User:Tealeaf/Sandbox/Feat Selection/TestPage

From DDO Compendium

testing page

Fighter Bonus Feats[edit]

Monk 1


Feat Type Benefits Prerequisites / Auto Granted
Feat Bow Strength Icon.png
Bow Strength
Passive Prerequisites:

One of:

Auto Grant:

  • This feat is granted free to Ranger at class level 1
  • This feat is granted free to Dark Hunter at class level 1
Feat Brutal Throw Icon.png
Brutal Throw
Active Prerequisites:
Feat Cleave Icon.png
Cleave
Active Tactical Melee Cleave: Activate this ability to attack one or more enemies in an arch in front of you.
  • +20% Damage
Prerequisites:
Feat Combat Expertise Icon.png
Combat Expertise
Toggle Defensive Combat Stance:
  • -5 attack rolls
  • +10% feat bonus to Armor Class
  • Spells have 3x cooldowns
  • Dispels and wards against rage effects
Prerequisites:
Feat Dodge Icon.png
Dodge
Passive Prerequisites:
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Bastard Sword
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Bastard Sword
Prerequisites:
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Dwarven Waraxe
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Dwarven Waraxe
Prerequisites:

Auto Grant:

  • This feat is granted free to Dwarf at character level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Great Crossbow
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Great Crossbow
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Handwraps
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding Handwraps
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Kama
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Kama
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Khopesh
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Khopesh
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Repeating Heavy Crossbow
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Repeating Heavy Crossbow
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Repeating Light Crossbow
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Repeating Light Crossbow
  • Fires multiple bolts per shot
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Feat Brutal Throw Icon.png
Exotic Weapon Proficiency: Shuriken
Passive
  • You do not suffer a -4 penalty on attack rolls when wielding a Shuriken
Prerequisites:
Feat Great Cleave Icon.png
Great Cleave
Attack Tactical Melee Cleage: Activate this ability to attack one or more enemies in a wide arc in front of you.
  • +40% damage
Prerequisites:
Feat Greater Shield Mastery Icon.png
Greater Shield Mastery
Passive
  • While wielding a buckler or small shield
    • +10 Physical Resistance Rating
  • While wielding a large shield
    • +15 Physical Resistance Rating
  • While wielding a tower shield
    • +20 Physical Resistance Rating
  • While wielding any shield
    • Doublestrike chance by 2% to 10%
    • Combat Style bonus to Melee Power is increased by 4 to 10.
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Single Weapon Fighting Icon.png
Greater Single Weapon Fighting
Passive Your Single Weapon Fighting Stance improves:
  • +30% Combat Style bonus to Attack Speed
  • +6 Combat Style to Melee Power
  • +50% of your appropriate ability score to damage
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Greater Two Handed Fighting Icon.png
Greater Two Handed Fighting
Passive While Two-Handed Fighting:
  • +30% additional Strikethrough chance
  • +4 Combat Style bonus to Melee Power
  • While wielding a Two-Handed Weapon:
    • Ability Score bonus to damage improves to 2.25x the Ability Score Modifier you sue for damage
  • While wielding a Bastard Sword or Dwarven Waraxe:
    • Ability Score bonus to damage improves to 1.6x the Ability Score Modifier you sue for damage
  • Bonus Damage does not apply in Druid Animal Form
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Greater Two Weapon Fighting Icon.png
Greater Two Weapon Fighting
Passive
  • +20% off-hand attack proc chance (bringing chance to 80%)
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 11
  • This feat is granted free to Dark Hunter at class level 11
Feat Weapon Focus Icon.png
Greater Weapon Focus: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Piercing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using piercing weapons:
    • Dagger
    • Heavy Pick
    • Light Pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Ranged Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using ranged weapons:
    • Longbow
    • Shortbow
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Feat Greater Weapon Focus Icon.png
Greater Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons, stacks with the Weapon Focus feat:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Focus Icon.png
Greater Weapon Focus: Thrown Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using thrown weapons:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Dagger
    • Throwing Hammer
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using bludgeoning weapons, or attacking from animal form:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Piercing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using piercing weapons:
    • Dagger
    • Heavy pick
    • Light pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Ranged Weapons
Passive
  • +2 Ranged Power
  • +2 Bonus to damage rolls when using ranged weapons:
    • Great crossbow
    • Heavy crossbow
    • Light crossbow
    • Longbow
    • Repeating heavy crossbow
    • Repeating light crossbow
    • Shortbow
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Greater Weapon Specialization Icon.png
Greater Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using thrown weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Champion
Passive While wearing heavy armor:
  • +12 Physical Resistance Rating
  • +12 Magical Resistance Rating
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Combatant
Passive While wearing heavy armor:
  • +6 Physical Resistance Rating
  • +6 Magical Resistance Rating
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Master
Passive While wearing heavy armor:
  • +9 Physical Resistance Rating
  • +9 Magical Resistance Rating
Prerequisites:
Enhancement Resilient Defense Icon.png
Heavy Armor Training
Passive While wearing heavy armor:
  • +3 Physical Resistance Rating
  • +3 Magical Resistance Rating
Prerequisites:
Improved Critical- Bludgeoning Weapons Icon.png
Improved Critical: Bludgeoning Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light Hammer
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Warhammer
  • +1 Critical Hit chance when:
    • Using unarmed attacks
    • When attacking from an animal form
Prerequisites:
Improved Critical- Piercing Weapons Icon.png
Improved Critical: Piercing Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Heavy Pick
    • Light Pick
  • +2 Critical Hit change when wielding a:
    • Dagger
    • Short Sword
  • +3 Critical Hit change when wielding a:
    • Rapier
Prerequisites:
Improved Critical- Ranged Weapons Icon.png
Improved Critical: Ranged Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Longbow
    • Shortbow
  • +2 Critical Hit change when wielding a:
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Improved Critical- Slashing Weapons Icon.png
Improved Critical: Slashing Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Battleaxe
    • Dwarven Waraxe
    • Greataxe
    • Handaxe
    • Kama
  • +2 Critical Hit change when wielding a:
    • Bastard Sword
    • Greatsword
    • Khopesh
    • Longsword
  • +3 Critical Hit change when wielding a:
    • Falchion
    • Kukri
    • Scimitar
  • +3 Critical Hit change is doubled when wielding a:
    • Sickle
Prerequisites:
Improved Critical- Thrown Weapons Icon.png
Improved Critical: Thrown Weapons
Passive
  • +1 Critical Hit change when wielding a:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Hammer
  • +2 Critical Hit change when wielding a:
    • Throwing Dagger
Prerequisites:
Feat Improved Feint Icon.png
Improved Feint
Active
  • +2[W] damage
  • Bluff enemy for a short period
Prerequisites:
Feat Improved Precise Shot Icon.png
Improved Precise Shot
Active
  • Your missile attacks pass through everything to their target
  • Foes between you and your target may get hit
  • -20% ranged damage
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 11
  • This feat is granted free to Dark Hunter at class level 11
Feat Shield Deflection Icon.png
Improved Shield Bash
Passive
  • Keep shield bonus while bashing
  • +20% chance to make a secondary shield bash while attacking
Prerequisites:
Feat Single Weapon Fighting Icon.png
Improved Single Weapon Fighting
Passive Your Single Weapon Fighting Stance now gives the following:
  • +20% Combat Style bonus to Attack Speed
  • +4 Combat Style Bonus to Melee Power (Additional +2 from Single Weapon Fighting)
  • +25% damage from your appropriate ability score
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Improved Sunder Icon.png
Improved Sunder
Attack Tactical Melee Attack: Using this attack:
  • You may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
    • Lasts 12 seconds
    • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
    • Some creatures may be immune to the sunder effect
  • Enemies suffer Trauma effect:
    • -3 to Fortitude save
    • Stacks 5 times
    • Last 24 seconds
Prerequisites:
Feat Improved Trip Icon.png
Improved Trip
Active
  • Trip your opponent during a melee attack
  • Balance DC: 14 + Strength Modifier + Balance Bonus negates the effect
Prerequisites:
Feat Improved Two Handed Fighting Icon.png
Improved Two Handed Fighting
Passive While Two-Handed Fighting:
  • +30% additional Strikethrough chance
  • +4 Combat Style bonus to Melee Power
  • While wielding a Two-Handed Weapon:
    • Ability Score bonus to damage improves to 2x the Ability Score Modifier you sue for damage
  • While wielding a Bastard Sword or Dwarven Waraxe:
    • Ability Score bonus to damage improves to 1.35x the Ability Score Modifier you sue for damage
  • Bonus Damage does not apply in Druid Animal Form
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Improved Two Weapon Fighting Icon.png
Improved Two Weapon Fighting
Passive When fighting with two light weapons:
  • +20% off-hand attack proc chance (bringing chance to 60%)
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 6
  • This feat is granted free to Dark Hunter at class level 6
Enhancement Bond of Destruction Icon.png
Knight's Training
Passive
  • +1 Moral bonus to Critical Multiplier when wielding a Longsword
  • +1 Moral bonus to Critical Threat Range when wielding a Battle Axe, increasing to +2 Moral bonus if you have the Improved Critical: Slashing feat
  • +1 Moral bonus to Critical Threat Range when wielding a Morningstar
  • +2 Moral bonus to Critical Threat Range when wielding a Heavy Mace, Warhammer
Prerequisites:

Base Attack Bonus +4
Auto Grant:

Feat Manyshot Icon.png
Manyshot
Active Expend one charge to fire three arrows in quick succession. For these shots:
  • +1 Critical Threat Range
  • +1 Critical Multiplier
  • Each can Doubleshot
  • Gain 1 charge every 12 seconds you don't use manyshot
  • 3 Charges Max
  • Requires a Longbow or Shortbow

Passive:

Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 6
  • This feat is granted free to Dark Hunter at class level 6
Feat Mobility Icon.png
Mobility
Passive
  • +2 Max Dex bonus of Armor and Tower Shields
  • +4 Armor Class while tumbling
  • +2% Dodge
  • +1 Maximum Tumble Charge
Prerequisites:
Feat Single Weapon Fighting Icon.png
Offhand Versatility
Passive
  • While wielding a Runearm or Orbs in gain offhand, gain:
    • +1 Imbue Dice
  • With nothing in the offhand, gain:
    • +25% Ability score modifier to damage
Prerequisites:
Feat Oversized Two Weapon Fighting Icon.png
Oversized Two Weapon Fighting
Passive
  • While wielding a one handed weapon in the off-hand:
    • Penalty for fighting with two weapons is the same as if that weapon was light.
Prerequisites:
Feat Point Blank Shot Icon.png
Point Blank Shot
Passive
  • +1 to hit with ranged weapons within 15 meters
  • +1[W] damage with ranged weapons within 15 meters
  • While wielding Longbows and Shortbows:
    • +1 Critical Threat Range
Feat Power Attack Icon.png
Power Attack
Toggle Offensive Combat Stance:
  • -5 Attack bonus
    • If your Base Attack Bonus is lower, then you lose your BAB instead of 5
  • +5 Damage
    • If your Base Attack Bonus is lower, then you gain your BAB instead of 5
    • Two-Handed weapons gain 2x that bonus.
Prerequisites:
Feat Power Critical Icon.png
Power Critical
Passive
  • +2 Confirm Critical Hits
  • +2 Critical Hit Damage
Prerequisites:
Feat Precise Shot Icon.png
Precise Shot
Passive
  • Your missile attacks pass through everything to their target
Prerequisites:

Point Blank Shot
Auto Grant:

  • This feat is granted free to Ranger at class level 4
  • This feat is granted free to Dark Hunter at class level 4
Feat Precision Icon.png
Precision
Toggle Prerequisites:
Feat Quick Draw Icon.png
Quick Draw
Passive
  • You can draw and fire throwing weapons more rapidly
  • You re-draw your weapons after casting spells and spell-like abilities
    • Eliminates the delay between casting and attacking
Prerequisites:

Auto Grant:

Feat Rapid Reload Icon.png
Rapid Reload
Passive
  • Your reload time for a crossbow is reduced.
    • Great Crossbow: +50%
    • Heavy Crossbow: +65%
    • Dual Heavy Crossbow: +40%
    • Repeating Heavy Crossbow: +70%
    • Light Crossbow: +60%
    • Dual Light Crossbow: +40%
    • Light Repeating Crossbow: +65%
  • Stacks with Rapid Shot
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 1
Feat Rapid Shot Icon.png
Rapid Shot
Passive
  • You attack 10% faster with ranged weapons
  • While wielding a Longbow or Shortbow:
    • Gain 1.5x BAB in Ranged Power
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 2
  • This feat is granted free to Dark Hunter at class level 2
Feat Resilience Icon.png
Resilience
Toggle Defensive Fighting Stance:
  • +4 to Spell Saves
  • Spells have 3x their cool downs
  • Cannot be used while Barbarian Raged
Prerequisites:
Feat Sap Icon.png
Sap
Active
  • Stun an enemy on successful hit
  • Lasts for 18 seconds
    • 30 seconds if done as a sneak attack
Feat Shield Mastery Icon.png
Shield Mastery
Passive While wielding any shield:
  • +3 Combat Style to Melee Power
  • +3% Doublestrike
  • Improves the Hit Point Bonus of Heroic Durability
  • If Wielding a Buckler or Small Shield:
    • +3 PRR
  • If Wielding a Large Shield:
    • +5 PRR
  • If Wielding a Tower Shield:
    • +10 PRR
Prerequisites:

Shield Proficiency (General)

Feat Shot on the Run Icon.png
Shot on the Run
Passive
  • +6 Ranged Power
  • Suffer no attack roll penalty when moving and shooting
Prerequisites:

Auto Grant:

Feat Single Weapon Fighting Icon.png
Single Weapon Fighting
Passive When Fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand, gain the following:
  • +10% Combat Style to Attack Speed
  • +2 Combat Style bonus to Melee Power
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Slicing Blow Icon.png
Slicing Blow
Active
  • Deals 1d6 Constitution damage on hit
    • Deals an additional 1d6 Constitution damage every 2 seconds
    • Lasts 18 seconds
  • The damage is increased by 1d6 every 3 levels
  • Scales with 100% Melee Power
  • Can stack up to 3 times.
Feat Spring Attack Icon.png
Spring Attack
Passive
  • Leap forward quickly to attack and enemy.
Prerequisites:
Feat Stunning Blow Icon.png
Stunning Blow
Active
  • Attempt to stun the target for a few seconds
  • Some creatures may be immune
  • Fortitude DC: 10 + Strength Modifier save negates this effect
Feat Weapon Focus Icon.png
Superior Weapon Focus: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Focus Icon.png
Superior Weapon Focus: Piercing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using piercing weapons:
    • Dagger
    • Heavy Pick
    • Light Pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Weapon Focus Icon.png
Superior Weapon Focus: Ranged Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using ranged weapons:
    • Longbow
    • Shortbow
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Feat Weapon Focus Icon.png
Superior Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Focus Icon.png
Superior Weapon Focus: Thrown Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using thrown weapons:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Dagger
    • Throwing Hammer
Prerequisites:
Enhancement Staff Control Icon.png
Swords to Plowshares
Passive
  • While wielding a Kama, Handwraps, or a Sickle gain:
    • +1 Moral bonus to Critical Threat Range
  • While wielding a Quarterstaff gain:
    • +2 Moral bonus to Critical Threat Range
Prerequisites:

Base Attack Bonus +4
Auto Grant:

Feat Tactical Training Icon.png
Tactical Combatant
Passive
  • +4 Tactical DCs
Prerequisites:
Feat Tactical Training Icon.png
Tactical Mastery
Passive
  • +6 Tactical DCs
Prerequisites:
Feat Tactical Training Icon.png
Tactical Supremacy
Passive
  • +8 Tactical DCs
Prerequisites:
Feat Tactical Training Icon.png
Tactical Training
Passive
  • +2 Tactical DCs
Prerequisites:
Feat Two Handed Fighting Icon.png
Two Handed Fighting
Passive While wielding a Two-Handed Weapon:
  • +60% Strikethrough Chance
  • +2 Combat Style bonus to Melee Power.
  • Your Ability Score bonus to damage improves by 25%.
    • Except for Bastard Sword, Dwarven Waraxe, or Druid Animal Forms
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Two Weapon Defense Icon.png
Two Weapon Defense
Passive
  • +2 to damage reduction when actively blocking with two weapons
  • +1 bonus to AC
  • +5 physical resistance
  • +10 Magical Resistance Rating cap
Prerequisites:
Feat Two Weapon Fighting Icon.png
Two Weapon Fighting
Passive
  • Reduces the penalty for fighting with two weapons
  • +20% off-hand attack proc chance (bringing chance to 40%)
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 2
  • This feat is granted free to Dark Hunter at class level 2
Feat Weapon Finesse Icon.png
Weapon Finesse
Passive
  • While wielding a Dagger, Handaxe, Handwras, Kama, Kukri, Light Hammer, Light Mace, Light Pick, rapier, Short Sword, Sickle, or while unarmed or in a Druid animal form:
    • Use the higher of Dexterity or Strength for you attack bonus
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using bludgeoning weapons:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Piercing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using piercing weapons:
    • Dagger
    • Heavy Pick
    • Light Pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Ranged Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using ranged weapons:
    • Longbow
    • Shortbow
    • Great Crossbow
    • Heavy Crossbow
    • Light Crossbow
    • Repeating Heavy Crossbow
    • Repeating Light Crossbow
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Slashing Weapons
Passive
  • +2 Melee Power
  • +1 Bonus to attack rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Focus Icon.png
Weapon Focus: Thrown Weapons
Passive
  • +2 Ranged Power
  • +1 Bonus to attack rolls when using thrown weapons:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Dagger
    • Throwing Hammer
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Bludgeoning Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using bludgeoning weapons, or attacking from animal form:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Unarmed
    • Warhammer
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Piercing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using piercing weapons:
    • Dagger
    • Heavy pick
    • Light pick
    • Rapier
    • Shortsword
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Ranged Weapons
Passive
  • +2 Ranged Power
  • +2 Bonus to damage rolls when using ranged weapons:
    • Great crossbow
    • Heavy crossbow
    • Light crossbow
    • Longbow
    • Repeating heavy crossbow
    • Repeating light crossbow
    • Shortbow
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Slashing Weapons
Passive
  • +2 Melee Power
  • +2 Bonus to damage rolls when using slashing weapons:
    • Bastard sword
    • Battleaxe
    • Dwarven axe
    • Falchion
    • Greataxe
    • Greatsword
    • Handaxe
    • Kama
    • Khopesh
    • Kukri
    • Longsword
    • Scimitar
    • Sickle
Prerequisites:
Feat Weapon Specialization Icon.png
Weapon Specialization: Thrown Weapons
Passive
  • +2 Ranged Power
  • +2 Bonus to damage rolls when using ranged weapons:
    • Dart
    • Shuriken
    • Throwing Axe
    • Throwing Dagger
    • Throwing Hammer
Prerequisites:
Feat Martial Weapon Proficiency Icon.png
Whirling Steel Strike
Passive
  • You treat longswords as if they were monk weapons, remaining centered when you wield them
Prerequisites:
Feat Whirlwind Attack Icon.png
Whirlwind Attack
Active
  • Cleave attack
  • +20% Damage
  • Hits twice
Prerequisites:
Feat Precise Shot Icon.png
Zen Archery
Passive Prerequisites: