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Cleric/Favored Soul Spells

From DDO Compendium


Class Cleric Icon.pngClass Favored Soul Icon.png
This is a list of Cleric and Favored Soul Spells, the two classes have a shared pool of Spells, except for a couple of spells, so they are considered the same spell list.

Level 1 Spells[edit]

Name Effect Levels
Spell Bless Icon.pngBless
Enchantment (Compulsion)(Mind-affecting)
Spell Points: 10

Metamagics: Extend, Quicken
Target: Self
Bless fills multiple Party targets with courage. Each target gains a +1 morale bonus on attack rolls and on saving throws against fear effects, counters and dispels Bane. This spell does not stack with the Bard song Inspire Courage.

Clr/Fvs 1, Pal 1
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Spell Points: 6

Metamagics: Empower, Maximize, Quicken, Enlarge, Intensify
Target: Friend, Self, Undead Foe
Positive energy is channeled to heal light wounds of your target or damage undead for 1d6+2 hit points plus an additional 1 per character level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Clr/Fvs 1, Rng 2, Brd 1, Pal 1, Drd 1
Spell Nightshield Icon.pngNightshield
Abjuration
Spell Points: 10

Metamagics: Extend, Quicken
Target: Self
Grants a +1 resistance bonus to saves 2 at 6th level, +3 at 9th) and protection from magic missiles.

Clr/Fvs 1, Sor/Wiz 1, Wlk 1
Spell Nimbus of Light Icon.pngNimbus of Light
Evocation
Spell Points: 4

Metamagics: Empower, Maximize, Quicken
Target: Foe, Directional, Breakable
A glittering corona of light coalesces around your outstretched arm, dealing 1d4+1 points of light damage, plus an additional 1 damage per caster level. This spell is a ray and has double range.

Clr/Fvs 1

Level 2 Spells[edit]

Name Effect Levels
Spell Deific Vengeance Icon.pngDeific Vengeance
Conjuration (Good)
Spell Points: 6

Metamagics: Empower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden
Target: Foe
The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 1d3+3 good damage for every two caster levels (up to a maximum of 1d3+30 damage at caster level 10) or 1d3+3 good damage per caster level (up to a max of 1d3+60 damage) if the target is undead. A successful Will save reduces this damage by half.

Clr/Fvs 2
Spell Hold Person Icon.pngHold Person
Enchantment (Mind-Affecting)
Spell Points: 15 (20 for Wiz and Sor)

Metamagics: Quicken, Heighten, Enlarge, Embolden
Target: Foe (Humanoid)
The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but does not include Monstrous Humanoids

Brd 2, Clr/Fvs 2, Sor/Wiz 3

Level 3 Spells[edit]

Name Effect Levels
Spell Aid, Mass Icon.pngAid, Mass
Enchantment (Mind-Affecting)
Spell Points: 20

Metamagics: Extend, Quicken, Enlarge
Target: Friend, Self
Adds 8 + 1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects all targets in radius.

Clr/Fvs 3
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Spell Points: 12

Metamagics: Empower, Maximize, Quicken, Enlarge, Intensify
Target: Friend, Self, Foe (Undead)
Positive energy is channeled to heal serious wounds of your target or damage undead for 3d6+6 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Brd 3, Clr/FvS 3, Pal 4, Rng 4
Spell Remove Curse Icon.pngRemove Curse
Abjuration
Spell Points: 20

Metamagics: Quicken, Enlarge
Target: Friend, Self
Removes all curses on an ally. Counters and dispels Bestow Curse.

Brd 3, Clr/Fvs 3, Pal 3, Sor/Wiz 3

Level 4 Spells[edit]

Name Effect Levels
Spell Death Ward Icon.pngDeath Ward
Transmutation
Spell Points: 25

Metamagics: Enlarge, Extend, Quicken
Target: Friend, Self
Grants a friendly creature immunity to death spells, death effects, energy drain, and negative energy effects.

Clr/Fvs 4, Drd 5, Pal 4
Spell Freedom of Movement Icon.pngFreedom of Movement
Abjuration
Spell Points: 25

Metamagics: Extend, Quicken, Enlarge
Target: Friend, Self
This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.

Brd 4, Clr/Fvs 4, Drd 4, Rng 4
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration
Spell Points: 25

Metamagics: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
You dispel any poison effects on the target, and grant the target immunity to poison effects for a duration equal to 3 * your caster level

Brd 4, Clr/Fvs 4, Pal 4, Drd 3, Rng 3

Level 5 Spells[edit]

Name Effect Levels
Spell Raise Dead Icon.pngRaise Dead
Conjuration (Healing)
Spell Points: 30

Metamagics: Quicken, Enlarge
Target: Friend
Resurrects the target, restoring 10% of the target's hit points, and preserves current spell points.

Clr/Fvs 5
Spell True Seeing Icon.pngTrue Seeing
Divination
Spell Points: 30

Metamagics: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
You are able to see things the way things actually are, and gain the following:

  • You automatically find hidden doors that have a DC of 30 or less
  • You bypass the Blur and Displacement spell
  • You see invisible creatures and objects normally
Clr/Fvs 5, Sor/Wiz 6, Drd 7, Wlk 4

Level 6 Spells[edit]

Name Effect Levels
Spell Cometfall Icon.pngCometfall
Conjuration
Spell Points: 35

Metamagics: Empower, Enlarge, Heighten, Maximize, Quicken
Target: Foe, Positional, Breakable
You conjure a bright, glowing comet, which appears above your target, then strikes the ground with tremendous force. This area of effect spell does 2d3+6 points of bludgeon damage for every 2 caster levels (at a maximum of 20d3+60 at caster level 20). A successful Reflex Save reduces this damage by half.

Targets hit by this spell must also make another Reflex Save or are knocked down for 8 seconds, allowing a balance check every 2 seconds with an equal DC check

Clr/Fvs 6
Spell Harm Icon.pngHarm
Necromancy
Spell Points: 35

Metamagics: Enlarge, Heighten, Quicken
Target: Foe or Undead Friend
You cast an inflict wound spell, inflicting 10 points of negative energy damage per caster level (up to a maximum of 150 at caster level 15). Foes who succeed their Will Save reduce the damage by half damage. Harm cannot reduce the target's hit points to less than 1. Against Allied Undead, this spell acts like a Heal spell, healing the target, and doesn't have a Will Save for half damage.

Clr/Fvs 6
Spell Heal Icon.pngHeal
Conjuration
Spell Points: 40

Metamagics: , Enlarge, Heighten, Quicken
Target: Friend, Self, Undead Foe

Self or Friend: Heals for 10 hit points per caster level, up to a maximum of 150 points at caster level 15, and eliminates the following conditions:
Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafness, Disease, Exhaustion, Fatigue, Feebleminded, Insanity, Nauseated, Poison, and Stunned


Undead: Acts like a Harm spell against undead, dealing 10 points of damage per Caster Level up to 150 points at Caster Level 15. A successful Will save reduces this damage to half. This damage cannot reduce an undead below 1 hit point.

Clr/Fvs 6, Drd 8

Level 7 Spells[edit]

None

Level 8 Spells[edit]

None

Level 9 Spells[edit]

Name Effect Levels
Spell Heal, Mass Icon.pngHeal, Mass
Conjuration
Spell Points: 50

Metamagics: , Enlarge, Heighten, Quicken
Target: Friend, Self, Undead Foe
Casts Heal on multiple targets in an AOE Format:
Self or Friend: Heals for 10 hit points per caster level, up to a maximum of 250 points at caster level 25, and eliminates the following conditions:
Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafness, Disease, Exhaustion, Fatigue, Feebleminded, Insanity, Nauseated, Poison, and Stunned


Undead: Acts like a Harm spell against undead, dealing 10 points of damage per Caster Level up to 250 points at Caster Level 25. A successful Will save reduces this damage to half. This damage cannot reduce an undead below 1 hit point.

Clr/Fvs 9
Spell True Resurrection Icon.pngTrue Resurrection
Conjuration (Healing)
Spell Points: 50

Metamagics: Quicken, Enlarge
Target: Friend
Resurrects the target, restores all of the target's hit points, and preserves current spell points.

Clr/Fvs 9