The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
| | 1 | 1 | 0 |
|
| Multiple Selection |
| +1 to Dexterity or Strength |
| 1 | 2 | 1 |
- Character Level 4
- Elven Accuracy
|
| | 1 | 1 | 3 |
|
| Multiple Selection |
| +1 to Dexterity or Strength |
| 1 | 2 | 4 |
- Character Level 11
- Elven Accuracy
|
| | 1 | 1 | 6 |
- Character Level 16
- Nature
|
| Rank 1:
|
- +1 Tumble
- +1 Hide
- +1 Saves vs. Poison
- +1 Saves vs. Disease
| Rank 2:
|
- +2 Tumble
- +2 Hide
- +2 Saves vs. Poison
- +2 Saves vs. Disease
| Rank 3:
|
- +3 Tumble
- +3 Hide
- +3 Saves vs. Poison
- +3 Saves vs. Disease
|
| 3 | 1 | 1 |
None |
|
| Spell-Like Ability: Entangle Metamagic: Embolden, Enlarge, Heighten, Quicken Cooldown: 3 Seconds Activation Cost: 1 Hit Point and 10 Spell Points
Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Reflex DC: 10 + Half Character Level + Wisdom Modifier |
| 1 | 1 | 1 |
None |
| Rank 1:
|
- +1 Listen
- +1 Search
- +1 Spot
| Rank 2:
|
- +2 Listen
- +2 Search
- +2 Spot
| Rank 3:
|
- +3 Listen
- +3 Search
- +3 Spot
|
| 3 | 1 | 1 |
None |
|
When wielding a Longsword, Rapier, Scimitar, Shortbow, or Longbow:
When wielding a Falchion:
|
| 1 | 2 | 1 |
None |
|
Arcane spell failure chance while wearing armor is decreased by: | Rank 1:
|
| Rank 2:
|
| Rank 3:
|
|
This has no effect on arcane spell failure from shields |
| 3 | 1 | 1 |
None |
|
When tumbling, Gain:
- +10% Action Boost bonus to Movement Speed
- +10% Action Boost bonus to Missile Deflection
- Lasts 10 Seconds
Passive:
|
| 1 | 1 | 5 |
None |
| Rank 1:
|
| Rank 2:
|
| Rank 3:
|
- +6 Save vs. Enchantments
- +1 Enchantment DC
|
| 3 | 1 | 5 |
None |
|
Automatically perform a Search check to locate traps and secret doors when in Spot range. The Search check occurs with: | Rank 1:
|
| Rank 2:
|
| Rank 3:
|
|
| 3 | 1 | 5 |
|
|
When wielding a Longsword, Rapier, Scimitar, Shortbow, or Longbow:
When wielding a Falchion:
|
| 1 | 2 | 5 |
- Wood Elf Weapon Training (Tier 1)
|
| Rank 1:
|
- +25 Spell Points
- +1 Spell Penetration
| Rank 2:
|
- +50 Spell Points
- +2 Spell Penetration
| Rank 3:
|
- +100 Spell Points
- +3 Spell Penetration
|
| 3 | 2 | 5 |
None |
| | 1 | 1 | 10 |
None |
| Activation Cost: 1 Hit Point | Cooldown: 2 Minutes |
Activate: All party members gain:
- Temporary Spell Points
- 10% Incorporeality
- -2 Will Save
- Lasts until Temporary Spell Points are Lost
| Rank 1:
|
| Rank 2:
|
| Rank 3:
|
|
| 3 | 1 | 10 |
|
|
While above 100 Spell Points gain:
- Ability to see invisible creatures
- Ability to Pierce Illusions
|
| 1 | 2 | 10 |
|
|
When wielding a Longsword, Rapier, Scimitar, Shortbow, or Longbow:
When wielding a Falchion:
|
| 1 | 2 | 10 |
- Wood Elf Weapon Training (Tier 2)
|
| | 1 | 4 | 10 |
|
| | 1 | 1 | 15 |
None |
|
- While wielding Longswords, Rapiers, Scimitars, Falchions, Shortbows, and Longbows:
- Use Dexterity Modifier for Damage
|
| 1 | 1 | 15 |
- Wood Elf Weapon Training (Tier 4)
|
|
When wielding a Longsword, Rapier, Scimitar, Shortbow, or Longbow:
When wielding a Falchion:
|
| 1 | 2 | 15 |
- Wood Elf Weapon Training (Tier 3)
|
|
- +3% Doublestrike
- +3% Doubleshot
- +3% Dodge
- +3% Dodge Bypass
|
| 1 | 1 | 15 |
- Wood Elf Weapon Training (Tier 4)
|