 Balance
  • +3 Bluff
  • +3 Spellcraft
311 None
Enhancement Dashing Weapons Icon.png
Dashing Weapons
  • You are trained in the art of fine weaponry. While wielding a Shortsword, Rapier, Hand Axe, Light hammer or Light Crossbow:
    • +1 to Hit
    • +1 to Damage
121 None
Enhancement Innate Protection Icon.png
Innate Protection
Rank 1:
  • +1 to Saves vs Spells
Rank 2:
  • +2 to Saves vs Spells
Rank 3:
  • +3 to Saves vs Spells
311 None
Enhancement Obscuring Darkness Icon.png
Obscuring Darkness

Activation Cost: 10 Spell Points
Cooldown: 30 Seconds

You can channel your fiendish nature to manifest a zone of Obscuring Darkness at will

  • Foes inside the darkness suffer a 20% chance of missing any attack they make due to concealment
    • This does not apply to attacking misted targets from outside.
  • Further Enhancements can modify how Obscuring Darkness can affect both you and your enemies.
  • Lasts 30 seconds
121 None
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Hellish Reverberation Icon.png
Hellish Reverberation

While Hellish Rebuke is active:

  • Enemies that strike you have a chance to be dazed with no save
115
  • Hellish Rebuke
Enhancement Infernal Resistance (Cold) Icon.png
Infernal Resistance I

Tieflings are naturally immune to certain elements:

  • Enhancement Infernal Resistance (Acid) Icon.png Acid: Gain Acid Resistance equal to your Character Level
  • Enhancement Infernal Resistance (Cold) Icon.png Cold: Gain Cold Resistance equal to your Character Level
125 None
Enhancement Improved Dashing Weapons Icon.png
Improved Dashing Weapons
  • You are trained in the art of fine weaponry. While wielding a Shortsword, Rapier, Hand Axe, Light hammer or Light Crossbow:
    • +1 to Hit
    • +1 to Damage
115
  • Dashing Weapons
Enhancement Traditionalist Caster 2 Icon.png
Traditionalist Caster
Rank 1:
  • +3 Universal Spell Power when wielding an Orb or Staff
Rank 2:
  • +6 Universal Spell Power when wielding an Orb or Staff
Rank 3:
  • +10 Universal Spell Power when wielding an Orb or Staff
315 None
Enhancement Lasting Darkness Icon.png
Lasting Darkness
  • Enemies that enter your Obscuring Darkness have a chance to be blinded with no save
115
  • Obscuring Darkness
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Ash Imprisonment Icon.png
Ash Imprisonment
  • Your Fiendish Arpeggio attempts to turn your target to burning ash.
    • This acts similarly to a Flesh to Stone spell
    • Affects anything your Fascinate can affect.
    • Bosses are Immune
    • -4 Armor Class
    • -25% Fortification for the duration
    • Will DC: 1d20 + Perform Modifier negates
    • Lasts 20 seconds
1110 None
Enhancement Infernal Resistance (Acid) Icon.png
Infernal Resistance II

Tieflings are naturally immune to certain elements:

  • Enhancement Infernal Resistance (Acid) Icon.png Acid: Gain Acid Resistance equal to your Character Level
  • Enhancement Infernal Resistance (Cold) Icon.png Cold: Gain Cold Resistance equal to your Character Level
1110
  • Infernal Resistance I
Enhancement Greater Dashing Weapons Icon.png
Greater Dashing Weapons
  • You are trained in the art of fine weaponry. While wielding a Shortsword, Rapier, Hand Axe, Light hammer or Light Crossbow:
    • +1 to Hit
    • +1 to Damage
1110
  • Improved Dashing Weapons
Enhancement Scoundrel's Inspiration Icon.png
Scoundrel's Inspiration
Your Bardic Ballad grants an additional:
Rank 1:
  • +1 Attack
  • +3 Universal Spell Power
Rank 2:
  • +2 Attack
  • +6 Universal Spell Power
Rank 3:
  • +3 Attack
  • +9 Universal Spell Power
3110 None
Enhancement Dance in the Darkness Icon.png
Dance in the Darkness
  • While in Obscuring Darkness:
    • +3 Saving Throws
    • +3 Magical Resistance Rating
    • +15 Magical Resistance Cap
1210
  • Lasting Darkness
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Staccato Sovereign Icon.png
Staccato Sovereign
You use your Fire Spell Power in place of your Sonic Spell Power if it is higher, and vice versa.
1215 None
Enhancement Charm Hearts Icon.png
Charm Hearts
  • Enemies that attack you have a 10% chance to:
    • Be subject to a Fascinate effect
    • Will DC: 1d20 + Perform Modifier negates
1215 None
Enhancement Enthralling Weapons Icon.png
Enthralling Weapons

While using a Dashing Weapon:

  • +2 to Hit
  • +2 to Damage
  • +1 Sneak Attack Die
  • +1 Enchantement DC
1115
  • Greater Dashing Weapons
Enhancement Magic of Melodies Icon.png
Magic of Melodies
  • +1 Enchantment DC
  • +1 Caster Level
  • +1 Max Caster Level with Sonic Spells
1215 None
Enhancement Sonata of Darkness Icon.png
Sonata of Darkness

While in Obscuring Darkness:

  • You Gain Displacement
  • +5% Dodge
  • +2 Enchantment DCs
1215
  • Dance in the Darkness