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Chill of Winter (Rune Arm)

From DDO Compendium
File:Chill of Winter Icon.png

Chill of Winter
Rune Arm

Bound to Character on Equip

File:Chill of Winter.png

Drop Location: 

Minimum LevelEnchantments
13
Spell Niac's Cold Ray Icon.pngCold Bolts
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: IV: The maximum charge tier of this Rune Arm is Tier IV.
  • Freezing Ice Guard: This item stores the pitiless, immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Insightful Cold Resistance 5: +5 Insight bonus to Resist Cold.
  • Rune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
23
Spell Niac's Cold Ray Icon.pngCold Bolts
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Cold IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Freezing Ice Guard: This item stores the pitiless, immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Insightful Cold Resistance 5: +5 Insight bonus to Resist Cold.
  • Empty Yellow Augment Slot: This item has a Yellow Augment Slot. It can be combined with a Yellow Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
  • Empty Colorless Augment Slot: This item has a Colorless Augment Slot. It can be combined with a Colorless Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
24
Spell Niac's Cold Ray Icon.pngCold Bolts
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Cold V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Freezing Ice Guard: This item stores the pitiless, immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Insightful Cold Resistance 10: +10 Insight bonus to Resist Cold.
  • Empty Green Augment Slot: This item has a Green Augment Slot. It can be combined with a Blue or Yellow Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
  • Empty Colorless Augment Slot: This item has a Colorless Augment Slot. It can be combined with a Colorless Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
25
Spell Niac's Cold Ray Icon.pngCold Bolts
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Cold V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Freezing Ice Guard: This item stores the pitiless, immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Competence Cold Resistance 5: +5 Competence bonus to Resist Cold.
  • Insightful Cold Resistance 10: +10 Insight bonus to Resist Cold.
  • Empty Green Augment Slot: This item has a Green Augment Slot. It can be combined with a Blue or Yellow Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
  • Empty Yellow Augment Slot: This item has a Yellow Augment Slot. It can be combined with a Yellow Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.