User:Tealeaf/Sandbox/Feat Selection/TestPage

From DDO Compendium
< User:Tealeaf‎ | Sandbox‎ | Feat Selection
Revision as of 19:12, 11 June 2018 by Tealeaf (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

testing page

Monk Bonus Feats[edit]

Monk 1


Feat Type Benefits Prerequesites / Auto Granted
Enhancement Staff Control Icon.png
Swords to Plowshares
Passive While wielding a Quarterstave, Kama, or Sickle you gain
  • +1 Moral bonus to Critical Threat Range
Prerequisites:

Base Attack Bonus +4

Feat Martial Weapon Proficiency Icon.png
Whirling Steel Strike
Passive
  • You treat longswords as if they were monk weapons, remaining centered when you wield them
Prerequisites:
Feat Precise Shot Icon.png
Zen Archery
Passive
  • You can use your Wisdom Bonus instead of your Dexterity Bonus to attack with ranged missile weapons if it is higher. This effect does not include thrown weapons
  • You treat Longbows and Shortbows as if they were Ki Weapons
Prerequisites:
Feat Combat Expertise Icon.png
Combat Expertise
Toggle Defensive Combat Stance:
  • -5 attack rolls
  • +10% feat bonus to Armor Class
  • Spells have 3x cooldowns
  • Dispels and wards against rage effects
Prerequisites:
Feat Deflect Arrows Icon.png
Deflect Arrows
Passive
  • Block one incoming missile. This effect has a cooldown of 6 seconds
Prerequisites:
Feat Diehard Icon.png
Diehard
Passive
  • You automatically stabilize when incapacitated

Auto Grant:

  • This feat is granted free to Ranger at class level 3
Feat Discipline Icon.png
Discipline
Passive
  • +1 Will Save
  • +2 Concentration
Feat Dodge Icon.png
Dodge
Passive Prerequisites:
Feat Great Fortitude Icon.png
Great Fortitude
Passive
  • +2 Fortitude
Feat Improved Sunder Icon.png
Improved Sunder
Attack Tactical Melee Attack: Using this attack:
  • You may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
    • Lasts 12 seconds
    • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
    • Some creatures may be immune to the sunder effect
  • Enemies suffer Trauma effect:
    • =3 to Fortitude save
    • Stacks 5 times
    • Last 24 seconds
Prerequisites:
Feat Iron Will Icon.png
Iron Will
Passive
  • +2 Will
Feat Lightning Reflexes Icon.png
Lightning Reflexes
Passive
  • +2 bonus to all Reflex saving throws
Feat Mobility Icon.png
Mobility
Passive
  • +2 Max Dex bonus of Armor and Tower Shields
  • +4 Armor Class while tumbling
  • +2% Dodge
Prerequisites:
Feat Power Attack Icon.png
Power Attack
Toggle Offensive Combat Stance:
  • -5 Attack bonus
    • If your Base Attack Bonus is lower, then you lose your BAB instead of 5
  • +5 Damage
    • If your Base Attack Bonus is lower, then you gain your BAB instead of 5
    • Two-Handed weapons gain 2x that bonus.
Prerequisites:
Feat Precision Icon.png
Precision
Toggle Offensive Combat Stance:
  • +5% To Hit
  • Reduces Enemy Fortification by 25%
  • Cannot be used while raged
Prerequisites:
Feat Resilience Icon.png
Resilience
Toggle Defensive Fighting Stance:
  • +4 to Spell Saves
  • Spells have 3x their cool downs
  • Cannot be used while Barbarian Raged
Prerequisites:
Feat Single Weapon Fighting Icon.png
Single Weapon Fighting
Passive When Fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand, gain the following:
  • +10% Combat Style to Attack Speed
  • +2 Combat Style bonus to Melee Power
Prerequisites:
Feat Spring Attack Icon.png
Spring Attack
Passive
  • Leap forward quickly to attack and enemy.
Prerequisites:
Feat Stunning Fist Icon.png
Stunning Fist
Ki Attack Ki Melee Attack: Activation Cost 15 Ki
  • Stun your opponent if they fail a Fortitude Save
Prerequisites:
Feat Ten Thousand Stars Icon.png
Ten Thousand Stars
Active Activate: 20 Ki: Enter a trance for 30 seconds (or until you become uncentered). Prerequisites:
Feat Toughness Icon.png
Toughness
Passive
  • +3 Hit Points at first level
  • +1 Hit Points for each level above first
Feat Two Handed Fighting Icon.png
Two Handed Fighting
Passive While wielding a Two-Handed Weapon:
  • +60% Strikethrough Chance
  • +2 Combat Style bonus to Melee Power.
  • Your Ability Score bonus to damage improves to 2x the Ability Score Modifier you use for damage
    • Except for Bastard Sword, Dwarven Waraxe, or Druid Animal Forms
Prerequisites:
Feat Two Weapon Fighting Icon.png
Two Weapon Fighting
Passive
  • Reduces the penalty for fighting with two weapons
  • +20% off-hand attack proc chance (bringing chance to 40%)
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 2
Feat Weapon Finesse Icon.png
Weapon Finesse
Passive
  • You can use your Dexterity modifier instead of your strength modifier to hit with light weapons, rapiers, and unarmed if it is higher than your Strength modifier.
Prerequisites: