Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)
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When casting an Cold Damage Spell: | Rank 1:
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- Bypass 5 points of the target's Cold Resistance
| Rank 2:
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- Bypass 10 points of the target's Cold Resistance
| Rank 3:
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- Bypass 15 points of the target's Cold Resistance
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| 3 | 2 | 5 |
- One with the Waves
- Sorcerer 2
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- When casting a Cold Spell:
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| 1 | 2 | 5 |
- Spell Critical: Cold I
- Sorcerer 2
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Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)
Increase Ability (Charisma/Wisdom)
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- +1 Caster Level to Overcome Spell Resistance
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| 1 | 2 | 10 |
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- When casting a Cold Spell:
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| 1 | 2 | 10 |
- Spell Critical: Cold II
- Sorcerer 3
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Increase Ability (Charisma/Wisdom)
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| Rank 1: - Activation Cost: 8 Spell Points
- Cooldown: 15 Seconds
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| Rank 2: - Activation Cost: 6 Spell Points
- Cooldown: 10 Seconds
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| Rank 3: - Activation Cost: 4 Spell Points
- Cooldown: 5 Seconds
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| 3 | 1 | 20 |
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Reduce Metamagic Heighten cost by: | Rank 1:
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| Rank 2:
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| 2 | 2 | 20 |
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| | 1 | 2 | 20 |
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- When casting a Cold Spell:
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| 1 | 2 | 20 |
- Spell Critical: Cold III
- Sorcerer 4
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Elemental Diversification
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| Spell-Like Ability: Frost Lance Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 18 Seconds
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| Rank 2: - Activation Cost: 8 Spell Points
- Cooldown: 12 Seconds
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| Rank 3: - Activation Cost: 6 Spell Points
- Cooldown: 6 Seconds
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| 3 | 1 | 30 |
- Snowball Swarm
- Character Level 12
- Sorcerer 5
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| Activation Cost: 5 Spell Points Cooldown: 20 Seconds
Curse an enemy:
- +15% Cold Damage
- If enemy is Resistant or Immune to Cold Damage:
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| 1 | 2 | 30 |
- Character Level 12
- Sorcerer 5
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| Activation Cost: 25 Spell Points Cooldown: 1 Minute
- Target takes 500 Cold Damage
- Fortitude DC: 10 + Sorcerer Level + Higher of Constitution or Charisma Modifier + Evocation Bonus save for Half Damage
- Encase Target in Ice:
- Reflex Save negates
- Target gets additional Saves to escape
- Ice creatures are Immune
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| 1 | 2 | 30 |
- Water Breathing
- Character Level 12
- Sorcerer 5
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| | 1 | 2 | 30 |
- Character Level 12
- Sorcerer 5
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