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Imbue Toggle:
- While target is under 75% Hit Points:
- +1d4 Fire Damage with weapons
- Scales with 100% Spell Power
Passive:
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| 1 | 1 | 0 |
|
| | 1 | 2 | 1 |
- Character Level 4
- Bloodhunt
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The Bloodhunt Imbue Toggle damage is increased:
- While target is under 50% Hit Points:
- +1d6 Fire Damage with weapons
- Scales with 100% Spell Power
Passive:
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| 1 | 1 | 3 |
- Character Level 7
- Charisma
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| | 1 | 2 | 4 |
- Character Level 11
- Bloodhunt
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The Bloodhunt Imbue Toggle damage is increased:
- While target is under 25% Hit Points:
- +1d8 Fire Damage with weapons
- Scales with 100% Spell Power
Passive:
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| 1 | 1 | 6 |
- Character Level 16
- Charisma II
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| Cooldown: 12 Seconds
| Spell-Like Ability: Hellish Rebuke Cooldown: 12 Seconds
Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire damage +1 per Character Level, max 30. This damage scales with Fire Power. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 1 |
None |
| Rank 1:
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- +1 Bluff
- +1 Diplomacy
- +1 Balance
| Rank 2:
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- +2 Bluff
- +2 Diplomacy
- +2 Balance
| Rank 3:
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- +3 Bluff
- +3 Diplomacy
- +3 Balance
|
| 3 | 1 | 1 |
None |
| | 3 | 1 | 1 |
None |
|
When using a Scroll or Wand: | Rank 1:
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- +25% Healing
- +25% Damage
- +1 Save DC
| Rank 2:
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- +50% Healing
- +50% Damage
- +3 Save DC
| Rank 3:
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- +75% Healing
- +75% Damage
- +6 Save DC
|
| 3 | 1 | 1 |
None |
| Activation Cost: 10 Spell Points Cooldown: 30 Seconds
Create circle of Obscuring Darkness:
- Foes inside have a 20% chance of missing on any attack
- Miss due to concealment
- Lasts 30 Seconds
|
| 1 | 2 | 1 |
None |
|
While Hellish Rebuke is active and damaged by an enemy:
- Enemies has a chance to be Tripped
- No save
|
| 1 | 1 | 5 |
|
| Multiple Selection |
| Acid or Cold Resistance |
| 1 | 2 | 5 |
None |
| Rank 1:
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- +2 Magical Resistance Rating
| Rank 2:
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- +4 Magical Resistance Rating
| Rank 3:
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- +6 Magical Resistance Rating
|
| 3 | 1 | 5 |
None |
|
While wielding an Orb or Staff: | Rank 1:
|
| Rank 2:
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| Rank 3:
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- +10 Universal Spell Power
|
| 3 | 1 | 5 |
None |
|
While Obscuring Darkness is active:
- Enemies that enter have a chance to be Blinded
- No save
|
| 1 | 1 | 5 |
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| Spell-Like Ability: Scorch Metamagic: Embolden, Empower, Heighten, Intensify, Quicken
A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per caster level (up to a max of 10d6+20 at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 8 Spell Points
- Cooldown: 20 Seconds
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| Rank 2: - Activation Cost: 6 Spell Points
- Cooldown: 15 Seconds
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| Rank 3: - Activation Cost: 4 Spell Points
- Cooldown: 10 Seconds
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|
| 3 | 1 | 10 |
None |
| Multiple Selection |
| Acid or Cold Resistance |
| 1 | 2 | 10 |
- Infernal Resistance (Tier 2)
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- +2% Spell Fire Critical Damage
|
| 1 | 1 | 10 |
None |
|
While in the Obscuring Darkness:
- +3 Saving Throws
- +3 Magical Resistance Rating
- +15 Magical Resistance Cap
|
| 1 | 2 | 10 |
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When an enemy is affected by Ash:
When an affected target is immune to Fire:
- They become vulnerable to Fire
- Lasts a short period of time
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| 1 | 1 | 15 |
|
| Multiple Selection |
| Use Fire spell power instead of selected element, and vice versa. |
| 1 | 2 | 15 |
- Infernal Resistance (Tier 3)
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| | 1 | 2 | 15 |
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While in the Obscuring Darkness, gain: | Rank 1:
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- +10 Universal Spell Power
- +1 Evocation DCs
- +1 Conjuration DCs
| Rank 2:
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- +20 Universal Spell Power
- +2 Evocation DCs
- +2 Conjuration DCs
| Rank 3:
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- +30 Universal Spell Power
- +2 Evocation DCs
- +2 Conjuration DCs
|
| 3 | 1 | 15 |
None |