Feat
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Type
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Benefits
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Prerequisites / Auto Granted
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Passive
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Prerequisites:
One of:
Auto Grant:
- This feat is granted free to Ranger at class level 1
- This feat is granted free to Dark Hunter at class level 1
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Active
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Prerequisites:
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Active
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Tactical Melee Cleave: Activate this ability to attack one or more enemies in an arch in front of you.
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Prerequisites:
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Toggle
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Defensive Combat Stance:
- -5 attack rolls
- +10% feat bonus to Armor Class
- Spells have 3x cooldowns
- Dispels and wards against rage effects
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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- You do not suffer a -4 penalty on attack rolls when wielding a Bastard Sword
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Prerequisites:
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Passive
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- You do not suffer a -4 penalty on attack rolls when wielding a Dwarven Waraxe
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Prerequisites:
Auto Grant:
- This feat is granted free to Dwarf at character level 1
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Passive
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- You do not suffer a -4 penalty on attack rolls when wielding a Great Crossbow
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Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 1
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Passive
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- You do not suffer a -4 penalty on attack rolls when wielding Handwraps
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Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 1
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Passive
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- You do not suffer a -4 penalty on attack rolls when wielding a Kama
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Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 1
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Passive
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- You do not suffer a -4 penalty on attack rolls when wielding a Khopesh
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Prerequisites:
Auto Grant:
- This feat is granted free to Monk at class level 1
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Passive
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- You do not suffer a -4 penalty on attack rolls when wielding a Repeating Heavy Crossbow
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Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 1
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Passive
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- You do not suffer a -4 penalty on attack rolls when wielding a Repeating Light Crossbow
- Fires multiple bolts per shot
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Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 1
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Passive
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- You do not suffer a -4 penalty on attack rolls when wielding a Shuriken
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Prerequisites:
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Attack
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Tactical Melee Cleage: Activate this ability to attack one or more enemies in a wide arc in front of you.
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Prerequisites:
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Passive
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- While wielding a buckler or small shield
- +10 Physical Resistance Rating
- While wielding a large shield
- +15 Physical Resistance Rating
- While wielding a tower shield
- +20 Physical Resistance Rating
- While wielding any shield
- Doublestrike chance by 2% to 10%
- Combat Style bonus to Melee Power is increased by 4 to 10.
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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Your Single Weapon Fighting Stance improves:
- +30% Combat Style bonus to Attack Speed
- +6 Combat Style to Melee Power
- +50% of your appropriate ability score to damage
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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While Two-Handed Fighting:
- +30% additional Strikethrough chance
- +4 Combat Style bonus to Melee Power
- While wielding a Two-Handed Weapon:
- Ability Score bonus to damage improves to 2.25x the Ability Score Modifier you sue for damage
- While wielding a Bastard Sword or Dwarven Waraxe:
- Ability Score bonus to damage improves to 1.6x the Ability Score Modifier you sue for damage
- Bonus Damage does not apply in Druid Animal Form
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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- +20% off-hand attack proc chance (bringing chance to 80%)
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
Auto Grant:
- This feat is granted free to Ranger at class level 11
- This feat is granted free to Dark Hunter at class level 11
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Passive
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- +2 Melee Power
- +1 Bonus to attack rolls when using bludgeoning weapons:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Unarmed
- Warhammer
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Prerequisites:
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Passive
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- +2 Melee Power
- +1 Bonus to attack rolls when using piercing weapons:
- Dagger
- Heavy Pick
- Light Pick
- Rapier
- Shortsword
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Prerequisites:
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Passive
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- +2 Ranged Power
- +1 Bonus to attack rolls when using ranged weapons:
- Longbow
- Shortbow
- Great Crossbow
- Heavy Crossbow
- Light Crossbow
- Repeating Heavy Crossbow
- Repeating Light Crossbow
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Prerequisites:
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Passive
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- +2 Melee Power
- +1 Bonus to attack rolls when using slashing weapons, stacks with the Weapon Focus feat:
- Bastard sword
- Battleaxe
- Dwarven axe
- Falchion
- Greataxe
- Greatsword
- Handaxe
- Kama
- Khopesh
- Kukri
- Longsword
- Scimitar
- Sickle
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Prerequisites:
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Passive
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- +2 Ranged Power
- +1 Bonus to attack rolls when using thrown weapons:
- Dart
- Shuriken
- Throwing Axe
- Throwing Dagger
- Throwing Hammer
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Prerequisites:
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Passive
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- +2 Melee Power
- +2 Bonus to damage rolls when using bludgeoning weapons, or attacking from animal form:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Unarmed
- Warhammer
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Prerequisites:
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Passive
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- +2 Melee Power
- +2 Bonus to damage rolls when using piercing weapons:
- Dagger
- Heavy pick
- Light pick
- Rapier
- Shortsword
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Prerequisites:
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Passive
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- +2 Ranged Power
- +2 Bonus to damage rolls when using ranged weapons:
- Great crossbow
- Heavy crossbow
- Light crossbow
- Longbow
- Repeating heavy crossbow
- Repeating light crossbow
- Shortbow
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Prerequisites:
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Passive
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- +2 Melee Power
- +2 Bonus to damage rolls when using slashing weapons:
- Bastard sword
- Battleaxe
- Dwarven axe
- Falchion
- Greataxe
- Greatsword
- Handaxe
- Kama
- Khopesh
- Kukri
- Longsword
- Scimitar
- Sickle
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Prerequisites:
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Passive
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- +2 Melee Power
- +2 Bonus to damage rolls when using thrown weapons:
- Bastard sword
- Battleaxe
- Dwarven axe
- Falchion
- Greataxe
- Greatsword
- Handaxe
- Kama
- Khopesh
- Kukri
- Longsword
- Scimitar
- Sickle
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Prerequisites:
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Passive
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While wearing heavy armor:
- +12 Physical Resistance Rating
- +12 Magical Resistance Rating
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Prerequisites:
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Passive
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While wearing heavy armor:
- +6 Physical Resistance Rating
- +6 Magical Resistance Rating
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Prerequisites:
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Passive
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While wearing heavy armor:
- +9 Physical Resistance Rating
- +9 Magical Resistance Rating
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Prerequisites:
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Passive
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While wearing heavy armor:
- +3 Physical Resistance Rating
- +3 Magical Resistance Rating
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Prerequisites:
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Passive
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- +1 Critical Hit change when wielding a:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light Hammer
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Warhammer
- +1 Critical Hit chance when:
- Using unarmed attacks
- When attacking from an animal form
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Prerequisites:
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Passive
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- +1 Critical Hit change when wielding a:
- +2 Critical Hit change when wielding a:
- +3 Critical Hit change when wielding a:
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Prerequisites:
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Passive
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- +1 Critical Hit change when wielding a:
- +2 Critical Hit change when wielding a:
- Great Crossbow
- Heavy Crossbow
- Light Crossbow
- Repeating Heavy Crossbow
- Repeating Light Crossbow
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Prerequisites:
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Passive
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- +1 Critical Hit change when wielding a:
- Battleaxe
- Dwarven Waraxe
- Greataxe
- Handaxe
- Kama
- +2 Critical Hit change when wielding a:
- Bastard Sword
- Greatsword
- Khopesh
- Longsword
- +3 Critical Hit change when wielding a:
- +3 Critical Hit change is doubled when wielding a:
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Prerequisites:
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Passive
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- +1 Critical Hit change when wielding a:
- Dart
- Shuriken
- Throwing Axe
- Throwing Hammer
- +2 Critical Hit change when wielding a:
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Prerequisites:
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Active
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- +2[W] damage
- Bluff enemy for a short period
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Prerequisites:
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Active
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- Your missile attacks pass through everything to their target
- Foes between you and your target may get hit
- -20% ranged damage
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Prerequisites:
Auto Grant:
- This feat is granted free to Ranger at class level 11
- This feat is granted free to Dark Hunter at class level 11
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Passive
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- Keep shield bonus while bashing
- +20% chance to make a secondary shield bash while attacking
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Prerequisites:
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Passive
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Your Single Weapon Fighting Stance now gives the following:
- +20% Combat Style bonus to Attack Speed
- +4 Combat Style Bonus to Melee Power (Additional +2 from Single Weapon Fighting)
- +25% damage from your appropriate ability score
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Attack
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Tactical Melee Attack: Using this attack:
- You may reduce the target's:
- Armor Class by 10%
- Fortification by 25%
- Lasts 12 seconds
- Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
- Some creatures may be immune to the sunder effect
- Enemies suffer Trauma effect:
- -3 to Fortitude save
- Stacks 5 times
- Last 24 seconds
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Prerequisites:
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Active
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- Trip your opponent during a melee attack
- Balance DC: 14 + Strength Modifier + Balance Bonus negates the effect
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Prerequisites:
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Passive
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While Two-Handed Fighting:
- +30% additional Strikethrough chance
- +4 Combat Style bonus to Melee Power
- While wielding a Two-Handed Weapon:
- Ability Score bonus to damage improves to 2x the Ability Score Modifier you sue for damage
- While wielding a Bastard Sword or Dwarven Waraxe:
- Ability Score bonus to damage improves to 1.35x the Ability Score Modifier you sue for damage
- Bonus Damage does not apply in Druid Animal Form
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Passive
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When fighting with two light weapons:
- +20% off-hand attack proc chance (bringing chance to 60%)
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
Auto Grant:
- This feat is granted free to Ranger at class level 6
- This feat is granted free to Dark Hunter at class level 6
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Passive
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- +1 Moral bonus to Critical Multiplier when wielding a Longsword
- +1 Moral bonus to Critical Threat Range when wielding a Battle Axe, increasing to +2 Moral bonus if you have the Improved Critical: Slashing feat
- +1 Moral bonus to Critical Threat Range when wielding a Morningstar
- +2 Moral bonus to Critical Threat Range when wielding a Heavy Mace, Warhammer
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Prerequisites:
Base Attack Bonus +4
Auto Grant:
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Active
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Expend one charge to fire three arrows in quick succession. For these shots:
- +1 Critical Threat Range
- +1 Critical Multiplier
- Each can Doubleshot
- Gain 1 charge every 12 seconds you don't use manyshot
- 3 Charges Max
- Requires a Longbow or Shortbow
Passive:
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Prerequisites:
Auto Grant:
- This feat is granted free to Ranger at class level 6
- This feat is granted free to Dark Hunter at class level 6
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Passive
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- +2 Max Dex bonus of Armor and Tower Shields
- +4 Armor Class while tumbling
- +2% Dodge
- +1 Maximum Tumble Charge
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Prerequisites:
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Passive
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- While wielding a Runearm or Orbs in gain offhand, gain:
- With nothing in the offhand, gain:
- +25% Ability score modifier to damage
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Prerequisites:
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Passive
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- While wielding a one handed weapon in the off-hand:
- Penalty for fighting with two weapons is the same as if that weapon was light.
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Prerequisites:
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Passive
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- +1 to hit with ranged weapons within 15 meters
- +1[W] damage with ranged weapons within 15 meters
- While wielding Longbows and Shortbows:
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Toggle
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Offensive Combat Stance:
- -5 Attack bonus
- If your Base Attack Bonus is lower, then you lose your BAB instead of 5
- +5 Damage
- If your Base Attack Bonus is lower, then you gain your BAB instead of 5
- Two-Handed weapons gain 2x that bonus.
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Prerequisites:
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Passive
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- +2 Confirm Critical Hits
- +2 Critical Hit Damage
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Prerequisites:
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Passive
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- Your missile attacks pass through everything to their target
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Prerequisites:
Point Blank Shot
Auto Grant:
- This feat is granted free to Ranger at class level 4
- This feat is granted free to Dark Hunter at class level 4
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Toggle
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Prerequisites:
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Passive
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- You can draw and fire throwing weapons more rapidly
- You re-draw your weapons after casting spells and spell-like abilities
- Eliminates the delay between casting and attacking
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Prerequisites:
Auto Grant:
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Passive
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- Your reload time for a crossbow is reduced.
- Great Crossbow: +50%
- Heavy Crossbow: +65%
- Dual Heavy Crossbow: +40%
- Repeating Heavy Crossbow: +70%
- Light Crossbow: +60%
- Dual Light Crossbow: +40%
- Light Repeating Crossbow: +65%
- Stacks with Rapid Shot
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Prerequisites:
Auto Grant:
- This feat is granted free to Artificer at class level 1
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Passive
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- You attack 10% faster with ranged weapons
- While wielding a Longbow or Shortbow:
- Gain 1.5x BAB in Ranged Power
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Prerequisites:
Auto Grant:
- This feat is granted free to Ranger at class level 2
- This feat is granted free to Dark Hunter at class level 2
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Toggle
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Defensive Fighting Stance:
- +4 to Spell Saves
- Spells have 3x their cool downs
- Cannot be used while Barbarian Raged
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Prerequisites:
|
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Active
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- Stun an enemy on successful hit
- Lasts for 18 seconds
- 30 seconds if done as a sneak attack
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Passive
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While wielding any shield:
|
Prerequisites:
Shield Proficiency (General)
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|
Passive
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- +6 Ranged Power
- Suffer no attack roll penalty when moving and shooting
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Prerequisites:
Auto Grant:
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Passive
|
When Fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand, gain the following:
- +10% Combat Style to Attack Speed
- +2 Combat Style bonus to Melee Power
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
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Active
|
- Deals 1d6 Constitution damage on hit
- Deals an additional 1d6 Constitution damage every 2 seconds
- Lasts 18 seconds
- The damage is increased by 1d6 every 3 levels
- Scales with 100% Melee Power
- Can stack up to 3 times.
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|
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Passive
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- Leap forward quickly to attack and enemy.
|
Prerequisites:
|
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Active
|
- Attempt to stun the target for a few seconds
- Some creatures may be immune
- Fortitude DC: 10 + Strength Modifier save negates this effect
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|
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Passive
|
- +2 Melee Power
- +1 Bonus to attack rolls when using bludgeoning weapons:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Unarmed
- Warhammer
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Prerequisites:
|
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Passive
|
- +2 Melee Power
- +1 Bonus to attack rolls when using piercing weapons:
- Dagger
- Heavy Pick
- Light Pick
- Rapier
- Shortsword
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Prerequisites:
|
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Passive
|
- +2 Ranged Power
- +1 Bonus to attack rolls when using ranged weapons:
- Longbow
- Shortbow
- Great Crossbow
- Heavy Crossbow
- Light Crossbow
- Repeating Heavy Crossbow
- Repeating Light Crossbow
|
Prerequisites:
|
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Passive
|
- +2 Melee Power
- +1 Bonus to attack rolls when using slashing weapons:
- Bastard sword
- Battleaxe
- Dwarven axe
- Falchion
- Greataxe
- Greatsword
- Handaxe
- Kama
- Khopesh
- Kukri
- Longsword
- Scimitar
- Sickle
|
Prerequisites:
|
|
Passive
|
- +2 Ranged Power
- +1 Bonus to attack rolls when using thrown weapons:
- Dart
- Shuriken
- Throwing Axe
- Throwing Dagger
- Throwing Hammer
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Prerequisites:
|
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Passive
|
- While wielding a Kama, Handwraps, or a Sickle gain:
- +1 Moral bonus to Critical Threat Range
- While wielding a Quarterstaff gain:
- +2 Moral bonus to Critical Threat Range
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Prerequisites:
Base Attack Bonus +4
Auto Grant:
|
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Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|
|
Passive
|
While wielding a Two-Handed Weapon:
- +60% Strikethrough Chance
- +2 Combat Style bonus to Melee Power.
- Your Ability Score bonus to damage improves by 25%.
- Except for Bastard Sword, Dwarven Waraxe, or Druid Animal Forms
- Improves the Hit Point Bonus of Heroic Durability
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Prerequisites:
|
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Passive
|
- +2 to damage reduction when actively blocking with two weapons
- +1 bonus to AC
- +5 physical resistance
- +10 Magical Resistance Rating cap
|
Prerequisites:
|
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Passive
|
- Reduces the penalty for fighting with two weapons
- +20% off-hand attack proc chance (bringing chance to 40%)
- Improves the Hit Point Bonus of Heroic Durability
|
Prerequisites:
Auto Grant:
- This feat is granted free to Ranger at class level 2
- This feat is granted free to Dark Hunter at class level 2
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Passive
|
- While wielding a Dagger, Handaxe, Handwras, Kama, Kukri, Light Hammer, Light Mace, Light Pick, rapier, Short Sword, Sickle, or while unarmed or in a Druid animal form:
- Use the higher of Dexterity or Strength for you attack bonus
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +1 Bonus to attack rolls when using bludgeoning weapons:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Unarmed
- Warhammer
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +1 Bonus to attack rolls when using piercing weapons:
- Dagger
- Heavy Pick
- Light Pick
- Rapier
- Shortsword
|
Prerequisites:
|
|
Passive
|
- +2 Ranged Power
- +1 Bonus to attack rolls when using ranged weapons:
- Longbow
- Shortbow
- Great Crossbow
- Heavy Crossbow
- Light Crossbow
- Repeating Heavy Crossbow
- Repeating Light Crossbow
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +1 Bonus to attack rolls when using slashing weapons:
- Bastard sword
- Battleaxe
- Dwarven axe
- Falchion
- Greataxe
- Greatsword
- Handaxe
- Kama
- Khopesh
- Kukri
- Longsword
- Scimitar
- Sickle
|
Prerequisites:
|
|
Passive
|
- +2 Ranged Power
- +1 Bonus to attack rolls when using thrown weapons:
- Dart
- Shuriken
- Throwing Axe
- Throwing Dagger
- Throwing Hammer
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +2 Bonus to damage rolls when using bludgeoning weapons, or attacking from animal form:
- Club
- Greatclub
- Handwraps
- Heavy Mace
- Light
- Light Mace
- Maul
- Morningstar
- Quarterstaff
- Unarmed
- Warhammer
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +2 Bonus to damage rolls when using piercing weapons:
- Dagger
- Heavy pick
- Light pick
- Rapier
- Shortsword
|
Prerequisites:
|
|
Passive
|
- +2 Ranged Power
- +2 Bonus to damage rolls when using ranged weapons:
- Great crossbow
- Heavy crossbow
- Light crossbow
- Longbow
- Repeating heavy crossbow
- Repeating light crossbow
- Shortbow
|
Prerequisites:
|
|
Passive
|
- +2 Melee Power
- +2 Bonus to damage rolls when using slashing weapons:
- Bastard sword
- Battleaxe
- Dwarven axe
- Falchion
- Greataxe
- Greatsword
- Handaxe
- Kama
- Khopesh
- Kukri
- Longsword
- Scimitar
- Sickle
|
Prerequisites:
|
|
Passive
|
- +2 Ranged Power
- +2 Bonus to damage rolls when using ranged weapons:
- Dart
- Shuriken
- Throwing Axe
- Throwing Dagger
- Throwing Hammer
|
Prerequisites:
|
|
Passive
|
- You treat longswords as if they were monk weapons, remaining centered when you wield them
|
Prerequisites:
|
|
Active
|
- Cleave attack
- +20% Damage
- Hits twice
|
Prerequisites:
|
|
Passive
|
|
Prerequisites:
|