Vile Chemist Tree

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Revision as of 20:59, 19 January 2020 by MNDeveloper (talk | contribs)
The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U45 goes live.


Tree For:
Unlock
  • Free
Vile Chemist Tree.png
Overview
The Vile Chemist is a nuking tree.
Core enhancements

Hidden Blades More Hidden Blades

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Poisoner Icon.png
Poisoner
  • +1 Reflex Save
110
  • Alchemist 1
Enhancement Poisoned Coating Icon.png
Poisoned Coating

Imbue Toggle: While active, and wielding a simple weapon, deal:

  • +1d8 Poison damage on hit
    • This damage scales with 75% Spell Power
  • Gain and +1 bonus to Imbue dice every 3 Alchemist levels
    • 6,9,12,15 and 18


Passive:

  • +5 Physical Resistance Rating
  • While your Reaction is Orchidium:
    • +5 Poison Spell Power
    • +2% Dodge
    • +2% Dodge cap
115
  • Poisoner
  • Alchemist 3
Enhancement Brushed Aside Icon.png
Brushed Aside
1130
  • Character Level 12
  • Alchemist 5
Enhancement Venom's Grip Icon.png
Venom's Grip
  • +5 Physical Resistance Rating
  • +4 Intelligence
  • +10 Universal Spell Power
  • +3% Doublestrike
  • +3% Doubleshot
  • +2 Bonus Imbue Dice
  • While your Reaction is Orchidium
    • +5 Poison Spell Power
    • +2% Dodge
    • +2% Dodge Cap
1140
  • Hidden Blades III
  • Alchemist 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Spell-Like Ability- Stiffen Skin Icon.png
Spell-Like Ability: Stiffen Skin
Spell Stiffen Skin Icon.pngSpell-Like Ability:
Stiffen Skin
Metamagic: Extend, Quicken
Primer Element: Ceruleite

This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8
  • Cooldown: 20
Rank 2:
  • Activation Cost: 4
  • Cooldown: 16
Rank 3:
  • Activation Cost: 2
  • Cooldown: 12
311
  • Alchemist 1
Enhancement Deadly Poison I Icon.png
Deadly Poison I

While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:

  • +2 to Hit
  • +1 to Damage
121
  • Alchemist 1
Enhancement Alchemical Accuracy Icon.png
Alchemical Accuracy
While attacking with weapons or unarmed:
Rank 1:
  • +1 to Attack (hit)
Rank 2:
  • +2 to Attack (hit)
Rank 3:
  • +3 to Attack (hit)
311
  • Alchemist 1
Enhancement Subtlety Icon.png
Martial Subtlety
Rank 1:
  • -20% threat generation with melee attacks
Rank 2:
  • -30% threat generation with melee attacks
Rank 3:
  • -40% threat generation with melee attacks
311
  • Alchemist 1
Antirequisite
  • Subtlety enhancements in other trees
Enhancement Vile Skills Icon.png
Vile Skills
Rank 1:
  • +1 Hide
  • +1 Move Silently
  • +1 Bluff
Rank 2:
  • +2 Hide
  • +2 Move Silently
  • +2 Bluff
Rank 3:
  • +3 Hide
  • +3 Move Silently
  • +3 Bluff
  • +1 Reflex Saving Throws
311
  • Alchemist 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Deadly Poison II Icon.png
Deadly Poison II

While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:

  • +2 to Hit
  • +1 to Damage
125
  • Deadly Poison I
  • Alchemist 2
Enhancement Poisoned Strike Icon.png
Poisoned Attack

Multiple Selection

Choose from either a Melee or Ranged attack.
315
  • Alchemist 2
Enhancement Venom Affinity Icon.png
Venom Affinity
Rank 1:
  • +3 Poison Spell Power
Rank 2:
  • +6 Poison Spell Power
Rank 3:
  • +10 Poison Spell Power
  • +1 Reflex Saving Throws
315
  • Alchemist 2
Enhancement Stone of the Subliminal Icon.png
Stone of the Subliminal

Alchemist's Stone Toggle: While wielding an Orb in your off-hand, gain:

  • +5% Doublestrike
  • +5% Doubleshot
  • Blur
You can only have one Alchemist's Stone Toggle active at a time.
125
  • Alchemist 2
Tier 3 enhancements

Willful Ambition Increase Ability (Dexterity/Intelligence)

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Wave of Poison Icon.png
Spell-Like Ability: Wave of Poison
Spell Wave of Poison Icon.pngSpell-Like Ability:
Wave of Poison
Metamagic: Empower, Intensify, Maximize, Quicken
Primer Element: Ceruleite

You infect enemies in a short cone witha deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated.
  • Striking enemies that are immune to Poisons or Poison Damage:
    • They become vulnerable to Poisons and Poison Damage
    • Lasts 20 seconds
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 6 Seconds
3110
  • Alchemist 3
Enhancement Deadly Poison III Icon.png
Deadly Poison III

While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:

  • +2 to Hit
  • +1 to Damage
1210
  • Deadly Poison II
  • Alchemist 3
Enhancement Toxic Augmentation Icon.png
Toxic Augmentation
  • Your strikes against Contaminated enemies reduce their Fortitude saves by 1 for 6 seconds
  • This stacks up to 4 times
1210
  • Alchemist 3
Tier 4 enhancements

Envenom the Heart Unbreakable Ambition Increase Ability (Dexterity/Intelligence)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Deadly Poison IV Icon.png
Deadly Poison IV

While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand:

  • +2 to Hit
  • +1 to Damage
1220
  • Deadly Poison III
  • Alchemist 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements