| Rank 1:
|
- +1 Tumble
- +1 Hide
- +1 Saves vs. Poison
- +1 Saves vs. Disease
| Rank 2:
|
- +2 Tumble
- +2 Hide
- +2 Saves vs. Poison
- +2 Saves vs. Disease
| Rank 3:
|
- +3 Tumble
- +3 Hide
- +3 Saves vs. Poison
- +3 Saves vs. Disease
|
| 3 | 1 | 1 |
None |
|
| Spell-Like Ability: Entangle Metamagic: Embolden, Enlarge, Heighten, Quicken Cooldown: 3 Seconds Activation Cost: 1 Hit Point and 10 Spell Points
Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Reflex DC: 10 + Half Character Level + Wisdom Modifier |
| 1 | 1 | 1 |
None |
| Rank 1:
|
- +1 Listen
- +1 Search
- +1 Spot
| Rank 2:
|
- +2 Listen
- +2 Search
- +2 Spot
| Rank 3:
|
- +3 Listen
- +3 Search
- +3 Spot
|
| 3 | 1 | 1 |
None |
|
When wielding a Longsword, Rapier, Scimitar, Shortbow, or Longbow:
When wielding a Falchion:
|
| 1 | 2 | 1 |
None |
|
Arcane spell failure chance while wearing armor is decreased by: | Rank 1:
|
| Rank 2:
|
| Rank 3:
|
|
This has no effect on arcane spell failure from shields |
| 3 | 1 | 1 |
None |