Difference between revisions of "User:Tealeaf/Sandbox/Feat Selection/TestPage"

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testing page
testing page
{{User:Tealeaf/Sandbox/Feat Selection/Template:FeatSelection
{{User:Tealeaf/Sandbox/Feat Selection/Template:FeatSelection
|name=Martial Arts Feat
|name=Monk Bonus Feats
|classbonus=Monk 1
|classbonus=Monk 1
}}
}}

Latest revision as of 19:12, 11 June 2018

testing page

Monk Bonus Feats[edit]

Monk 1


Feat Type Benefits Prerequisites / Auto Granted
Feat Combat Expertise Icon.png
Combat Expertise
Toggle Defensive Combat Stance:
  • -5 attack rolls
  • +10% feat bonus to Armor Class
  • Spells have 3x cooldowns
  • Dispels and wards against rage effects
Prerequisites:
Feat Deflect Arrows Icon.png
Deflect Arrows
Passive
  • Block one incoming missile. This effect has a cooldown of 6 seconds
Prerequisites:

Auto Grant:

Feat Diehard Icon.png
Diehard
Passive
  • You automatically stabilize when incapacitated

Auto Grant:

  • This feat is granted free to Ranger at class level 3
  • This feat is granted free to Dark Hunter at class level 3
Feat Discipline Icon.png
Discipline
Passive
  • +1 Will Save
  • +2 Concentration
Feat Dodge Icon.png
Dodge
Passive Prerequisites:
Feat Great Fortitude Icon.png
Great Fortitude
Passive
  • +2 Fortitude
Feat Improved Sunder Icon.png
Improved Sunder
Attack Tactical Melee Attack: Using this attack:
  • You may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
    • Lasts 12 seconds
    • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
    • Some creatures may be immune to the sunder effect
  • Enemies suffer Trauma effect:
    • -3 to Fortitude save
    • Stacks 5 times
    • Last 24 seconds
Prerequisites:
Feat Improved Trip Icon.png
Improved Trip
Active
  • Trip your opponent during a melee attack
  • Balance DC: 14 + Strength Modifier + Balance Bonus negates the effect
Prerequisites:
Feat Iron Will Icon.png
Iron Will
Passive
  • +2 Will
Feat Lightning Reflexes Icon.png
Lightning Reflexes
Passive
  • +2 bonus to all Reflex saving throws
Feat Mobility Icon.png
Mobility
Passive
  • +2 Max Dex bonus of Armor and Tower Shields
  • +4 Armor Class while tumbling
  • +2% Dodge
  • +1 Maximum Tumble Charge
Prerequisites:
Feat Path of Harmonious Balance- Fists of Light Icon.png
Path of Harmonious Balance: Fists of Light
Active
  • +15% damage
  • +4d6 Light Damage
  • Applies a healing shield to your target which heals your allies that strike your target
  • On Vorpal:
    • Deal an additional 1d50 Positive Energy damage to undead
  • All damage scale with Melee Power
Prerequisites:
  • Requires Level 3 Monk
Feat Power Attack Icon.png
Power Attack
Toggle Offensive Combat Stance:
  • -5 Attack bonus
    • If your Base Attack Bonus is lower, then you lose your BAB instead of 5
  • +5 Damage
    • If your Base Attack Bonus is lower, then you gain your BAB instead of 5
    • Two-Handed weapons gain 2x that bonus.
Prerequisites:
Feat Precision Icon.png
Precision
Toggle Prerequisites:
Feat Resilience Icon.png
Resilience
Toggle Defensive Fighting Stance:
  • +4 to Spell Saves
  • Spells have 3x their cool downs
  • Cannot be used while Barbarian Raged
Prerequisites:
Feat Brutal Throw Icon.png
Shuriken Expertise
Passive
  • You gain Doubleshot equal to your Dexterity Score
Prerequisites:

And one of:

Auto Grant:

  • This feat is granted free to Drow Elf at character level 1
Feat Single Weapon Fighting Icon.png
Single Weapon Fighting
Passive When Fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand, gain the following:
  • +10% Combat Style to Attack Speed
  • +2 Combat Style bonus to Melee Power
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Spring Attack Icon.png
Spring Attack
Passive
  • Leap forward quickly to attack and enemy.
Prerequisites:
Feat Stunning Fist Icon.png
Stunning Fist
Ki Attack
  • While weilding Handwraps and not in Druid animal form
    • Stun your opponent
    • Fortitude DC: 10 + 1/2 Character Level + Wisdom Modifier + Stunning Fist Bonus negates this effect
Prerequisites:
Enhancement Staff Control Icon.png
Swords to Plowshares
Passive
  • While wielding a Kama, Handwraps, or a Sickle gain:
    • +1 Moral bonus to Critical Threat Range
  • While wielding a Quarterstaff gain:
    • +2 Moral bonus to Critical Threat Range
Prerequisites:

Base Attack Bonus +4
Auto Grant:

Feat Ten Thousand Stars Icon.png
Ten Thousand Stars
Active Activate: 20 Ki: Enter a trance for 30 seconds (or until you become uncentered). Prerequisites:
Feat Toughness Icon.png
Toughness
Passive
  • +3 Hit Points at first level
  • +1 Hit Points for each level above first
  • Can be taken multiple times
Feat Two Handed Fighting Icon.png
Two Handed Fighting
Passive While wielding a Two-Handed Weapon:
  • +60% Strikethrough Chance
  • +2 Combat Style bonus to Melee Power.
  • Your Ability Score bonus to damage improves by 25%.
    • Except for Bastard Sword, Dwarven Waraxe, or Druid Animal Forms
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:
Feat Two Weapon Fighting Icon.png
Two Weapon Fighting
Passive
  • Reduces the penalty for fighting with two weapons
  • +20% off-hand attack proc chance (bringing chance to 40%)
  • Improves the Hit Point Bonus of Heroic Durability
Prerequisites:

Auto Grant:

  • This feat is granted free to Ranger at class level 2
  • This feat is granted free to Dark Hunter at class level 2
Feat Weapon Finesse Icon.png
Weapon Finesse
Passive
  • While wielding a Dagger, Handaxe, Handwras, Kama, Kukri, Light Hammer, Light Mace, Light Pick, rapier, Short Sword, Sickle, or while unarmed or in a Druid animal form:
    • Use the higher of Dexterity or Strength for you attack bonus
Prerequisites:
Feat Martial Weapon Proficiency Icon.png
Whirling Steel Strike
Passive
  • You treat longswords as if they were monk weapons, remaining centered when you wield them
Prerequisites:
Feat Precise Shot Icon.png
Zen Archery
Passive Prerequisites: