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The Vile Chemist is a nuking tree.
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Imbue Toggle: While active, and wielding a simple weapon, deal:
- +1d8 Poison damage on hit
- This damage scales with 75% Spell Power
- Gain and +1 bonus to Imbue dice every 3 Alchemist levels
Passive:
- +5 Physical Resistance Rating
- While your Reaction is Orchidium:
- +5 Poison Spell Power
- +2% Dodge
- +2% Dodge cap
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| 1 | 1 | 5 |
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- +5 Physical Resistance Rating
- +5 Universal Spell Power
- +3% Doublestrike
- +3% Doubleshot
- +1 Bonus Imbue Dice
- While your Reaction is Orchidium
- +5 Poison Spell Power
- +2% Dodge
- +2% Dodge Cap
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| 1 | 1 | 10 |
- Poisoned Coating
- Alchemist 6
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- +5 Physical Resistance Rating
- +5 Universal Spell Power
- +3% Doublestrike
- +3% Doubleshot
- +1 Bonus Imbue Dice.
- Full Base Attack Bonus
- While your Reaction is Orchidium
- +5 Poison Spell Power
- +2% Dodge
- +2% Dodge Cap
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| 1 | 1 | 20 |
- Hidden Blades I
- Alchemist 12
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- +5 Physical Resistance Rating
- +5 Universal Spell Power
- +3% Doublestrike
- +3% Doubleshot
- +1 Bonus Imbue Dice
- While wielding a Simple Weapon in your Main hand, and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:
- +1 Competence bonus to Critical Damage Multiplier
- While your Reaction is Orchidium:
- +5 Poison Spell Power
- +2% Dodge
- +2% Dodge Cap
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| 1 | 1 | 30 |
- Hidden Blades II
- Alchemist 18
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- +5 Physical Resistance Rating
- +4 Intelligence
- +10 Universal Spell Power
- +3% Doublestrike
- +3% Doubleshot
- +2 Bonus Imbue Dice
- While your Reaction is Orchidium
- +5 Poison Spell Power
- +2% Dodge
- +2% Dodge Cap
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| 1 | 1 | 40 |
- Hidden Blades III
- Alchemist 20
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| Spell-Like Ability: Stiffen Skin Metamagic: Extend, Quicken Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 8
- Cooldown: 20
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| Rank 2: - Activation Cost: 4
- Cooldown: 16
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| Rank 3: - Activation Cost: 2
- Cooldown: 12
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| 3 | 1 | 1 |
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While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:
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| 1 | 2 | 1 |
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While attacking with weapons or unarmed: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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| Rank 1:
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- -20% threat generation with melee attacks
| Rank 2:
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- -30% threat generation with melee attacks
| Rank 3:
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- -40% threat generation with melee attacks
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| 3 | 1 | 1 |
- Antirequisite
- Subtlety enhancements in other trees
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| Rank 1:
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- +1 Hide
- +1 Move Silently
- +1 Bluff
| Rank 2:
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- +2 Hide
- +2 Move Silently
- +2 Bluff
| Rank 3:
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- +3 Hide
- +3 Move Silently
- +3 Bluff
- +1 Reflex Saving Throws
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| 3 | 1 | 1 |
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While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:
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| 1 | 2 | 5 |
- Deadly Poison I
- Alchemist 2
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| Multiple Selection |
| Choose from either a Melee or Ranged attack. |
| 3 | 1 | 5 |
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| Rank 1:
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| Rank 2:
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| Rank 3:
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- +10 Poison Spell Power
- +1 Reflex Saving Throws
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| 3 | 1 | 5 |
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Alchemist's Stone Toggle: While wielding an Orb in your off-hand, gain:
- +5% Doublestrike
- +5% Doubleshot
- Blur
You can only have one Alchemist's Stone Toggle active at a time. |
| 1 | 2 | 5 |
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| Spell-Like Ability: Wave of Poison Metamagic: Empower, Intensify, Maximize, Quicken Primer Element: Ceruleite
You infect enemies in a short cone witha deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated.
- Striking enemies that are immune to Poisons or Poison Damage:
- They become vulnerable to Poisons and Poison Damage
- Lasts 20 seconds
| | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 8 Spell Points
- Cooldown: 12 Seconds
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| Rank 2: - Activation Cost: 6 Spell Points
- Cooldown: 10 Seconds
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| Rank 3: - Activation Cost: 4 Spell Points
- Cooldown: 6 Seconds
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| 3 | 1 | 10 |
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While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:
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| 1 | 2 | 10 |
- Deadly Poison II
- Alchemist 3
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- Your strikes against Contaminated enemies reduce their Fortitude saves by 1 for 6 seconds
- This stacks up to 4 times
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| 1 | 2 | 10 |
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When your reaction is Orchidium, you gain:
- +1 Reflex Save
- An additional +1 Reflex Save every 5 Alchemist Levels
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| 1 | 2 | 10 |
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| Multiple Selection |
| +1 Dexterity or +1 Intelligence |
| 1 | 2 | 10 |
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| | 1 | 1 | 20 |
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While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:
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| 1 | 2 | 20 |
- Deadly Poison III
- Alchemist 4
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| Rank 1:
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| Rank 2:
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| Rank 3:
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- +10 Poison Spell Power
- +1 Reflex Saving Throw
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| 3 | 1 | 20 |
- Venom Affinity
- Alchemist 4
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When your reaction is Orchidium you gain:
- +8 Physical Resistance Rating
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| 1 | 2 | 20 |
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| Multiple Selection |
| +1 Dexterity or +1 Intelligence |
| 1 | 2 | 20 |
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| Spell-Like Ability: Greater Wave of Poison Metamagic: Empower, Intensify, Maximize, Quicken Cooldown: 10 Seconds Activation Cost: 8 Spell Points Primer Element: Ceruleite
You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated.
Striking enemies that are immune to Poisons or Poison Damage:
- They become vulnerable to Poisons and Poison Damage
- Lasts 12 seconds
| | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 30 |
- Character Level 12
- Alchemist 5
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While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:
- +2 to Hit
- +1 to Damage
- +1 Competence Bonus to Critical Threat Range
- For Darts this is +2 instead
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| 1 | 2 | 30 |
- Deadly Poison IV
- Character Level 12
- Alchemist 5
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When striking a Contaminated enemy:
- They gain one stack of Vulnerable
- Contaminate enemies by using Poison Alchemical Spells
Vulnerable: Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. |
| 1 | 1 | 30 |
- Character Level 12
- Alchemist 5
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| Multiple Selection |
| Choose from either a Hit Points or Simple Weapon damage |
| 3 | 1 | 30 |
- Character Level 12
- Alchemist 5
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| | 1 | 1 | 30 |
- Character Level 12
- Alchemist 5
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