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The Vanguard is a frontline fighter, able to heal themselves as they fight, grow stronger the longer combat drags on, and dominate the battlefield. A Vanguard specializes in using a shield and a sword.
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- When you have a shield equipped:
- +1 to hit
- +1 damage
- Applies to:
- Main hand weapons
- Shield bash attacks
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| 1 | 1 | 0 |
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- +10% chance to make a secondary shield bash
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| 1 | 1 | 5 |
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- +10% chance to make a secondary shield bash
- When you have a shield equipped:
- +5% Combat Style bonus to Melee Attack Speed
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| 1 | 1 | 10 |
- Shield Combat I
- Fighter 6
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- +10% chance to make a secondary shield bash
- Shield gains +1[W]
- When you have a shield equipped:
- +1[W] to Shield
- +5% Combat Style bonus to Melee Attack Speed
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| 1 | 1 | 20 |
- Vicious Shield I
- Fighter 12
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- Your shield gains:
- +1 critical threat range
- +1 critical multiplier
- +1[W]
- When you have a shield equipped
- +5% Combat Style bonus to Melee Attack Speed
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| 1 | 1 | 30 |
- Shield Combat II
- Fighter 18
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- When you have a shield equipped, you gain:
- +2 Attack
- +2 Damage
- +5% Doublestrike
- +5% Combat Style bonus to Melee Attack Speed
- Shield gains +1[W]
- You shield bashes stuns enemies 10% of the time
- DC: 10 + 1/2 Character Level + Strength Modifier + Stun Bonus negates stun
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| 1 | 1 | 40 |
- Vicious Shield II
- Fighter 20
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- While you have a shield equipped, gain:
- +1 to hit
- +1 damage
- +1 armor class
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| 1 | 2 | 1 |
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| Rank 1:
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- +1 Fortitude Saving Throw
| Rank 2:
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- +2 Fortitude Saving Throw
| Rank 3:
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- +3 Fortitude Saving Throw
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| 3 | 1 | 1 |
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While you have a shield equipped:
- Activate: Melee attack with your shield:
| Rank 1:
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| Rank 2:
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| Rank 3:
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MRR/PRR increase Lasts 12 seconds |
| 3 | 1 | 1 |
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When you shield bash, damaged enemies:
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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| Rank 1:
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- +1 Balance
- +1 Intimidate
- +1 Jump
- Reduces total penalty for skills from armor and shield by 1.
| Rank 2:
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- +2 Balance
- +2 Intimidate
- +2 Jump
- Reduces total penalty for skills from armor and shield by 2.
| Rank 3:
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- +3 Balance
- +3 Intimidate
- +3 Jump
- Reduces total penalty for skills from armor and shield by 3.
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| 3 | 1 | 1 |
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- While you have a shield equipped, you gain:
- +1 to hit
- +1 damage
- +1 to armor class
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| 1 | 2 | 5 |
- Shield Specialization I
- Fighter 2
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Increase the DC of your Stunning abilities by: | Rank 1:
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| Rank 2:
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| Rank 3:
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Such as Stunning Blow and Stunning Shield |
| 3 | 1 | 5 |
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While you have a shield equipped:
- Activate: Melee shield bash attack with your shield, stuns enemies:
- Fortitude DC: 10 + Character Level + Highest Ability Score Modifier + Stunning Bonus negates stun
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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While you have a shield equipped,
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
- Antirequisite
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| Activation Cost: 1 Action Boost | Cooldown: 30 seconds |
Activate to gain: | Rank 1:
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- +10 Action Boost bonus to Melee Power
- +10 Action Boost bonus to Ranged Power
| Rank 2:
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- +20 Action Boost bonus to Melee Power
- +20 Action Boost bonus to Ranged Power
| Rank 3:
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- +30 Action Boost bonus to Melee Power
- +30 Action Boost bonus to Ranged Power
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Lasts 20 Seconds |
| 3 | 1 | 5 |
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- While you have a shield equipped, gain:
- +1 to hit
- +1 to damage
- +1 to armor class
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| 1 | 2 | 10 |
- Shield Specialization II
- Fighter 3
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Hitting an enemy with stunning abilities, you gain: | Rank 1:
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| Rank 2:
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| Rank 3:
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Lasts 12 seconds |
| 3 | 1 | 10 |
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| | 1 | 2 | 10 |
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When missed in melee while wearing a shield, attacker is dealt: | Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with melee power |
| 3 | 1 | 10 |
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| Multiple Selection |
| +1 Strength or Dexterity |
| 1 | 2 | 10 |
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- While you have a shield equipped, you gain:
- +1 to hit
- +1 damage
- +1 armor class
|
| 1 | 2 | 20 |
- Shield Specialization III
- Fighter 4
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| Rank 1:
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- +1 Armor Class
- +1 Armor Maximum Dexterity Bonus
| Rank 2:
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- +2 Armor Class
- +2 Armor Maximum Dexterity Bonus
| Rank 3:
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- +3 Armor Class
- +3 Armor Maximum Dexterity Bonus
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| 3 | 1 | 20 |
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While you have a shield equipped, Activate: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits enemies around you. | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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| Rank 1:
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- +1 to confirm critical hits
- +1 critical damage
| Rank 2:
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- +2 to confirm critical hits
- +2 critical damage
| Rank 3:
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- +3 to confirm critical hits
- +3 critical damage
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| 3 | 1 | 20 |
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| Multiple Selection |
| +1 Strength or Dexterity |
| 1 | 2 | 20 |
- Strength (Tier 3)
- Fighter 4
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- While you have a shield equipped, you gain:
- +3 to hit
- +3 damage
- +3 to armor class
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| 1 | 2 | 30 |
- Shield Specialization IV
- Fighter 5
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When you shield bash, damaged enemies gain:
- 1d4 stacks of Vulnerability
| Rank 1:
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| Rank 2:
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| Rank 3:
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Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. |
| 3 | 1 | 30 |
- Character Level 12
- Fighter 5
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While you have a shield equipped,
- Activate: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is:
| Rank 1:
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| Rank 2:
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| Rank 3:
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Fortitude DC: 20 + Class Level + Highest Attribute Modifier + Trip Attacks Bonus negates knock down |
| 3 | 1 | 30 |
- Character Level 12
- Fighter 5
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- +10 Melee Power
- +10% chance to make a secondary shield bash
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| 1 | 2 | 30 |
- Character Level 12
- Fighter 5
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- +1 Critical Damage Multiplier on a roll of a 19-20
- +25% Competence bonus to Maximum Hit Points
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| 1 | 2 | 30 |
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