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Honor the code - to protect, to serve. We stand vigilant. We stand against the tide. Will you stand with us?
Unyielding Sentinels are unstoppable forces that focus on Shields, defenses, and keeping their target's attention on themselves.
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- Gain Diehard feat
- +35 Maximum Hit Points
- +20 Maximum Spell Points
- +5 Melee Power
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| 1 | 1 | 0 |
- Level 20
- Unyielding Sentinel Unlocked
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- Absorb one curse every 60 seconds
- -10% Evil Damage
- +35 Maximum Hit Points
- +20 Maximum Spell Points
- +5 Melee Power
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| 1 | 1 | 5 |
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- While wielding a shield:
- +35 Maximum Hit Points
- +20 Maximum Spell Points
- +5 Melee Power
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| 1 | 1 | 10 |
- Level 26
- Ward against Darkness
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- When dropping below 20% health:
- +50 Melee Power
- +50 Physical Resistance Rating
- +50 Magical Resistance Rating
- Heal ticks every 2 seconds
- Lasts 8 seconds
- 5 minute cooldown
- +35 Maximum Hit Points
- +20 Maximum Spell Points
- +5 Melee Power
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| 1 | 1 | 20 |
- Level 32
- Stand Against the Tide
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| Rank 1:
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- +2 Spot
- +2 Listen
- +2 Intimidate
| Rank 2:
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- +4 Spot
- +4 Listen
- +4 Intimidate
| Rank 3:
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- +6 Spot
- +6 Listen
- +6 Intimidate
- Immunity to Blindness
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| 3 | 1 | 1 |
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| Spell-Like Ability: Divine Energy Resistance Metamagic: Enlarge, Extend, Quicken Cooldown: 6 Seconds Activation Cost: 15 Spell Points
Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 2 | 1 |
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| Multiple Selection |
| Select an Epic Strike. |
| 1 | 1 | 1 |
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| | 3 | 1 | 1 |
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| Rank 1:
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| Rank 2:
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| Rank 3:
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- +50% Fortification
- +1 to all Saves
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| 3 | 1 | 1 |
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| Spell-Like Ability: Renew Metamagic: Empower Healing, Enlarge, Quicken Cooldown: 8 Seconds Activation Cost: 5 Spell Points
Active Ability: Heals 1d2 HP per 2 character levels every 2 seconds for 8 seconds. As a Spell-like ability it benefits from metamagic feats at no additional cost. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 5 |
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| Cooldown: 6 Seconds
While Unyielding Sentinel Destiny Mantle is active:
- +15 Positive Healing Amplification
- +15% Fire Absorption
- +15% Electric Absorption
- +15% Cold Absorption
- +15% Acid Absorption
- +15% Force Absorption
- +15% Sonic Absorption
- +15% Evil Absorption
- +15% Chaos Absorption
- Immunity to Mind-Altering Effects
- Immunity to Compulsions
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| 1 | 2 | 5 |
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Increates hate generation by: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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| Cooldown: 20 Seconds
While wielding a shield:
Activate: Throw a spiritual version of your Shield at a single target:
- Deals 1d20 Law Damage per Character Level
- Scales with 200% Melee Power
- The targets struck:
- Compelled to attack the player
- Lasts 8 seconds
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| 1 | 2 | 5 |
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The Armor Class contribution from wearing a shield is increased by: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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- Gain Lay On Hands feat
- Lay on Hands now uses:
- Highest of Charisma or Constitution
- Total Character Level instead of Paladin Level
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| 1 | 2 | 10 |
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While in Unyielding Sentinel Destiny Mantle, melee attacks have a chance to pulse out a wave around the player, deals: | Rank 1:
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| Rank 2:
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| Rank 3:
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- Ticks every 8 Seconds
- Scales with the highest of 200% Melee Power or Light Spell Power
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| 3 | 1 | 10 |
- Level 23
- Mantle of the Sentinel
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While wielding a shield, gain: | Rank 1:
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- +5 Physical Resistance Rating
| Rank 2:
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- +10 Physical Resistance Rating
| Rank 3:
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- +15 Physical Resistance Rating
- +6% Doublestrike
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| 3 | 1 | 10 |
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- +25 Maximum Hit Points
- Any armor worn gains:
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| 1 | 2 | 10 |
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When first striking a foe with a melee attack, gain: | Rank 1:
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- +2 Damage
- +10 Physical Resistance Rating
- +10 Magical Resistance Rating
| Rank 2:
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- +4 Damage
- +15 Physical Resistance Rating
- +15 Magical Resistance Rating
| Rank 3:
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- +6 Damage
- +25 Physical Resistance Rating
- +25 Magical Resistance Rating
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- Last for 5 seconds
- Will not reoccur until out of combat for at least 10 seconds
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| 3 | 1 | 10 |
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Upgrade Lay On Hands to have: | Rank 1:
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- +1 use per rest
- 180 second regeneration time
| Rank 2:
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- +2 use per rest
- 160 second regeneration time
| Rank 3:
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- +3 use per rest
- 145 second regeneration time
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| 3 | 1 | 20 |
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| Rank 1:
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| Rank 2:
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| Rank 3:
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- +15 Armor Class
- Unyielding Sentinel Destiny Mantle now:
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| 3 | 1 | 20 |
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- +5 Physical Resistance Rating
- If the Bulwark of Defense feat was taken, this becomes:
- +15 Physical Resistance Rating
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| 1 | 1 | 20 |
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| Cooldown: 20 Seconds
While wielding a shield:
Activate: Throw a spiritual version of your Shield at a single target:
- Deals 1d20 Law Damage per Character Level
- Scales with 200% Melee Power
- Strikes all nearby enemies
- The targets struck:
- Compelled to attack the player
- Becomes Stunned
- to negate
- Lasts 4 seconds
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| 1 | 2 | 20 |
- Level 26
- Knight's Challenge
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| Rank 1:
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- +20 Max Hit Points
- When blocking a melee attack, gain:
- +1 Damage
- +1 to Hit
- +1 Critical Damage
| Rank 2:
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- +40 Max Hit Points
- When blocking a melee attack, gain:
- +2 Damage
- +2 to Hit
- +2 Critical Damage
| Rank 3:
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- +60 Max Hit Points
- When blocking a melee attack, gain:
- +4 Damage
- +4 to Hit
- +4 Critical Damage
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Blocking portion:
- Lasts 12 seconds
- Can only occur once every 12 seconds
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| 3 | 1 | 20 |
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| Spell-Like Ability: Resurrection Metamagic: Enlarge, Eschew Materials, Quicken Cooldown: 6 Seconds Activation Cost: 15 Spell Points
Resurrects the target, restores half of the target's hit points, and preserves current spell points. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 2 | 30 |
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| Rank 1:
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- +3% Insight bonus to maximum hit points
| Rank 2:
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- +6% Insight bonus to maximum hit points
| Rank 3:
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- +10% Insight bonus to maximum hit points
- While in Unyielding Sentinel Destiny Mantle
- +20% Insight bonus to maximum hit points instead
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| 3 | 1 | 30 |
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| Cooldown: 5 Minutes
Epic Moment: Activate:
- Completely Heal Yourself
- +10,000 Temporary Hit Points
- +5[W]
- Lasts 30 seconds
- Can be used while Crowd Controlled
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| 1 | 2 | 30 |
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- Gain the Deific Warding feat
- If already taken, gain:
- +5% Quality bonus to Maximum Hit Points
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| 1 | 1 | 30 |
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Using Lay on Hands is now an AOE:
- Heals friends near target
- Damages undead near target
- Scales with highest of:
- 200% Melee Power
- 50% of Spell Power
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| 1 | 1 | 30 |
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