Warpriest Tree

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Warpriest Tree.png
Overview

Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants. Clerics make good warpriests; members of other classes need levels as a cleric before they can qualify as warpriests because of the domain Requirements.

Warpriests tend to have the more extroverted characteristics associated with their deities. Occasionally they can be found scouting terrain in peacetime, and some have been known to hide their identities to spy on enemy nations. They rarely go on adventures, and when they do it's to obtain some artifact or wondrous weapon to increase their prowess.

Core enhancements

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War Domain: Blur War Domain: Haste

EnhancementBenefitRanksAction
Points
SpentRequirements
[[Smite Foe (Warpriest)|]]

Multiple Selection

Choose between a Melee or Ranged attack
11
Enhancement Resilience of Battle Icon.png
Resilience of Battle
  • Damage Reduction 5/-
  • +1 Imbue Dice
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
115
  • Smite Foe
  • Cleric 3
[[]]

Multiple Selection

Choose between a Strength, Wisdom and Charisma Variants
11
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
Cooldown: 20 Seconds

Battle Trance: You gain an Insight bonus to:

  • Attack
  • Damage
  • DCs of tactical feats
  • 1/2 of your Charisma modifier
Rank 1:
  • Activation Cost: 21 Spell Points
  • Lasts 30 seconds
Rank 2:
  • Activation Cost: 18 Spell Points
  • Lasts 60 seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Lasts 120 seconds
31
Enhancement Toughness Icon.png
Toughness
Rank 1:
  • +5 Maximum Hit Points
Rank 2:
  • +10 Maximum Hit Points
Rank 3:
  • +15 Maximum Hit Points
311
  • Cleric 1
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding your religion's favored weapon, it gains:
    • +1 to hit and damage
    • +3 Universal Spell Power
121
  • Cleric 1
Enhancement Sacred Touch Icon.png
Sacred Touch
Sacred Touch: When you heal allies (with positive energy damage spells) they gain:
Rank 1:
  • +1 Armor Class
  • +1 Physical Resistance
Rank 2:
  • +2 Armor Class
  • +2 Physical Resistance
Rank 3:
  • +3 Armor Class
  • +3 Physical Resistance
Lasts 12 seconds
311
  • Cleric 1
[[]]
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
31
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Smite Weakness Icon.png
Smite Weakness
  • When you strike an enemy with Smite Foe:
    • They gain four to seven stacks of Vulnerable.
    • For each stack
      • Target takes 1% more damage
      • Stacks lasts 3 seconds
      • This effect stacks up to 20 times
      • Lose one stack on expiration
125
  • Cleric 2
Enhancement Wall of Steel Icon.png
Wall of Steel
Rank 1:
  • +3 Physical Resistance Rating
Rank 2:
  • +6 Physical Resistance Rating
Rank 3:
  • +10 Physical Resistance Rating
315
  • Cleric 2
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding your religion's favored weapon, it gains:
    • +1 to hit and damage
    • +3 Universal Spell Power
125
  • Righteous Weapons (Tier 1)
  • Cleric 2
Enhancement Inflame Icon.png
Inflame
Cooldown: 90 Seconds
Activate: You and your nearby allies gain:
Rank 1:
  • +2 Action Boost bonus to Armor Class
  • +2 Action Boost bonus to Attack Rolls
  • +2 Action Boost bonus to Damage Rolls
Rank 2:
  • +3 Action Boost bonus to Armor Class
  • +3 Action Boost bonus to Attack Rolls
  • +3 Action Boost bonus to Damage Rolls
Rank 3:
  • +4 Action Boost bonus to Armor Class
  • +4 Action Boost bonus to Attack Rolls
  • +4 Action Boost bonus to Damage Rolls
Lasts for 30 seconds
315
  • Cleric 2
Action Boost- Power Icon.png
Action Boost: Power
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Melee Power
  • +10 Action Boost bonus to Ranged Power
Rank 2:
  • +20 Action Boost bonus to Melee Power
  • +20 Action Boost bonus to Ranged Power
Rank 3:
  • +30 Action Boost bonus to Melee Power
  • +30 Action Boost bonus to Ranged Power
Lasts 20 Seconds
315
  • Cleric 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements